NOTE: The resource pack is obligatory to be able to play the game.
Solve puzzles in pitch dark but some colored lines. Unlock sections, light up blocks, find keys, get across visual mazes, do parkours, etc. Or if you prefer, plunge yourself inside a story in a complex you wake up in with no memory of how you got there.
The game will finally take a little longer to finishh than I tought.
It will finally have 2 modes: Arcade Mode and Story Mode. The 2 of them will be totally different. Arcade Mode will specifically concentrate on puzzle solving, and Story Mode will plunge you in an adventure inside a big complex you wake up in with no memory of how you got there. It will be like an "escape the room" game with a redstone boss at the end.
Here's a video about a part of the Arcade Mode Level 4. The lapis blocks is the texture I use to build the level, and after that I switch blocks with McEdit.
Here's a video showing what will be the main menu room with the intro of the Story Mode.
And here's a video about some computer display I created using the /summon command and maps inside item frames to be able to display a "whole computer" on a single block face.
This map needs some more views man. Awesome graphics. It really reminds me of old school arcade games (of course with Tron being the influence I assume) which I really dig. High hopes for your map when it comes out! Keep up the great work!
-Best regards Vu6 (A Member of the VuFour)
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I'm passing from Beta 1.0 to Beta 2.0 with a Story Mode part accessible! Mainly all the map and a part of the story itself. Now the game has its own room as the main menu, containing a display of every or so items/blocks you can come across in the game.
Here's some new pics, including some of the story mode!
I've tried it.. It's quite an amazing map, there are few bugs tho.. in the arcade mode for the final part the one with the
ladder spawning after the key is placed(which is also buggy, the pressure pad would break and did not give redstone output) the ladder would break because they're being placed on glowstone.. so took me few minutes to figure it was a bug...
another thing to note is that the beginning part with the introduction of items you can actually take the items out from the frames.. would cause the game breaking..
Overall, this is a great map that makes me think hard (even when all i need to do is to actually look around) and nice resource pack!