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Quote from iliupolskiA server could have this type of mini-game
Quote from FelineHeretic»Out of curiosity, are y'all (we) gonna be making another video showcasing CTT like you (we) did back in the day?
just played. good map. unbalanced but fun nonetheless. 17 out of 32 stars.
This is a fan-made tribute to the classic Achievement Hunter minigame, "Capture the Tower".
While staying true to the original, our map contains loads of features and functionalities that enhance the playability of the game.
Features:
============== SCREENSHOTS ==============
================= CLASSES ================
Armor level:
Primary Weapon: Diamond Axe ()
Secondary Weapon: none
Equipment: none
Effects: Slowness II
Recommended Role: Defense
---------------------------------------------------------------------
Armor level:
Primary Weapon: Diddle Stick ()
(enchanted with knockback I)
Secondary Weapon: none
Equipment: 2 golden apples
Effects: none
Recommended Role: Assault
---------------------------------------------------------------------
Armor level:
Primary Weapon: Iron Sword ()
Secondary Weapon: Bow (10-shot durability)
Equipment: 10 arrows
Effects: none
Recommended Role: Sniper
---------------------------------------------------------------------
Armor level:
Primary Weapon: Iron Sword ()
Secondary Weapon: none
Equipment: 3 Instant Health II, 2 Regeneration II potions
Effects: none
Recommended Role: Healer
=============== HOW TO PLAY ==============
The goal of this minigame is to complete your team's
Tower of Pimps.
Each new round begins with 2 gold on each team's tower.
In order to complete your team's tower,
you must steal the enemy team’s gold blocks
simply by standing in the area around their tower.
You can capture a gold block about once every two seconds.
Once you have obtained some gold blocks,
you must return them to your team’s tower in the same
fashion--by standing near the base.
Gold dropped on death will be automatically returned
to the tower that it was taken from.
The first team to complete their Tower of Pimps is the winner.
There are three different levels of elevation on the map.
- an ice path that runs over the top of the arena
(quick, but exposes yourself to all angles below)
- the main level
(holds the towers as well as a hole-ridden no-man’s land)
- a cactus maze below the main level
(slow but concealed path, contains lots of loot)
Choose a route that best fits your class and playstyle.
=============== DOWNLOADS ==============
RESOURCE PACK DOWNLOAD(coming soon!)
Make sure that the following variables in your
server.properties
file match the ones below:
This thread will continue to be updated over the next few weeks as we near the release of 1.8, so check back for new information!
Lead Redstone Engineer: InhumanTadpole
Design Managers: IlogicalVulture, FacePlamper, and xJIMENEZx16
Playtesters: Skilson, FelineHeretic, BleachedAlbino, blembo, seanrp
Edit 8/26/14: Progress toward release is bound to slow a bit as school starts back up again, but by no means will this project be abandoned. Bookmark this post if you want to keep up to date on the happenings.
Yes, a server would be necessary to play this, as you need at least two people to play.
...or are you just pointing it out?
I was gonna tell you to include a note about the sound effects, but you're 10 steps ahead.
Hopefully soon, so we can upload it to Community Hunter.
just played. good map. unbalanced but fun nonetheless. 17 out of 32 stars.