I am developing a map based on the game Thief The Dark Project. A winter storm had me shut in for a weak so I got some good developing time in. I am using DromEd to explore the level Lord Bafford's Manor and recreate it in Minecraft. I want to get a discussion going of those that enjoy the original Thief Games. I know what makes Thief a fun game for me, but I want to know what made it fun for you guys. Knowing that will help me make it fun for those that play the game in a different style then me. The way I always play in knock out as many guard as I can.
I will post according to what I am working on at the time. I will try to have screens shots and the cmd used. When this level is completed we will see if I have the want to make another level from the game.
Simply Recreate "Lord Bafford's Manor"
The map (80% Done)
Guard AI (70% Done)
Roaming Guards AI (50% Done)
Pickpocketing (10% Done)
Stealth System (70% Done)
Objectives System (0% Done)
Locks, Keys, and Lock Picks System (0% Done)
Loot System (0% Done)
Multiplayer Compatibility (0% Done)
Mantling (40% Done)
Arrows (30% Done)
I don't make many threads so hang in there as I try and make the OP presentable with pictures and such.
Hopefully other who have not played the game will try it out after seeing what I am making here. Please consider trying the games Thief Gold and Thief 2 The metal Age. They are old but classic and can be found on steam for cheap.
Today I was working on The Pickpocket Feature
So first off I have to tell you that I already have a roaming guard AI system set up. Like roaming says it means he travels around the map on a set path.
I did this with Execute cmd and the use of blocks that wont often be used in the map. Those blocks are hidden under the floor and using the connected tp cmd makes a sort of fake walking motion. I'll talk more about that as I develop it more.
The Pickpocket feature is actually an invisible armorstand that is constantly tp inside the Guard. In the hand is the item meant to be on the guards belt. You can sneak up and take the item from the armorstand hand.
What to improve
1) The armorstand hand rotation to look as though the item is on the guards belt/pocket
2) Killing of the armorstand when the item is taken, possbily
3) Pickpocketing is not easy on a roaming NPC
I think that I may be able to use the same armor stand to develop the blackjack knock out system later.