In updates, I just remembered I cannot drop CustomNPC's because I am using several of the placeholders for heart pieces and whatnot. As for building progress, I'm quite busy this week (what with school and other things), but I hope to get back to building this afternoon. ^ ^
You could use Reika's Expanded Redstone to help cut out much of the command blocks, when it comes to the boss fights. The proximity sensor block works well when you have it only open the doors when it no longer detects a dark nut boss for example.
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"There is always an exit out of your problems, you just have to find it." - Robi Tribal
Proud owner of a New Nintendo 3DS XL Hyrule Edition
Well, in progress, I think I've got the hang of Gimp, so expect some custom textures in the near future. Also... I nearly have Beamos finished... I wanted to keep players on their toes... And they do it better than anything else can.
Looks epic. If you ever finish anything, or want to build a dungeon for my map, PM me immediately. The only thing I'm good at building are ruined castles... I have three more to build, and my mind is blank.
Alrighty... I have not had a lot of time for MC lately, but I have a couple of new things WIP. Magic Meter is nearing completion, with integration for Lens of Truth and and a few... secret items I'm adding. I am experiencing some problems with Beamos, so don't get your hopes up, although I may well finish them. I know that's not much, but it's all I've got...
I'm taking it to the next level, what with sandspots(stone tiles with a sand rod on them), which have lots of magic power, which can be used to further manipulate sand. Now... to finish the first five dungeons. *sigh*
You really are doing a good job making custom Items, I use nothing but ressources from mods and my redstone knowledge combined with a few basic commands. so I feel like my map is kind of lame compared to this.
I, myself, am not a mapmaker, but a texture artist.
Coincidentially, I'm making items for an LoZ resourcepack.
Should these strike your fancy, I could make the pack available to you.
If it weren't for the mods, I would have loved to pool together our ideas and resources,
but alas, my goal is to eventually make a LoZ map that is playable in vanilla
or at the very most requires Optifine.