This thread is very old and in need of a rewrite. Check the latest posts for more accurate info]
Who's ready for a Zelda Adventure?
I have been working on a Legend of Zelda Adventure Map for well over a year at this point, and I now use this thread to post updates and demos for it. ZidaneRob and I are hard at work on the map and hope to not let you guys down. This map uses several mods, but also massive amounts of Command Blocks. Using these amazing machines, I have recreated several items and concepts from Zelda games! (Namely Ocarina of Time) These include(but are not limited to):
Bombchus ^ ^
Lens of Truth
Functional OoT-style tunic system
Realistic Heart Piece system
This map took me a long time to make, and I would really appreciate input as to whether, or not, I should complete it. Also, if you have suggestions, contributions, mods, skins and/or any other ideas in general, tell me. I have an open mind.
Download the latest version!
I am still working on this and hope to get more done and release a better demo with the next dungeon included. =D
Okay. Where to start? Well, I'd say my first problem was trying to find the Sword Jayden was talking about. Either I wasn't looking hard enough, or it isn't there yet. Dungeons seemed to be bugged. Sometimes the way is clear, other times it feels like I was supposed to get an item earlier either from the dungeon itself or from an area I already passed through. I had the same problem with the Temple of Wisdom's key as I did with the Sword. New Kokiri Village's shop needs to be looked at. You can keep buying items from it even if you don't have enough. I would recommend including in the tutorial how to use the keys in this map. Most players (myself included) are not going to throw an important item around like its easily replaceable. I think that about covers it... I'm probably forgetting something. There are some other minor nitpicks I have, but I won't bring them up due to the earlier stage of this map. Despite all this, I still enjoyed this map.
Thanks. These are all issues I'm aware of and trying to deal with. I'm trying to make this as Zelda-esque as possible, so I'm spending too much time on Redstone and not paying as much attention to gameplay. Thank you for doing a review! =D Will get to all of those things. I forgot to mention that you throw the keys at the doors to unlock them, unless it's a ZSS door. I'll edit the main post.
Jacycen's sword can be received by simply walking up to the Elder. I actuall think I forgot to put the sign outside of his house when I rebuilt it, so, sorry.
Also, I think I have the problems with the shop pinpointed. ^ ^
Do you have to be right on top of the elder? Because I spoke with the elder multiple times and he never gave me anything. Some other things I thought of while I was at work: The first boss died before I even entered its arena. I'd recommend expanding it as well if you plan on having it become an actual threat. The second one "died" on the first hit. MOVE THE CREEPER AT THE BEGINNING OF THE FIRST TOWN. Seriously, that's pretty cheap. Lower enemy damage in the first dungeon. The Deku Baba's are doing way too much damage. As for Skulltulla tokens, I'll wait until I can go start to finish WITHOUT having to cheat in any shape or form before I go after anything.
Ah, just remembered something important... It's why it's so hard... I forgot to give you armor... Ah, well. This is why I put it up for testing.
"There is wisdom in a multitude of counselors"
Also, remember that this is my first project, and I'm using more Redstone than anything else. I've spent so much time working with items that I have neglected cutscenes and the like. I will work with that more.
Also, the first boss is only temporary. I have something much better planned and almost finished.
As for dungeon 2, I built it several months ago, before I was- say -"Redstone-savvy" My next order of business is to address the previously stated bugs and to rebuild dungeon 2. Thanks for bearing with me. You're the first person to test. ^-^
Dude, I seriously cannot wait. I've been looking for an awesome Zelda minecraft map thats just like a Zelda game for forever. This looks sooooo cool. Zelda is my favorite game series ever.
Also, I see you need a boss idea for you're second dungeon. You say you want to incorporate elder guardians and you want it to be a structure boss. Well (call me stupid) but I don't really know what a structure boss is. Anyway i have an idea. Dont know if its possible in minecraft but maybe you could do the boss Slime Eel from links awakening. He pops out of one of four holes in the wall and you gotta use the lens of truth already acquired in the previous dungeon to see what hole he's in. Then you run up to the hole and throw a bomb in it. Then he pops out and you can slash him just like when king dodongo gets damaged when you throw a bomb in his mouth. do that three times and you kill the boss and get the peace of heart.
The boss is a Slime Eel so i guess thats similar to an elder guardian, and maybe thats what you meant by structure with him being in the walls or somthin. Maybe this is good maybe this is stupid. I don't know if you'll like it or not. I just wanted to share an idea. Well, keep on working on this project. Im so excited for you to finish the demo so i can play. Just remember, it's a secret to everybody. *wink* *wink*
I have a lot of custom mobs WIP, as well as custom models for npcs. Also, I don't even use CustomNpcs for enemies.
@Flab101, I know about Slime Eel, since I'm currently playing through LADX. I like that idea. I think I'll do it. Also, a structure boss is a boss made of blocks, which you damage by pressing buttons or something of that manner. I want to do a giant battle, something that will keep you on your toes. I have finished the boss for the first dugeon: Moldorm. Get ready to have some Adventure Craft deja vu!