Looks great, Do you have or know any of the storyline yet? Can't wait to see the finished product.
I just realized that I haven't actually posted anything about the story here yet, no time like the present I guess. So far I'm thinking that the player will take the role of a village guard(I'm going to call him Jim from here on out for convenience) who is haunted by nightmarish flashbacks to a war years ago. They have been becoming much more frequent recently, so frequent in fact that Jim decides there must some meaning to them, and as is the go to solution in Jim's society, he decides to visit the shrine of the local goddess. (There might be some kind of a dialogue with the goddess or maybe it'll just be more of a personal journey) The frequency of the dreams decreases but they do not subside, Jim ventures out of his village to track down the cause of his dreams(sounds a little weird but I think I can explain it away with the beliefs of the locals). First he visits the old battlefield and some clue he finds there will lead him into discovering that one of the people he spared in the battle is now trying to retake control of the island and then the world as a whole. Having this connection Jim is the only one who can stop this evil (I'll probably want to come up some stronger reason at some point). That's a pretty basic outline, still a major hole in the middle there, but it's a work in progress still. Hopefully that satisfies you and anyone else who was wondering about the story that I apparently haven't really mentioned yet.
Very nice! The builds look very good! Although I find alot of adventure maps have a kind of medieval/fantasy theme. As long as the story is different and interesting though, it'll turn out great.
Maybe I should do a build log of my map?
Thanks! Medieval and minecraft seem to go together well, I'll refer you above for the story, you can judge it for yourself. This build log seems to be mostly keeping me motivated, I'm sure it's interesting for others to, I'd recommend it.
So... two years on from my last post now, hopefully I can get back into this build and get closer to finished. Quite a bit of work has been done. Through 2017 I built out the city quite a bit but as the year went on I started to become a bit overwhelmed by the scope of the place I set out to create and near the end of the year I stopped completely. In fact at the beginning of 2018 I started a new project entirely to do something different for a while. I haven't touched this project since then, but I realized I haven't put up an update of everything new since the castle, so here's some stuff I did a year and half ago.
So where to even begin? I'll try to keep this pretty short so people might actually read it. I'm not sure if I ever mentioned that the city will be split into three districts, the rich, the poor, and the middle class (I'm well aware middle class wasn't really a thing back then but this is fantasy so I'll explain it away somehow). A majority of the middle class has been built, as well as one of the docks and a cathedral.
This square is right at the foot of the stairs to the castle and marks the transition between the middle class and the rich. Around the edges sit shops selling all variety of things, so far there is a bakery, potions shop, bookstore, clothing shop, and general store. I still need three more shops to fill them out. It's also worth noting here that there are no interior shots as a vast majority of these buildings don't even have floors yet. I really like the way this square turned out so far, I may add some market stalls around later as well.
Let's talk about the cathedral next, I'm not 100% sure I love the way it turned out, and it's not finished yet either. Essentially the two towers function as entrances and they both house a large bell. I love flying buttresses so they make an appearance along the sides. The interior is quite tall, which is good, but this is also where I'm not so sure about it. The interior is rather thin, so despite being so tall it almost feels cramped inside. Also I haven't decided on how their religion will be structured so I'm not sure if I should have pews, which could make sense considering how western the style is, or something else entirely. I think it looks good from the outside and really adds to the skyline but I'm still undecided on how I feel about the inside.
These are mostly houses, though I'm trying to intersperse some businesses like this blacksmith to give a little more variety. Some of these houses are quite roomy inside, others not so much. I don't really know how often medieval houses were built this close together, but I think it looks quite nice overall. These are the middle class houses so I aimed to make them well maintained but not too fancy, you'll have to let me know if I struck a good balance or not though, I'm not quite sure.
Now we come to the docks and another square. There are a few warehouses on the docks, they're quite small so I might make a larger one elsewhere. There's also my best attempt at a medieval crane, they are similar to modern cranes however they often used a large wheel that men would walk around inside of to lift and lower the arm. I made sure to have docks closer to the water and higher up for larger ships that sit far above the water level. There will be some boats around eventually. This square will also have shops around the edges and will mark the transition from middle class to poor houses. I'm thinking this will be a much simpler square with lots of market stalls in it, maybe more lively than the other but also much scummier. I'm not totally sure if it's large enough so we'll see if the shape of it changes.
Finally, this is the beginnings of the city guard headquarters, the castle is just to the right of this screenshot. This is smack dab in the middle of what will be the rich district, which makes sense as it would need the heaviest guard presence. I ended up scrapping the tunnel to the castle as it's only a short walk anyway.
Hopefully updates will be a little more frequent in the future, but I'm sure I've said that before. With that out of the way, I've been going over what I have so far as a story and I hate it, so I'm scrapping it. I'm not sure yet what will replace it but I'm open to ideas. Taking a more critical look at what I had, it feels like it's been done a million times before so I'm going to start over and think about what hasn't been done. Ideally the story will lead the player through the world gradually and culminate in a satisfying finale, though not necessarily an evil overlord to be destroyed.
I'm considering making it more personal and heavily focused on character development. It does go back to what I was saying before, I want this to be as much the player's journey as it is the main character's I just want to find a better vehicle for that than the done to death prophecy.
I've just read the news that these forums will be shutting down, so yeah, there's that. Unfortunately that means that this thread will never be finished, If I ever finish this map you can probably find it on planetminecraft. I might even start a thread there, I'm not sure yet.
So this is goodbye then, it's a shame but I guess it had to happen eventually.