(Image generated by Cooltext. click the logo to check them out)
[REQUESTING BETA TESTERS!!!]
"Minigame" is the understatement of the year. This "minigame" should you call it that is expected to have 113 levels. 114 if you count the tutorial. So, that's fine and dandy but what in blazesis Chunk Jump?
Well, if you actually asked that question then good question! Let me break it down. Chunk Jump is basically what is sounds like: you jump chunks. Now, to ensure we're all on the same page let me answer a question some people might be asking: What is a chunk? - And I quote from the Minecraft Wiki:
Chunks are segments of the Minecraft worlds. They are 16 blocks wide, 16 blocks long, and 256 blocks deep
So we're jumping across chunks. Which means we're jumping 16 blocks in one bound. Is that even possible? Of course it is. With a speed potion effect at level 100 it is. To jump 16 blocks in a single bound - even with speed 100 isn't easy. It takes a lot of timing. But that's not all there is to Chunk Jump. There's many more mechanics. Sneaking is another major mechanic and is key to some levels. Sometimes, you might have to sneak down a path or sneak around fences. all your other parkour mechanics are there too: Redstone, Iron Bars (Not too many thankfully), Fences and more.
Here's an update log covering changes in this post and the map (Version update logs will be similar to Minecraft's update log structure. I'm using it because it's well organized.):
7/14/2014 - Ver. 0.2 FINALLY! First actual update! Woo!
+ Added Bumpers and Elite Bumpers. Check out the section on them below in Gameplay!
+ Many more mechanics added! Timed sections, Cobblestone Wall maneuvering, more Redstone-based mechanics and more!
+ Added more stages! Advanced is near completion!
(Redstone-based floors are predominantly Redstone while floors that contain Redstone are not predominantly Redstone)
BE - Beginner
AD - Advanced
EX - Expert
EXT - Extra
MA - Master
AD Floor 18 (~Hindrance~) [Redstone-based]
AD Floor 19 (~Tube~)
AD Floor 20 (~Bonus Pinball~)
AD Floor 21 (~Haste~)
AD Floor 22 (~Steps Hard~)
AD Floor 23 (~Pitfall~)
AD Floor 24 (~Pulsating Bridges~) [Redstone-based]
AD Floor 25 (~Exam B~)
AD Floor 26 (~Labyrinth~) [Contains Redstone] [Has Green Warp Goal]
+ Added a new theme: Volcanic Sunrise. How pretty.
+ Each stage now has a name associated with it! Cool?
+ Added some hidden features!
+ Added MOAR screenshots! Check out the Imgur album here!
* Some planned floors will be in the works!
BE - Beginner
AD - Advanced
EX - Expert
EXT - Extra
MA - Master
AD Floor 27 (~Swirl~)
AD Floor 28 (~Pushover~)
AD EXT Floor 1 (~Broken Series~)
AD EXT Floor 2 (~Dizzy~) [Flipside Hard]
AD EXT Floor 4 (~Creator~)
EX Floor ?? (~Exam C~)
EX Floor ?? (~Pitfall Hard~)
EX Floor ?? (~Swirl Hard~)
EX EXT Floor ?? (~Exam D~)
Ma Floor ?? (~Chunk Jump Pro~) [Chunk Jump Plus Hard]
MA Floor ?? (~Exam F~)
* Tweaked aesthetics. Now there's a background on the ground! No more falling on grass in Midnight City or Sunset Canyon! Check out the screenshots!
* Tutorial planned to be updated to cover the new mechanics
* Fixed some Redstone logic errors in the Bonus Floors.
* Fixed error that prevented access to the Beginner Extra stages
* Tweaking floors...
* Redstone-based stages now have the Redstone start when you enter the level and stop when you complete the level. This prevents huge game lag in other chunks. (I'm talking 40+ FPS down to 0 FPS in less than a second.)
* Considering making a release for beta testers. Let me know if you'd like to test!
- Removed a lot of ground. Mainly for the implementation of the aesthetic ground. Also reduces game lag.
7/4/2014 - Added this update log along with formatting the post a little. Not much else to report.
Here's more info:
So how does it work? How does it play out? Well, ever heard of Super Monkey Ball? Basically, Super Monkey Ball (Ironically shortened to SMB) is a physics game. Tilt the stage to roll your ball to the goal. Chunk Jump is a similar concept. Race to the goal. The first to the goal is awarded a point. The object of the game is to amass the most amount of points. When you reach the goal, you'll advance to the next floor. Complete that and move to the next and so on. There are even warp goals that award you more points and warp you up past other floors!
This is a unique element in the game. Bumper and Elite Bumper are descendants of the powerful mage Huedan to ruin your fun! They each have unique traits and ways to exploit their weaknesses to get around them! They are covered in depth in the tutorial.
There are 3 difficulties and one hidden difficulty: Beginner: Beginner is pretty simple, covering most of the main mechanics in the game in only 10 floors. Beat all without dying once and you can play the 3 Extra stages which award you 2 points for each win as opposed to the normal 1 per level.
Advanced: Advanced takes it a step further, implementing normal parkour mechanics. It has 30 floors and 5 Extra floors which are achieved by beating all the floors and not dying 3 times.
Expert: This one is a test of stamina. 50 FLOORS! Some are okay in difficulty and some are very difficult. If you beat them all without dying 5 or 10 times (still deciding on reasonable death count) you can play the Expert Extra stages. There are 10 of them. Beat all those and you can play the legendary Master stages. once you play the Expert Extra stages you automatically unlock the Master difficulty, regardless on how many times you die along the way.
Master: 5 insane levels. The exact same 5 you play after the Expert Extra. Beat 'em all and you're done. But don't expect them to be easy. Or fair. They WILL be possible however. Some will be purely based off skill and others based off of stamina.
The Design mimics the design of Super Monkey Ball to a "T" and then some.
There are two types of floors:
Normal floors: Normal floors are a race against your friends to get to the goal first. First one there gets a point
Bonus floors: Co-operate (Or not) to throw a Gold Nugget on each weighted pressure plate within a set time. Doing so awards each player with 3 custom splash potions - Potion of Crippling. This potion completely stops any player hit with it in their tracks. They won't be able to move, and the won't be able to see.
The format of these floors mimics Super Monkey Ball.
Floors 1-4 - Normal
Floor 5 - Bonus
Floors 6-9 - Normal
Floor 10 - Bonus
Floors 11-19 - Normal
Floor 20 - Bonus
From then on, every tenth floor (So floor 30 and 40) are Bonus floors. The Final Flooror the last floor of any difficulty is a Normal floor (So Floor 10 for Beginner, Floor 30 for Advanced, and Floor 50 for Expert.) Neither the Master floors nor the Extra floors have any Bonus floors.
The actual floor design and background mimics Super Monkey Ball as well and some floors are spin-offs of Super Monkey Ball stages. You can take a look in the Imgur album.
How far am I along? Advanced Floor 26. This includes all of Beginner, Beginner Extra and the Tutorial. This is as of 7/14/2014. This value might have changed.
What challenges do I face?
I can't devote all my time to it. I have many other life goals and responsibilities and as such, I can't always work on it. At the very least I try to create a stage a day but even that's becoming difficult with the lack of creativity.
I'm also concerned that I might be wasting my time. My previous adventure map, The Devil's Castle, one that I spent a ton of time developing was a complete flop not to mention that the 1.7 update COMPLETELY rendered it obsolete. It won't play properly anymore (I think) and the Redstone is outdated. I don't want Chunk Jump to have the same fate.
The design. The design pattern forces me to build it, block by block. It's tedious. But this repetition doesn't really bother me as much as it does slow me down. You can see the design in the Imgur album
Minecraft itself. The Command Block colors have gotten messed up in the recent update. This prevents me from making beautifully colored text and instead highlights "and" in orange and that's it. :/
If you want more check out the Imgur album here ---> IMGUR
Visit the Planet Minecraft version of this post if that's your kind of thing --> Planet Minecraft <--- (Opens in new tab)
In conclusion, This is a project I am desperately hoping to finish. I would HUGELY appreciate any and all input, feedback, suggestions to help get me motivated. Even just appreciating my work so far and hoping to see more would mean a lot. Level design ideas would be accepted AND you'll be credited for the design. I see this game being pretty fun as a competition between others. Thanks so much for the support in advance!I know, this post seems all over the place in terms of formatting (at least to me). Spelling and grammar nitpicks are 100% welcome just don't go overboard XD. Input on formatting to this post is appreciated too
P.S. Let's just be thankful I didn't break out all my chunk puns. That would blow chunks. And for that I would have to be PUNished (Yeah I'm stopping there)