Hello everyone! Today, I'm here to tell you about my new WIP map, "Slayer among legends". It's a single/multiplayer game where players slay hordes of monsters in different locations. Every 10 levels comes a boss stage, where there are much more monsters than usual with twice the health and slightly increased damage. There are multiple classes. Most are unlocked by purchasing them using nuggets dropped by monsters, others are unlocked by beating certain boss stages. Classes are divided into Support, Tank, and Offense. Offense classes vary in stats, but damage and movement speed is usually average. Support classes are weak, but can defend themselves and teammates using certain abilities. Tank classes are the toughest of them all but the slowest of them all, too. so watch out for your surroundings or you're meat.
Current Offense classes:
*Has the ability to sweep, dealing damage to mobs around him, in front of him.
*He's like the cannon fodder of the classes, except he comes out alive.
Current Tank classes:
*He can take massive amounts of damage as well as dealing them. But due to their slower movement speed, they still need support from teammates.
*He is the fastest tank alive. He can charge into enemies without hesitation, or second thoughts. However, even though he can still be killed easily if he runs into a huge horde.
Current Support Classes:
*Greatly Decreased Health
*He can take enemies from afar. The perfect asset for taking out enemies picking on teammates.
*He can harm mobs and buff teammates with his potions. He can also create a cloud of smoke to give his teammates special effects. However, he is not that advanced in his chemical studies yet, as it also affects the mobs. So be careful where you launch your potions.
Reply down bellow your ideas of classes with their damage, speed, health, and profession. Vote on the poll bellow on wether these classes are balanced, or some are better than the other. Thanks!