Diamond Quest is a grand-scale, Zelda-inspired adventure map. I don't know if I'll ever find time to really make this as big as I want, and I can never be sure my schedule will let me work on this continuously, so here's my compromise: I'll upload bits and pieces of this as I make progress! This map is entirely hand-built with commands - no MCEdit or external programs.
The Current Quest: You begin at home with a letter from an old friend. But when you go to meet her at the nearby village, she isn't there. In fact, no one is - the place is abandoned! Travel to the castle to find out what happened. So far the quest ends once you have completely finished the tutorial dungeon - you've finished all the puzzles, then made it through the "deep dungeon," found the key, and then climbed up to the castle's main floor. There will be a book at the end letting you know you made it.
New in the Current Build (1.2.1): I call this the "Key Update." I've made a lock and key system (which is just a command block/redstone contraption). The game checks to see if you're holding a certain item which I've named a Key, and whether you're also standing in front of a door I've marked as Locked. Up until this point you couldn't get out of the tutorial dungeon, but now with the key you can actually climb up and go outside.
For this version I use the John Smith Legacy resource pack (click to download). It is not at all required to play this map but I do recommend it since I use glowstone blocks for lights and that looks ugly with the original resource pack.
Feedback is absolutely welcome! Let me know if something does not work as intended or it is unclear where to go or what to do next.
For the current build, CLICK HERE. Or, if you prefer, click here for a folder containing all current builds.