The Meaning of Life, the Universe, and Everything.
Join Date:
11/27/2012
Posts:
61
Member Details
Hello. This is a sequel to an old and terrible parkour map I made. I have improved as a builder and have been working for 2 hours to bring from start to checkpoint one to you. If you would like to download the old map (I think it would be a waste of time to)
I'm sorry but I do agree with you that the first map is.... it can't even be called a map. Is it just me or is there no end? You just die when fall in the hole and I couldn't find where to go.
The second map is an improvement but still has flaws. The barriers as the start are kinda useless because you can go around them. Then it is VERY annoying that if you fail a jump you have to swim and there is nothing that is restricting me from just swimming to the jump boost.
Tips:
Solid floor
/gamerule commandBlockOutput false - VERY important.
Maybe make the particle invisible for the jump boots. (Add true at the end of the command)
The Meaning of Life, the Universe, and Everything.
Join Date:
11/27/2012
Posts:
61
Member Details
Yeah, my first map was really old and I guess I never finished it but uploaded it anyway. The second one I will add your tips when i update it with the newest checkpoint. And the jump boost yeah that wasn't my best idea making it like that. I will find a way to fix the jump boost area to where it can't be swam into. Thanks for the tips!
Hello. This is a sequel to an old and terrible parkour map I made. I have improved as a builder and have been working for 2 hours to bring from start to checkpoint one to you. If you would like to download the old map (I think it would be a waste of time to)
Old Map
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Completion
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The map is 5% complete in the current download.
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Screenshots
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Downloads
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Download from Mediafire
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Additional Info
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Please tell me your opinion in the comments.
This will be updated every time I build a checkpoint.
I'm sorry but I do agree with you that the first map is.... it can't even be called a map. Is it just me or is there no end? You just die when fall in the hole and I couldn't find where to go.
The second map is an improvement but still has flaws. The barriers as the start are kinda useless because you can go around them. Then it is VERY annoying that if you fail a jump you have to swim and there is nothing that is restricting me from just swimming to the jump boost.
Tips:
Solid floor
/gamerule commandBlockOutput false - VERY important.
Maybe make the particle invisible for the jump boots. (Add true at the end of the command)
Yeah, my first map was really old and I guess I never finished it but uploaded it anyway. The second one I will add your tips when i update it with the newest checkpoint. And the jump boost yeah that wasn't my best idea making it like that. I will find a way to fix the jump boost area to where it can't be swam into. Thanks for the tips!