To anyone who might find this abandoned thread, none of this applies. This was a map I restarted twice and spent the greater part of four and a half years on altogether. This post was from the first version. At one point I started over, but did not edit the OP. Why? Words elude me. Anyway, thank you for reading this pointless paragraph about a long dead adventure map that had no right existing in the first place. Good day.
This thread is very old and in need of a rewrite. Check the latest posts for more accurate info]
Who's ready for a Zelda Adventure?
I have been working on a Legend of Zelda Adventure Map for well over a year at this point, and I now use this thread to post updates and demos for it. ZidaneRob and I are hard at work on the map and hope to not let you guys down. This map uses several mods, but also massive amounts of Command Blocks. Using these amazing machines, I have recreated several items and concepts from Zelda games! (Namely Ocarina of Time) These include(but are not limited to):
Bombchus ^ ^
Lens of Truth
Functional OoT-style tunic system
Realistic Heart Piece system
This map took me a long time to make, and I would really appreciate input as to whether, or not, I should complete it. Also, if you have suggestions, contributions, mods, skins and/or any other ideas in general, tell me. I have an open mind.
Download the latest version!
I am still working on this and hope to get more done and release a better demo with the next dungeon included. =D
Okay. Where to start? Well, I'd say my first problem was trying to find the Sword Jayden was talking about. Either I wasn't looking hard enough, or it isn't there yet. Dungeons seemed to be bugged. Sometimes the way is clear, other times it feels like I was supposed to get an item earlier either from the dungeon itself or from an area I already passed through. I had the same problem with the Temple of Wisdom's key as I did with the Sword. New Kokiri Village's shop needs to be looked at. You can keep buying items from it even if you don't have enough. I would recommend including in the tutorial how to use the keys in this map. Most players (myself included) are not going to throw an important item around like its easily replaceable. I think that about covers it... I'm probably forgetting something. There are some other minor nitpicks I have, but I won't bring them up due to the earlier stage of this map. Despite all this, I still enjoyed this map.
Thanks. These are all issues I'm aware of and trying to deal with. I'm trying to make this as Zelda-esque as possible, so I'm spending too much time on Redstone and not paying as much attention to gameplay. Thank you for doing a review! =D Will get to all of those things. I forgot to mention that you throw the keys at the doors to unlock them, unless it's a ZSS door. I'll edit the main post.
Jacycen's sword can be received by simply walking up to the Elder. I actuall think I forgot to put the sign outside of his house when I rebuilt it, so, sorry.
Also, I think I have the problems with the shop pinpointed. ^ ^
Do you have to be right on top of the elder? Because I spoke with the elder multiple times and he never gave me anything. Some other things I thought of while I was at work: The first boss died before I even entered its arena. I'd recommend expanding it as well if you plan on having it become an actual threat. The second one "died" on the first hit. MOVE THE CREEPER AT THE BEGINNING OF THE FIRST TOWN. Seriously, that's pretty cheap. Lower enemy damage in the first dungeon. The Deku Baba's are doing way too much damage. As for Skulltulla tokens, I'll wait until I can go start to finish WITHOUT having to cheat in any shape or form before I go after anything.
Ah, just remembered something important... It's why it's so hard... I forgot to give you armor... Ah, well. This is why I put it up for testing.
"There is wisdom in a multitude of counselors"
Also, remember that this is my first project, and I'm using more Redstone than anything else. I've spent so much time working with items that I have neglected cutscenes and the like. I will work with that more.
Also, the first boss is only temporary. I have something much better planned and almost finished.
As for dungeon 2, I built it several months ago, before I was- say -"Redstone-savvy" My next order of business is to address the previously stated bugs and to rebuild dungeon 2. Thanks for bearing with me. You're the first person to test. ^-^
I have a lot of custom mobs WIP, as well as custom models for npcs. Also, I don't even use CustomNpcs for enemies.
@Flab101, I know about Slime Eel, since I'm currently playing through LADX. I like that idea. I think I'll do it. Also, a structure boss is a boss made of blocks, which you damage by pressing buttons or something of that manner. I want to do a giant battle, something that will keep you on your toes. I have finished the boss for the first dugeon: Moldorm. Get ready to have some Adventure Craft deja vu!
In updates, I just remembered I cannot drop CustomNPC's because I am using several of the placeholders for heart pieces and whatnot. As for building progress, I'm quite busy this week (what with school and other things), but I hope to get back to building this afternoon. ^ ^
You could use Reika's Expanded Redstone to help cut out much of the command blocks, when it comes to the boss fights. The proximity sensor block works well when you have it only open the doors when it no longer detects a dark nut boss for example.
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"There is always an exit out of your problems, you just have to find it." - Robi Tribal
Proud owner of a New Nintendo 3DS XL Hyrule Edition