I've always liked the idea of this map and I'd enjoy a reboot if you began one! Now that you have some more experience, though, I'd warn against Feature Creep; don't try to recreate on your own what took teams of hundreds of people years to get right. Stick with a somewhat limited scope and get things working on a small scale before you raise them to where you want them.
That's one of the most important things I've learned working in the Computer Science industry and making my own Minecraft maps.
Thanks for commenting! I'm not simply making this as a Zelda map. I'm trying to avoid falling under stereotypes (i.e. finding the three virtue macguffins or whatever). This map will have some things that mapmakers have never really done (from my experience), including a gameshow, a date, werewolves (UWA?!). One of the most important aspects of this map will be the OST. I would consider that one of the most important parts of the map. The soundtrack will not be your typical Zelda map soundtrack.
Up to you goodra. I always enjoyed following your project, but I'm pretty involved with my own projects so I haven't always been able to check out your updates and stuff. I hate to see projects unfinished as well though. Is there a way you can scale back your plan and release something workable now for the fans? Then you could always return to improve things if you get other people to help or get some motivation later.
I can't see a playable build being finished. I might do a creative build (just for derping) for anyone who might care, but I feel like there would not be enough finished new content to make it worth releasing a build. =/
All right, everybody. I've begun PHASE 1. This consists of planning, creating the terrain with WorldPainter, writing the script, and smashing together the OST, which will consist of original songs as well as remixes by me. Don't expect any mechanics or anything like that, because I think I'll wait until 1.13 and they've broken everything to work on commands.
Keep in mind that I will basically stick with that story I posted, but it will certainly be a little different, especially in the early segments. The geography of the map will also be changed a bit. The map will have a large field akin to Twilight Princess (which I've almost beat, great game), and New Kokiri Town will go through a complete rebuild. The OST will be on my Soundcloud as I finish songs.
I'm still making progress, but I can't show you guys many of the things I'm working on ATM, mostly because 90% of it is spoilers (i.e. the characters, their themes, some of the more significant motifs, and the terrain); however, I'm doing a lot of planning, and I have some ideas that I've been kicking around in my mind that I'd like some input on. Some of them are:
-A Boss Ring at which the player can refight the bosses for Rupees and can fight them consecutively for prizes
-A "hall of minigames" at Kakariko Village
-A loot system similar to Skyward Sword
-All items having optional upgrades, kind of like A Link Between Worlds or Skyward Sword
-The protagonist not being silent
-An alternate ending
-An item that turns the player into a wolf when used
I'd also like ideas for custom mobs, because with damage variants it's much easier to make a mob with a custom model via a resource pack. I've almost finished Torch Slugs and Withered Babas and have several other models.
Something else that I've put a lot of thought into are the boss fights. I want them to be interesting and fun, not just buffed zombies with an occasional special attack. I'd make them fun enough that people would want to replay them. I'll take suggestions for those, too.
So, consider those things I listed and remember that I'm open to suggestions. =D