Well, I wasn't quite sure where to post this honestly. The new Minecraft Story Mode section, the modpack section, or the map section. Ultimately I decided the map section, because there will be very few mods as well as an unmodded version.
So, let me start off by telling you what this is. It is a map recreating the world of Minecraft: Story Mode by Telltale games.
Why not just play the game itself?
-You should do that too. But I like having more options. So I decided to clone the environments of MCSM so that people without the game or people who want to explore the world with more freedom can do so. I also realized the game is built with enhanced texture vanilla blocks and shaders. So it will be almost 100% to scale accurate. And I have a primary resource. Yeah, I own the game. It's not like I'm so cheap that I'm making my own homebrew copy of the game via vanilla and youtube videos. XD (That would be sad). Again, I encourage you to get the game as well. Good voice acting and amazing plot.
Did you say modded? -Yes. Naturally i need dialogue options and more controlled enemies for this project. So I'm using custom npcs, possibly mobends, possibly shaders, and a couple of other mods I really need to make this happen. As I said above, there will eventually be a vanilla version with less features. The modded version will likely only support Technic.
This version has redone endercon's builds and made progress on the nature walk area. It also created roads between all the areas and general fixes/improvements which make it feel more like the real deal.
So. yeah. Any questions, suggestions, comments....leave them in the comments! And feel free to click that green 1-up button because I'm doing this alone for free. XD
It may give me more.....incentive. Especially with all my other projects. Anyways, hope you enjoy!
Edit: I appreciate the support. I will properly credit anyone who submits a part of the game for me to import.
I like where this is going! I don't really care about the modded bits, but I'll definitely enjoy exploring the map once you put a download up.
The vanilla version will be a lot more limited. A LOT. So rather than an adventure map, it will be a mere build. But I may make it into an adventure map after I'm done with everything else. Also, I will release the first build on saturday or sunday. It might only contain up to the looking for reuben part, but meh. Good enough. After chapter 1 I'll continue working on my other packs until chapter 2 is released.
is it ok if i use technic launcher to run this map?
That's a vague question.
If you mean you are creating the pack: You may not repost the map in the form of a technic modpack because I'm going to do that soon anyways, and thus it would be redundant. If you wish to redistribute this map you may in any way shape and form do so, as long is your modpack isn't centered around it. Cuz, again, redundant. Why do I want to hold the only technic version? Because I'm the one updating the map. XD Otherwise it would be a difficult update transaction. But I'm also very lenient on redistribution in general because MC content should always be public property.
If you mean you are using an existing pack: You may run this map using any technic modpack with custom npcs, because it is compatible with any modpack using 1.8 and custom npcs. But it will break on earlier versions and partially break when no custom npcs copy is present.
If you mean launch the map directly in some unheard of way: Currently there is no official technic link, but it will come soon.
Hope that helped. But if it didn't, could you pls elaborate?