What is the Escape the Border? Well I thought the title was self explanatory but if you need an explanation with more detail, you have to run away from the border in a variety of different Minecraft themed areas. Its pretty simple.
Currently my map is a W.I.P. and it only has 5 out of the 9 levels I am planning on making, and I have not tested the multiplayer too much. I have made the game so it is multiplayer compatible, however do not be surprised if you run into any bugs. If you do find any bugs (either in singleplayer or multiplayer) please tell me about them in the comments so i can hopefully fix them.
And now for everyones favourite part of the post, Download: http://goo.gl/lGN24Y
The concept is straight-forward and probably attractive to players who like race/parkour in Minecraft. Run from the border. Literally. At the time of playing, only 5 of 9 planned levels were available. I felt like 1.5 were fairly well designed and paced. The rest didn't quite seem to fit the green/yellow/orange/red difficulty indicators. Redstone was also not finished in the hub and there was no ending, so it's a bit premature to really rate this one. I'll have to re-look at it once finished.
11:35 PM 8/29/2014
Forest. Failed. Respawn is putting me on a quartz roof?
Found broken redstone.
Retry forest. Seems a little too long for level 1, and the dead ends that you have to backtrack out of should be a bit shorter.
I liked the cave a bit better, although I must have had some lag at the beginning because the barrier passed me before I got to the 2nd jump.
In the lobby, why make the level selector on the far wall from 'start' so you have to walk back and forth? Why not just put the start button on the same wall, or just build that into the level selector button?
I liked the first ~15 seconds of mineshaft, but then I kept getting caught up. Have you tested these? One slow move or wrong turn and you're toast.
It would be nice if you set the player's facing when you teleport them.
Temple - how is this even possible...? Die right near the beginning.
OH! I see. Actually, I really like this one. Backtracking feels pretty challenging, and the overall level isn't too too long.
Wait. Haha?! Nether... how do you even make the very first jump?! Oh - nevermind. I was blind.
Ok - I liked that one, up until you get to the floating cobblestone, then it didn't feel 'natural'. Maybe make those pillars instead of floating blocks?
11:59 PM 8/29/2014
What is the Escape the Border? Well I thought the title was self explanatory but if you need an explanation with more detail, you have to run away from the border in a variety of different Minecraft themed areas. Its pretty simple.
Currently my map is a W.I.P. and it only has 5 out of the 9 levels I am planning on making, and I have not tested the multiplayer too much. I have made the game so it is multiplayer compatible, however do not be surprised if you run into any bugs. If you do find any bugs (either in singleplayer or multiplayer) please tell me about them in the comments so i can hopefully fix them.
And now for everyones favourite part of the post,
Download: http://goo.gl/lGN24Y
Screenshots:
1. Is there a reason the player has to select the map every time they die/win? It would be easier if they could just press start.
2. It would be cool if you had an indicator that told you which map you have completed.
3. Also a timer would be cool
The concept is straight-forward and probably attractive to players who like race/parkour in Minecraft. Run from the border. Literally. At the time of playing, only 5 of 9 planned levels were available. I felt like 1.5 were fairly well designed and paced. The rest didn't quite seem to fit the green/yellow/orange/red difficulty indicators. Redstone was also not finished in the hub and there was no ending, so it's a bit premature to really rate this one. I'll have to re-look at it once finished.
Total Rating: 10/20
Mechanics - 2
Detail - 2
Experience - 2
Challenge - 3
Progression - 1
11:35 PM 8/29/2014
Forest. Failed. Respawn is putting me on a quartz roof?
Found broken redstone.
Retry forest. Seems a little too long for level 1, and the dead ends that you have to backtrack out of should be a bit shorter.
I liked the cave a bit better, although I must have had some lag at the beginning because the barrier passed me before I got to the 2nd jump.
In the lobby, why make the level selector on the far wall from 'start' so you have to walk back and forth? Why not just put the start button on the same wall, or just build that into the level selector button?
I liked the first ~15 seconds of mineshaft, but then I kept getting caught up. Have you tested these? One slow move or wrong turn and you're toast.
It would be nice if you set the player's facing when you teleport them.
Temple - how is this even possible...? Die right near the beginning.
OH! I see. Actually, I really like this one. Backtracking feels pretty challenging, and the overall level isn't too too long.
Wait. Haha?! Nether... how do you even make the very first jump?! Oh - nevermind. I was blind.
Ok - I liked that one, up until you get to the floating cobblestone, then it didn't feel 'natural'. Maybe make those pillars instead of floating blocks?
11:59 PM 8/29/2014
When I press the start button, nothing happens.