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One more, the reason my associate and I are building this well-know castle is that we think our vision of it is different that what was already made (or being made). As always, we began because of our disappointment of the current buildings. What realy disappointed us is the lack of accuracy of the other castles compare to the movies (and also the games). So, our main purpose is to create a castle wich will be the most true to the castle we all know (however, we learn a lout in the documentation we read). We will try to explain as much as possible our choices, in support of documentation.
Enough of this verbosity, here the first screenshots !
Here the first building : the Boathouse.
As you can see on the next picture, we change our choice of materials. The material of all the roofs was not easy to choose, give the stone bricks is the most realistic material when you want to imitate the tiles of Hogwarts. However, put Dark Wood planks allows us to have a more diversified result. We also have changed the material of the tower, we saw it was not the same of the Boathouse itself on a picture of the Hogwarts model in London.
We can perfectly see the material of the tower is not the same of the rest of the Boathouse. The window of the tower is not yet made, it will come soon.
From the beginning, we had to make a difficult choice : should we made a deeper Lake (we are sure you guessed it was beacause of the Slytherin's Common Room) or a greater Grand Staircase Tower ? We speak over that for a long time, finally we choose to make a deeper Lake. Apart from the Slytherin's Common Room, we can make the bottom of the Lake wich had been impossible with a deep of 2 of 3 blocks.
The stair to the Entrance Courtyard was began, but destroyed for the biggest part, I will explain why when I will post the screenshots of the Entrance Courtyard. Once again, we had to make a choice. It is our choices, Harry, that show what we truly are, far more than our abilities. You know it.
Why the moutain is just next to the Boathouse ? If you remember, in Harry Potter 5 (the video game), there is a secret passage from the fourth floor to the Boathouse (take time everyday to rhyme what you say). It's juste the place to hide this secret passage.
The famous small boats in wich you hide some packages of the Weasley in the 5th game (fortunately, a canvas cover is enough to divert the suspicion of Filch).
Right in the centrer, it will be the secret passage.
Just a message to tell you that the next screenshots will be about the Entrance Courtyard. I also post here some pictures on wich we are working. I enjoy the opportunity to show you how difficult is to have good documentation about Hogwarts.
Let's begin !
The Order of The Phenix, the movie, see the edge on the roof of the cloister. Its counterpart on the right is visible on the next image.
And in the video game, those edges are of course not there.
Image picked up from the 5th game, we can see the difference witch the movie.
And, once again, the 6th game is different. This time, that is the Dumbledore's Office which is in the back of this corridor. Whatever, the placement of the wooden/stone arches helped us to build the cloister (note the pattern of the arches on the walls : it is different from the movie).
Viaduct side, as you can see, the are some stone arches on this level wich it is not there in the opposite corridor.
You know, that is that wich is difficult. Make choices between every versions of the documentation we can get. Of course, the movies are our most accurate source. But even in the movies, there are changes over the opus and they do not offer such details as the games. So, we have to collect the elements, compare it, put it in a pleasant form, choose what is good to keep, what is not. Our castle will be a result of all we can see on the movies (model of Hogwarts in London) and the games.
If the patch from the Boathouse to the Entrance Courtyard had been destroyed, that's because of our decision to put down the level of the ground of the Entrance Courtyard. We found a very useful image to make it, so it will be soon done. I point the location of the sun out to you, it will be important later.
About the construction of the day : there is the begin of the Entrance Courtyard ! I just clarify we choose to build this part of the castle pre-episode 7 because we simply prefeer it to the castle of the 7.
Again, a difficult choice ! The Great Hall (so is the Entrance Courtyard), right or diagonal ? After a deep analysis of the pictures, the plans, we agreed to choose the same path of some (but not many) brave people, the Diagon Alley ! After all, it is a challenge for us to build in diagonal, what we do not do that very often. Then, this part of the castle is realy oriented compared to the other parts.
We tried a several number of archs to having this one.
On the next picture, we can check the exactly number of archs of the cloister.
Builgind of gargoyles and buttress of the cloister.
Beginning of the roof of the cloister. About that, we were pleasantly surprised to see the slope was quite the same as the slope of the model.
Outside buttress and height ledge.
Finally, within the cloister itsefl, a picture of the wood archs. We had to sacrify to of it by corridor because of the lantern pillar. I can assure you we tried once and it will never be a second time.
I post here some pictures of our documentation and I also will explain you something a few people noted, you just have to look at the most of the reproductions of this part of the castle by other players.
With this picture, we have a good lateral left view of the par Great Hall + Entrance Hall. You can easily count the 12 buttresses (11 in fact, the one above the window of the Entrance Hall isn’t really a buttress). You also can notice that there are two rows of windows (if you carefully watch below the window of the Entrance Hall, you will see another window).
Another view angle, more closer. We can see a window in the roof of the “keep” between the path along the Great Hall and the cloister of the Entrance Courtyard.
There, we touch a nerve. Look closely the next picture :
Do you see ? There is only one and ONLY ONE row of window inside the Great Hall ! The above row is the one which light the Kitchens ! Do you understand what it means ? You don’t ? The next picture will help you.
5th movie, on the back, there are the doors of the Great Hall. There is a little step but it changes nothing. Still can't understood ? Go back to the first picture. Watch the level of the biggest windows (which are well the ones of the Great Hall, no doubts about it) and watch the level of Entrance Courtyard ground. There is a big gap ! Gap that is never taken into account into the movies, the games don’t take either. Why ? We can only contemplate. We think that’s because of some practical reasons. But, many times in the books, a marble stair is mentioned in the Hall (or maybe just before it). Stair which is present in the firsts movies (this model is still the same for the 3rd movie but no scenes into it).
On the flip side, on this model of the firsts movies, there is no Entrance Courtyard (actually, this courtyard is never mentioned in the books).
Funny fact : on this model, there is only one turret on the edge of the roof of the Great Hall (this time, it’s just the Great Hall, count the buttresses, there are only 10). There are a lot of changes between the 3 models. I say 3 because there is this one, the one used in the 4th, 5th and 6th movies (and the associated games, but there still are some changes between the two games) and the one used in the lasts two films.
About the level problem, on the first hand we can make a stair in the "Entrance" just in front of the Greath Hall + Entrance Hall (just like a several maps) and on the second hand we can make a teleport, with a simple command block.
Let's talk about this picture again :
There are boxes all along the walls inside. It goes on in the back and in the recess behind the teachers table. Take also note of the door in the back, on the left. As you certainly know, this door lead to the Trophy Room. We will get back later on this.
Have a look to the windowed bay : compare the pictures inside/outside, the part just below the windows and just above the support indicates the wooden boxes. Another thing : watch the part between the Entrance + Entrance Hall + Greath Hall and the Grand Staircase Tower. Two windows on this side but only one on the opposite (I posted an image on you can see the opposite side). This is not only a good indicator to be accurate but it also indicates us something more suble : the Grand Staircase Tower is more jut out in the opposite side than this one. It’s good to know.
Here is a picture a little bit more special. Is the work of a graphic designer which, if I’m not mistaken, has being working on the movies. This image is very interesting. Because there is a lot of details in the framework. Note the way he designed the windows of the Great Hall. We are going to screen the two lasts movies but in the top of my head, I would say he doesn’t understand anything of the appearance of the Great Hall and the mistake made by the creators of the model.
This picture comes from the same graphic designer. The accurary and the multitude of pixels are very impressive and, we have to say it, very practical for our documentation.
Framework used for the firsts films. How to know it ? In the wall on the back, there is a window. Check on the previous image of the first model. This window is only possible on this model because there is a difference between the levels of the Great Hall and the Entrance Hall + stairs.
That’s it for today, we finished the “documentation” part of this week. I will post our progress in the next days !
About the place of the sun : basically, we did not pay much attention to it but we recently have change the orientation of what we already have made in the west-east axe (while the previous orientation was north-south). And we did it for a simple reason : I seemed to me that some screens of the movies had the sun behind it in the twilight (I mean, see next to the Boathouse, on this side of the castle). We did not found wich was enough true to us to show you. Whatever, it is worth making the change.
There a view of the cloister of the Entrance Courtyard, the outside is finished. About the inside, they are the lights left, we are watching the movies to see if we can do something nice. Yes, I told you the path from the Boathouse to the Entrance Courtyard was destroyed. But the fact is on this screenshot, we didn’t yet low the level of the ground of the Entrance Courtyard. Actually, it is because of the Grand Staircase Tower that we have reduced the difference in height. In believing doing a good job, I purely and solely have deleted the path, which frustrated my building mate a lot. We well saw when we tried to make it again : I shouldn’t do that. Too bad, but was is done is done and we have now the right height to do a good Grand Staircase Tower.
A bench and about this decoration in the corner, it is simply a pale representation of what we can see in the corners of the Entrance Courtyard on the next screenshot, which came from the 5th game. We think that cheers up the decoration of the Courtyard.
Below, a picture a little bit more precise on this part of the castle, besides we use images I already posted here. For your personal edification, the little “towers” on the top of the buttresses are called pinnacles and the link between the different thicknesses of the buttresses are called the drip flashings (actually, I’m not sure about these English words, but it looks like the correct words).
There, the first screenshots of this entrance before the part Great Hall + Entrance Hall :
On the right-bottom, you can see a ground of Gobstones, classic rules.
The beautiful gothic arch.
A first try for the arc on the top of the previous.
Something clearly better and the pinnacles. You will note that every pinnacles are the same, it does not matter if it is from the entrance of the part Great Hall + Entrance Hall. Don't pay attention to the cylinder behind, it is just for having a clear vision of the part next to the Great Hall of the castle.
We don't know why, but some buttons slipped on the base of pinnacles. We solved this problem, putting tricky hooks.
We choose to begin the wall of the Great Hall, after do the roof and then, finish the entrance. Don’t worry, we don’t forget it. Showing this screenshot, I draw your attention on the fact we did not pay immedialty attention to this window. This window, it is the one of the Entrance Hall. And as you will see later (or maybe you already know it), it is bigger than the others (which are the same everywhere on this building, it makes no difference between the entrance and the part Great Hall + Entrance Hall.
Today, I will you show you a part of our documentation of what we think is the West Wing: the Quad. Composed by the Great Tower, the Paved Courtyard, the Hospital, the Clockwork Tower and the Courtyard adjacent to this Tower. The rest will be for another day.
The first thing on which I’d like to draw your attention to is the part which is projecting, on the left to the arch leading to the Paved Courtyard. It is pretty funny, it is still there until the 5th movie.
But we couldn’t see it on the London model and on the model of the 7th movies, of course it isn’t there because of the changed roofs, I will show you the pictures in a moment.
We also can see that the tower in the corner of the Quad (from goes the Stone Bridge) is more slender on the model. And totally change in the 7th. About the opposite thower : it’s the total contrary. Slender here and larger on the model of the last movie. We think this tower (of the 7th movie model) is the same than the one which stand in the opposite corner, in the first movies.
We made a mistake about the graphic designer: look at the windows of the Great Hall, it’s a simple way to solve the problem of levels. Outside, it works. But there aren’t any windows for the Kitchens and, in the last movie, we still see only one row of windows inside the Great Hall…
The roof of the Grand Staircase Tower had also changed.
It’s rare to have so clear images, especially of this point of view. Not many things to say, as I said, it’s important to have it given that the lack of pictures we have of this side.
Rarer still is this view, there, we have all the frontages of the model Quad.
This sucks a lot. Because this image is too small. We think it comes from the third film, but we didn’t find yet the exact plan. We keep going the research because there, we have an appreciable view of the castle.
A point of view more closed of this so uncertain tower and another thing: a view of the inside of the Paved Courtyard.
This Courtyard is present in the 5th and 6th games, but rarely in the movies.
5th game, a pretty view of the sizes. The windowed bay in the diagon wall on the back is the one from the Grand Staircase.
The Courtyard is enhanced with a passage to the Dungeons, in the back of the cloister (which is not in the 5th game).
2nd movie, the Paved Courtyard (which is not really paved on this picture...). We can see the cloister all along the Courtyard, cloister which is not there on the London model. The difference between this one and the one of the games is : it doesn't seem to have a second access to the Courtyard and, of course, the grass and the foutain.
The outside of the Great Hall + Entrance Hall is finished, I post here the most interesting screenshots.
We refered to each details we found useful to be accurate to the sizes. The number of pinnacles, the size of the windows, the height of the walls, of the roof, the details on the towers, etc. We have changed the Entrance Hall window.
There is the projecting windowed bay behind the teachers’s table. It wasn’t easy to do it. Look at the previous pictures I posted about it, there is of course the part fort the inside boxes but the bay is “cutted” in serveral parts (6, the 6th is the biggest). We also had to mark compared to the buttresses to see where to put the bay, a whole story which is just beginning…
Beginning of the inside of the Great Hall. The arch on the back is quite special: after picture analyse, we realized it was below the windowed bay (in other words, it hides the height of the bay). Being average on the outside sizes helped us a lot to arrange the inside. As you can see, we have been able to put the 4 houses tables and the fireplace on the right.
There, that’s why I told you it wasn’t finish at all about the windowed bay : as you can note, we didn’t provide for place to put the boxes below the bay.
« Keep » that a lot of players seem to not know, it is different than what you can initially imagine about it.
This tower took us more than one hour working, we couldn’t be agree on its design. Finally, we tought about put stairs all along the tower to imitate the wooden planks. We had choose to let the stonebrick to bring it to light and to be in accordance with the two turrets.
A quick message to tell you some little modifications we have made.
First, we had a serious problem of lights in this part. We looked for pictures of this part and when you are attentive, you can see a lantern just above this arch. The aren’t not really visible here, but there are two openings in every single lateral wall to meet the windows on the side. Despite we never see anything like that on the movies, models or games pictures, we guess this windows are used for that reason. Moreover, we like this trick because it putes some light in the Entrance.
I said we never shall try anymore to put wooden archs just above the lantern-pillar… Then, I must reconsider. Simply changing one gamerule, we prevent the fire spreading but also we can put fire on any block. The only little inconvenience is it works only with pure “blocks”, so not the cobblestone wall, the fences, etc. But we are glad to remove this ugly netherrack.
We also have changed the ground of the inside of the cloister. We looked at the pictures and we saw the ground was not the same everywhere in the Courtyard. And it makes the render more diversified.
It is not only more realistic than the lava but so much more pretty.
By modifying these torchs, we had the idea to put stairs just behind the iron bars. By this way, it doesn’t stick to the block just behind. And we are satisfied of the result of these torchs.
We have changed the buttons of the pinnacles.
There, that’s all for today. I stop here posting pictures and screenshots for an indeterminate period, at least for a month.
Take what you can, give nothing back ! What do you of sea turtles ?
You probably had already note it on the last screenshot but there is the beginning of the construction of the Quad.
Finally, we keep the Great Tower as it was on the crude draft. You can see the part which make the link between the Great Hall + the Entrance Hall to the Great Tower (so is the Quad). We just have copied some windows of our test area to see if it matches.
Not pretty, as well as it is too low.
The good idea was to take advantage of the thickness of the wall. We think it can be very interesting in the future to make the most of the inside space in the whole castle to build thick walls. Here, we can make some relief without adding blocks in the pattern of the windows.
I invite you to watch the previous screenshots of the doc to count the exact number of windows (that is how we realized the row down was to low).
There is what we finally get, these slender windows are please to us. And because of the width of these news windows, we also had to change the little windows.
These are well made, it matches very well to the shapes we deduce from the pictures and, once again, the thickness of the walls helped us a lot. Not only for the depth effect but we have hidden the stairs next to the cobblestone walls. Look well : the blocks next to the walls don’t stick on the cobblestone walls because they are not blocks but stairs.
There is the final wall and the entrance to the Paved Courtyard. I will get back on this later when we will make the inside of this courtyard. Unfortunately, we realized we have a big problem : the terraforming. And it will be more difficult to do it now that some buildings are on the map. However, we learned the lesson and we will make the terraforming before building the other parts of the castle.
Beginning of the arch above the passage which link the Entrance Courtyard to the Paved Courtyard. This arch is really huge, so much than the one of the other covered passage of the other wall.
Look at the difference !
The view could be so more beautiful with a basic terraforming, nothing special but something to have a stand on we could change the whole landscape.
There, that is everything for today, we hope it pleased you and we are not start again too slowly to your taste ! We surely will have some correction to do (just like the below windows on one of the wall on the part Great Hall + Entrance Hall => Quad), I think post it when we will finish the Quad.
In few days, I will show you our doc of the Paved Courtyard.
The Paved Courtyard is in the center of the Quad. We only know a few things about it, fortunately, the games depict well it (compared to the rest of the castle, to what we could imagine of it,…).
There is a photo of the model, it is a pitty that there is a blur just on the part we are interested in but that’s not very serious, it is enough to confirm us what we can see in the games.
Coming from the 5th game, this screenshot show us two big windows (almost bay windows) in the wall just in front. Note that there is two in this side but three in the other side. It helps us to estimate the distance between the windows below. As well as it indicate us that the part build in relief is not in the center of the wall.
This part as nothing less that the Hospital Wing on its top. Which makes the link between the Quad and the Clock Tower. Again, something is different compared to the model of the first movies, look at this part on the previous picture : this part simply does not exist.
What ? Do you think the big windows in the 6th game are particularly ugly ? So are we. It is the typical think we hate in the games. The developers was not enough courageous to to something proper (but they did in the 5th game, let’s understand that !). No, it would be to cool for the fans. It so much prettier to put some rotted textures. In short, they were lazy. The number of windows is here our main worry. On the first side as well was the other side, it gives us good gauges about the general size of the courtyard, and it allows us to be more accurate.
You will also note the staircase leading to the top of the cloister (or rather the half of the cloister). It is in part empty in the 5th game whereas it is completely full in the 6th.
This windowed bay is actually the one in the background of the Grand Staircase. We know that it looks like impossible but, when you analyze the inside structure of the castle, it becomes more believable. Now, this bay is on a diagon wall compared to the rest of the Paved Courtyard (so is the Quad). We can close the Grand Staircase sit diagonally in the Great tower.
Even if this map is far from the truth on a lot a points, it shows well the Great Tower. The most of this map is enough plausible. However, it is possible we do not the Grand Staircase diagonally for a lot of reasons we shall tell later.
A little picture to show you the difference between the both arches. Incidentally, we get some information about the windows of this side of the courtyard. You will also note that there is absolutely no one windows on the diagon wall and the wall of the big arch.
By the way, this arch is more detailed in some plans of the movies.
You can see it on this picture coming from the 1st movie. If you go to see in our documentation, you will see a door on one wall of the big arch.
A lot of text for not many things but I can ensure you these researches are essential to be accurate. The next part will be very interesting because the windows of this part are different from the rest of the castle. I will say no more but wait for the next post !
After a long period of nothing, here we are to show you what we built since the last weeks. I’ll go straight to the point : the Paved Courtyard is not easy at all. So, to be the more accurate possible, I will present you our work in few parts (I don’t know yet how many). Between these parts, I will post one or two picture of our documentation that I did not post the last time or some correction we mad on the map. I will complete the documentation et it also will be easier to understand our choices to you.
Good, let’s talk about serious things.
We noted, according to the screenshots took from the games, that the arches of the half-cloister are the same than the ones in the Entrance Courtyard. More easy to model ? Maybe. Whatever is the reason, we keep this fact in our minds in creating this arches. You are going to tell us « Oui, but the other arches are in diagon… » and we answer you « Oui ? Oui ? What does that mean ? ». Tarantino time’s over, we tried to « transpose » the model on a right line. You have now the habit, the cobblestone walls don’t stick to the nearby blocks because these blocks are stairs.
To be honest, we had to move these walls behind the arches to be sure everything was right given that we moved the high walls before building the half cloister. At the end, we get the point about placing the exact number of arches on every side.
About the butresses : another exemple nothing is fixed and immutable in our plans. We juste build it without really thinking.
And as you can see here, we raised and made them larger on their base to be abble to add a decoration on the top.
We choose to reproduce a stair which looks like the one of the 5th game because we think it’s much more beautiful than the one of the 6th game.
The little gargoyles. Nothing special but the do their job.
The inside of the half-cloister. We looked at the screenshots of the games to know the number of the wooden arches and the lights. The versions of the games are not the same, in the 5th game, there is no door in the corridor. While the 6th game includes it. On the first hand, it’s better for us because it allows us to build a link to this half-cloister and on the other hand, it’s more logic.
Now, if you don’t pay attention before to it (and then, you’d better to start again the lecture of this message), I’m going to tell you why I use the word half-cloister.
A cloister is, fundamentally, a whole set of corridors which are all around a courtyard/a garden. Why all around ? Because it’s the principe of the cloister. The cloister is very, very, very often in the center of the construction from which it’s a part of it. Why ? You know, the architects in the Middle-Age was not quiet idiot as we mostly think. The cloister is made to centralise the way of the people in a building. And that, to encourage the talk between them. See the ingeniosity avec the cloister.
With this definition, the courtyard of Hogwarts are not really cloister. Look at the Entrance Courtyard, it’s a simple courtyard in front of an entrance of the castle. Yes, it has a patch which lead to the Boathouse and another to the East Wing but it’s still far from a cloister. Finally, it’s not important. Anyway, Hogwarts remain a school. A school where there had to build some places for the recreations. It’s the same for the Clockwork Courtyard, it’s just the link between the Wooden Bridge and the entrance at the ground of the Clockwork Tower. Be careful, I’m not saying the art designers didn’t know to what a cloister is used to. By the way, there is one courtyard which perfectly respect the definition : the Transfiguration Courtyard (we’ll talk about it later and more, it’s essential to understand Hogwarts).
But here, it’s just a half of a cloister. And as I said, without the door in the corridor, it will be totally uselless. But let’s go back to our map.
Not really good but we found a trick to make this crossing better (visually and practically). I will post it later.
There is how we begun the windows of this courtyard. We tried to get the most information we could to estimate the size of the windows, their place, the distance between each of them.
From our test area : fly windows. It’s quiet redundant, the windows at this level are the same. For those who played the 5th game : yes, the kind of butress on the right of the pathway to the Entrance Courtyard is the begin of the journey to get the camera of Collin Crivey. It’s a little thing of the universe to include.
With this screenshot and the previous one, you have noted we begun to create final lights.
There is the windowed bay which is supposed to be the one in the Grand Staircase. I must say I’m quiet dissapointed because of the lack of space, compared to the bay we see in the games. Despite that, we were quiet true to the bay because there is well three equal parts in this bay. But we had to be correct in the other walls, windows, distance between the windows, etc.
There is the end, we hope you've enjoy that !
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The school where you always have dreamed of going to,here !