It’s not empty, but I share some screenshots coming from the 5th game to you. Those offer some quiet huge views, we are likely to use it later.
Ron, you are badly reproduced.
As you can see (again), the big arch above the path to the Entrance Courtyard is less detailled than the few we can see in the movies and the model of the movies. We naturally choose to take that both sources to inspire our arch. Writing about, there is a little change to this arch :
We let the details on the arch. The changes reside in this edge which is quiet enjoyable and break the tedium of this path. We also have to build the door on the left [on the first screenshot], in the wall.
We carried on building very carefuly each window. I already said it, but our further analysis of documents allows us to be the most faithful to what we can see in the whole universe (movies, games, models,…). The purpose is to get this feeling that our castle is reliable, and that, on the first view.
A view from the inside. It’s a really important point we don’t forget, even I don’t talk so much about it. For the moment, we are focused on the building of the outside architecture but we keep in our minds that the day we’ll must build the inside will come. So, to avoid to regret an accumulation of mistakes to could founder a part of the inside, we still pay attention to this point at each moment.
Keep going the work. Take note of the both window in the bottom, on the wall next to the stairs and the game of Gobstones (yes, the grey circle in the bottom). We prepared the wall for the future support of the Hospital Wing which, I tell you a second time, it’s not in the center of the wall.
I must say the placement of the range of the little windows was not easy. To be honest, we are not yet totally satisfied but that’s the better thing we can do.
There, we are in a very important step of the building of the Paved Courtyard. It’s a good exemple of the no-linearity of our project again. We like insist on this point to keep that it’s not the labour of a linear work in your mind.
It’s trully not linear. We step back, modify to match with what we want. Of course, this process is ‘runing’ by a fickle way. We try to be the most possible available to work on the project, but when the inspiration or the envy is not with us, we don’t try to forc ourselfs to work. By the way, we are more productive in this moments when we approch a state of uniqueness. Seriously, if you already have the chance to play with qualified players, when you get along great with this people, when you seem to work hand in hand, there, you are masterful playing.
It doesn’t matter if we count complete this project. Oh, of course, we would be glad of it, but we don’t do it for this, we do it for our pleasure. Oui, we have a will to provide the community a version which was imperative to create and I’ll to you if I tell you that we don’t care about your opinion, but, you know, if you have already be engaged in this kind of project, you know what I mean.
This explanations to tell you it seems to us better to change the stonebrick all around the windows of this courtyard. Every courtyard is singular by a lot of things, among other things, its windows. We noted that the stone around this windows was clean, and, in fact, the big windows was in fact larg bays which flood the corridors of light. For all this reasons, we choose a cleaner block.
There is the Paved Courtyard with the new windows. And honestly, we love the result. You can also see the beginning of the « tower » of the Hospital Wing.
And then, the last wall. Last line of the little windows added and, of course, the lenghten of the Hospital Wing. There’s still flying patterns to the big windowed bays.
We begun the plateforms on which we can go on in the 5th game. We don’t say that the first time we see it, but it gaves a little plus and it gaves you some additional bearings to check that everything is alright about the level of the windows, the arches, the mid-cloister, in short, every component of the courtyard.
We hope the project is still interesting for you, about the documentation, we have nothing special to add to this part but maybe I will post one or two modification.
We didn’t work a lot, but what is done may never has to be gone again. So, there’s what we build recently.
We prepared windows patterns we stocked in our test area for a long time. These were build to keep a save of ideas we had on different moments,
ideas we tought can use later. Despite this good will, we were kept to realize no one matches with what we want. Anyway, we took one or two parts of these patterns to build what we are interested in today.
You can see the number of modifications added all allong the build on these windows, and it’s not finished.
The cobblestone walls are better than the blocks. As you can see, it mades the general shape of the line finer and accentuate even more the relief.
So we also begun to put the windows in the ‘tower’ of the Hospital Wing. It’s more visible here than ever, with the large windowed bays : this ‘tower’ is not in the center of the wall.
Last wall but not least. We are likely to change the bottom of the support ot the ‘tower’, but it will be for another day.
We have almost done with the Paved Courtyard. So we gently carried on the work on the outside Quad by building this tower.
The roof asks only to be placed. There still are some windows to put in the tower, we think put it when we will adapt the inside.
There, that’s all for today. There will be more the next shown of screenshots.
Before posting our work on the Quad, I must show you more documentation to give you a clear idea of the rest of the proceedings of the construction.
The inside of the Quad is mostly finished. Only few decortions will be added when we’ll do the inside of the building. We have already build and shown you an external wall, Great Hall side. Rightly, there is a picture previously used.
New images of the documentation, a picture of the model of London and a screenshot of the 5th movie.
Many things to analyse.
First of all, contrary to the wall on the Great Hall side, the wall on the Clockwork Tower side is in two parts. A first part and a second which is set back.
Secondly, on the two parts, there are 3 different types of windows :
Thin type of window
« Classical » type of window
Big type of window
We have to note as quickly as possible that the « classical » windows are the same than on the wall on the Great Hall side, that the thin windows are the same than the windows just above the windowed-bays on the wall on the Great Hall side and that the big windows or just two « classical » windows.
Thirdly, the windows seem (impossible to be 100% accurate because of the viewpoint of the picture) to be on the same level than the ones on the wall on the Great Hall side. To be honest, it suits our work and it makes very good sens, regard to the level of the floors.
Fourthly, we can easily count the number of columns of windows (10). Assuming the windows on this wall are on the same level than the windows on the other wall. We suppose that the space between them is quiet the same than the spaces on the other wall. It will be useful to put the windows to get a consistent reproduction.
Fifthly, the number of columns in the both parts of the wall are equal. More : each column are under a column of the other part. And there are more windows in the roof.
Sixthly, according to lowest level of their roof, it’s noteworthy that the two towers in the corner of this wall haven’t the same height.
Seventhly, we can refer to the wall on the Great Hall side to put the corbels which are support the first part of this wall. According to that, we can set the height of the towers in the corners.
Ultimately, the slope of the Quad roofs are quiet huge. Because of the viewpoint, we cannot affirm if the roofs are the same size on each side of the Quad. Neverthless, we had enough picture to build the chimneys.
So, we begun the roofs of the Quad. We really have to make a good terraforming, we do our utmost. Don’t pay attention to the actual terraforming.
We don’t know yet when we’ll make the windows of this tower. Maybe soon, maybe during tha making of the interior. Whatever it be, we got the roof we wanted for this one.
We are in the creation of the most important pattern for the roofs of the Quad. We tend towards a pattern of 2 stairs, 2 blocs, 2 stairs and so on and so forth. The slope is quiet huge and suits us, we’ll see later if it matches well with the other side of the Quad.
Inside part ended, we can go on with the outside part.
At the same time, we begun the wall on the Clockwork Tower side because we had enough indicators to put it correctly in.
We continue our roof.
Little infringement in this presentation to show you the beginning of the build of this part. The Viaduct are going to be on the circle.
Relative whole view of the Quad roofs.
Well, this is done so we takle the task of building the outside of the Hospital Wing.
And there, it’s already finished for today. I will see if we have some picture of the Hospital Wing to show to you. To next post of the building will be dedicated to the rest of the Hospital Wing and the oustide wall of the Quad, on the Clockwork Tower side.
I’m going to show here few images of the Hospital Wing.
Screenshot from the game of the 8th movie. Here, the developers didn’t bother to pretend : infirm Hospital Wing, left Tower rendom placed. If only the part between the two ranges of windows was useful, but no.
So is this one, the view is interesting because of the wall of the Quad we can see on it. The windows are just above the top of the wall. We don’t see it on the other models because they were put there for the « Battlements » scenes in the last movie.
We can see a tower on the right, next to the window in the bottom. I will repost on this tower soon.
It’s already finished, I will expose the documentation of the last Quad wall the next time.
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The school where you always have dreamed of going to,here !
We have less documentation about the outside wall of the Quad, North Wing side. We never went to the Leavesden studios, but we think it’s, among other things, because of the model in the studios. According to what we guessed, the angle which would accord to take pictures of this wall is overcast by a hill on the model.
Nevertheless, it doesn’t mean we have nothing about this wall. With a little cunning and sagacity, we can surmise a lot of things. I will present today the wall and the part which supports the Suspension Bridge. The corner and the outside wall of the Quad (Viaduct side) will be for a next time.
There, is the wall we will take today. First, we can see 5 skylights in the roof. They are important because they will be our major reference to build the rest of the wall. Precisely above each skylight, there is a column of windows. And between each of these columns of windows, there are other columns. The length of the columns varies depending their location.
Without the protruding part, the one which makes the corner with the tower on the right : starting from the right of the wall, we can count 5 columns quiet big. The 6th is lesser big than this five ones, reduced by a buttress. And the 7th is lesser big than the 6th because of the part which supports the Suspension Bridge.
A picture that I already posted but which confirms more and more what we think about the pattern of the windows. We can also see that the 8 first columns, starting from the right, are composed by no less than 3 windows (the window of the 3rd range of the 7th column is hidden but well there, look at the next pictures). Theses photos show us quiet well where the chimneys are put, always taking the skylights as references.
Picture from the 4th movie. This one allows us to tell some things about this part of the wall and the roof. We can easily see that it is a mouting part of the wall. Not much, but enough to note it. There is a crest – probably the Hogwarts crest – decorates the top of the wall. This edge a little bit particular (with its « landings ») is constituted by stepped gables, architectural feature borned in the Middle-Age.
Picture coming from the 5th film. We can see on it that the 3rd range of windows I was writing about earlier is well completed on each column. Interesting thing, the first column starting from the left of the wall, is not above a skylight. Contrary to the first column starting from the right. Which suppose the total number of columns is 10. But the tower on the left – the Medius Tower – changes a lot through the movies.
I show you this picture of the first movie again. The Medius Tower is broader and smaller (you can also see it on other images). And if you look on the pictures of the 7th and 8th films, this tower is again different. Always with reference to this image, the part which supports the Suspension Bridge does not look like the same (circular while, at least since the 4th film, it’s rectangular witch towers on the corners), and not in the same place (can guess it with the skylights as references).
Picture from the 6th game. Yes, the wall is not accurate (count the skylighs) but we have a good view of what the part which supports the Suspension Bridge will be, viewed close up.
This time, the picture come from the 5th game, and it is took from the Stone Bridge. It informs us a little bit as for what the wall is.
Hi, hi, hi, there ! Welly, welly, welly, welly, welly, welly, well ! Without delay, there is our recent work.
A first try, firstly, we have had to find the slope before building the stepped gables. We simply reproduced the slope of the roof.
So there are our gables. There were not difficult to build, some gables would have been more complicated to make in Minecraft. We let a space between this part and the rest of the wall, like strongly supposed by our observations of the last time, in the documentation part. I did not notice you but on of the previous image, we see that the gables are not so much higher than the roof (which is normal).
Naturally, it comes the skylights. Skylights we use as reference to put all the windows on the wall.
We first choose this decoration for the skylights.
It did not suit us, so we had to work on it again because the decoration on the slope of the skylight are lesser massive. We also change the top decoration of the slope.
Little general view to show you the futur asymmetry.
And because we have to, we begun the roof of the Hospital Wing. We wanted to imitate the slope of the Quad roofs, big mistake. The roof quickly begun disproportionate.
We think doing well with this one.
There is where we arrived. We still have to put one buttress on the left of the two windows columns which go to the bottom of the wall. Of course, we also have to do the part which supports the Supension Bridge. The tower in the left – the Medius Tower, the tower on the right. And still a few things on this wall. If you watch the back of the image, you can note we made a bad roof for the Hospital Wing. However, we will destroy it to build it again.
That’s all for this time. The documentation pictures will follow with, if we have the time, the terraforming around the Quad (this terraforming is being more and more imperious). We wait for the end of the outside Quad to begin it. For this, we need to polish some details and the actual towers, build the roof of the Great Tower and, of course, finish the walls.
Little message to show you our progress in the third wall of the Quad and the Hospital Wing roof. The end of this will soon come, but we would offer you this starter.
We finally found a pattern we like and which suits to what we can see of this roof.
Small view of the actual building site. The tower on the edge of the picture is the same that the one in the right-bottom corner of the Quad. Explanations below.
So, it is the tower on the opposite edge of the Quad, according to what we can see, they have simular circumference, but don’t have the same height because the one we are building this time is much higher than the first. This tower as no skylights in its roof, which ones are well in the roof of the other tower.
We estimated the hight of the tower in relations of many things : the Hospital Wing, the second part of the outside wall – Clock Tower side, the point of the Quad roofs, among other things. We get this and we are happy with what we build here. And that is now you see we must reduce the height of the castle : look at the height of the Great Tower, and it’s absolutely not finished.
So we are in works with the wall. Once again, we were very watchful about the number of windows, their places and the patterns of those ones.
That being said, we quickly guess that on the first hand, to make things simplier and on the other hand because of the convenience of the inside organization, these windows are on the same levels that the others. We kept the same distance between them than we did on the previous wall, and the same patterns. If we think about it, there is much more artistic originality than we tought. Indeed, the three walls of the Quad we just made and being building are astounding middle-age architectural features, and it is pleasant to note.
We had a second buttress, so we thought the low-angle shot is particullary appropriate to show you that. And the screen is pretty.
So that was the little starter, the main course will be composed by the beginning of the Medius Tower – for which I will make a entirely dedicated documentation part, completions and, of course, the part which supports the Suspension Bridge.
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