Looks great! I originally used 100+ Quests/Dialogs, but it got very hard and confusing as far as testing goes. Not saying it doesn't work, the system I'm using now can be reset with (pretty much) one command. I can't wait to try. :3 Also, keep the link up for a little while, as I can't download right now.
Edit: Also, there is a "Modpack Info.txt" in the .zip.
Also, don't bother redoing the second dungeon, as I'm in the process of rebuilding right now. I'm also working on a "dungeon map".
Well, 22 downloads now, and only one person has told me their thoughts. I do demos so I can learn what people like and don't like. Work with me, guys. :/
Who knows? I will download yours as soon as I have a few bugs worked out and got the demo to my testers. That will be about... ten minutes? I have to do a few minute things, as well as compressing the Resource Pack. Expect something public soon. ^ ^
Also, don't bother redoing the second dungeon, as I'm in the process of rebuilding right now. I'm also working on a "dungeon map".
Well, 22 downloads now, and only one person has told me their thoughts. I do demos so I can learn what people like and don't like. Work with me, guys. :/
Ill keep on working on the first dungeon then. I made some athestic changes to the map so far while making new cmmand block combos for locked doors etc.
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"There is always an exit out of your problems, you just have to find it." - Robi Tribal
Proud owner of a New Nintendo 3DS XL Hyrule Edition
Also, don't bother redoing the second dungeon, as I'm in the process of rebuilding right now. I'm also working on a "dungeon map".
Well, 22 downloads now, and only one person has told me their thoughts. I do demos so I can learn what people like and don't like. Work with me, guys. :/
Between work, other video games, and sheer laziness, I haven't had the time to sit down and spill my thoughts to you. So let me see what I can recall. Nothing's really changed too much for the opening, some minor things here and there. What I'd like to focus on is dungeon 1. Opens up the same as before, wasn't able to get a key for the first door at the entrance, either I wasn't looking hard enough or it isn't there. So I had to break down the door. Triggered the Deku Tree cutscene and promptly DIED. Guess he didn't like me or something. Barrier blocks covering the mouth of the tree didn't disappear so... Creative mode go! Saw the new area. I like it. It's unexpected. Should mention that the boss key seemed to be bugged. Couldn't get it to open the boss door... Speaking of bosses. It died AGAIN. This time before I even entered the boss arena. Oh yeah, thanks for removing that Creeper. That's about it I think...
Hmm. I didn't find any of those bugs. It worked for me. I am currently working on dungeon 2, and I changed the theme up a little bit. I think you guys are gonna like it. I have finished Beamos, and I'm working on a few other custom mobs.
Oh, stupid me! I forgot to say this a week ago, but does anyone have any thoughts on this proposed name?
Also, anyone have any favorite boss battle music? Mine are "Megalovania" from Homestuck, "Never Let Up" from Mario and Luigi: Dream Team, and "Decisive Battle! Steven!!" from Pokemon Omega Ruby/Alpha Sapphire. I need some ideas.
Oh, stupid me! I forgot to say this a week ago, but does anyone have any thoughts on this proposed name?
Also, anyone have any favorite boss battle music? Mine are "Megalovania" from Homestuck, "Never Let Up" from Mario and Luigi: Dream Team, and "Decisive Battle! Steven!!" from Pokemon Omega Ruby/Alpha Sapphire. I need some ideas.
Depends on the kind of battle honestly. If its a tense boss battle, maybe something dark and foreboding. If its a final boss, something epic.
Well, I have not been doing much work lately, but RealCrystallion is doing his thing. I've got Beamos, Amoeba, and Bombats done (custom mobs), but am racing against a friend to complete a Pokedex, so, yeah!
Looks great! I originally used 100+ Quests/Dialogs, but it got very hard and confusing as far as testing goes. Not saying it doesn't work, the system I'm using now can be reset with (pretty much) one command. I can't wait to try. :3 Also, keep the link up for a little while, as I can't download right now.
Edit: Also, there is a "Modpack Info.txt" in the .zip.
that was where you had it in the original right.
Also that onedrive folder canstay as long as needed.
It should be there. I thought I checked?
I'm working on some more cool model stuff, so expect some more 3d stuff in the next demo. I am a sucker for default textures. ^ ^
ill continue working on improving your buildings and add more quests and dialogs. c:
gwoovy :3
Here's a new link, the old one's outdated cos i decided to put all the zips, containing succeeding versions into one folder. ORGANISATION!!!! D:
My modified versions live here for you to visit.
lol haven't even downloaded yet.
Also, don't bother redoing the second dungeon, as I'm in the process of rebuilding right now. I'm also working on a "dungeon map".
Well, 22 downloads now, and only one person has told me their thoughts. I do demos so I can learn what people like and don't like. Work with me, guys. :/
lol looking back this is hilarious.
Ill keep on working on the first dungeon then. I made some athestic changes to the map so far while making new cmmand block combos for locked doors etc.
Between work, other video games, and sheer laziness, I haven't had the time to sit down and spill my thoughts to you. So let me see what I can recall. Nothing's really changed too much for the opening, some minor things here and there. What I'd like to focus on is dungeon 1. Opens up the same as before, wasn't able to get a key for the first door at the entrance, either I wasn't looking hard enough or it isn't there. So I had to break down the door. Triggered the Deku Tree cutscene and promptly DIED. Guess he didn't like me or something. Barrier blocks covering the mouth of the tree didn't disappear so... Creative mode go! Saw the new area. I like it. It's unexpected. Should mention that the boss key seemed to be bugged. Couldn't get it to open the boss door... Speaking of bosses. It died AGAIN. This time before I even entered the boss arena. Oh yeah, thanks for removing that Creeper. That's about it I think...
Im working on an edited version of rabid's map. I've added the 'Stranger'. (Fallout 4 Stranger theme!) to give hints and tips for the player.
Hmm. I didn't find any of those bugs. It worked for me. I am currently working on dungeon 2, and I changed the theme up a little bit. I think you guys are gonna like it. I have finished Beamos, and I'm working on a few other custom mobs.
I want to wish you good luck on this project!
Look mommy, that's me! :D:D:D >==>==>==>==>==>=^^^
Thanks! =D Huge fan of you and _TSTS_!
Oh, stupid me! I forgot to say this a week ago, but does anyone have any thoughts on this proposed name?
Also, anyone have any favorite boss battle music? Mine are "Megalovania" from Homestuck, "Never Let Up" from Mario and Luigi: Dream Team, and "Decisive Battle! Steven!!" from Pokemon Omega Ruby/Alpha Sapphire. I need some ideas.
Depends on the kind of battle honestly. If its a tense boss battle, maybe something dark and foreboding. If its a final boss, something epic.
Destiny's Sepiks Prime really gets me going.
Hmmm... I'm a critic of sorts when it comes to video game music, and I like what I hear...
Well, I have not been doing much work lately, but RealCrystallion is doing his thing. I've got Beamos, Amoeba, and Bombats done (custom mobs), but am racing against a friend to complete a Pokedex, so, yeah!
Welp, I'm not getting anything done, since I finally got my hands on a copy of Skyward Sword!