I am working on an RPG map inspired by various sources; Tharan. While most maps disapprove of the use of mods, many are required for Tharan to be played. The required mods are
-Biomes O' Plenty
-BiblioCraft Biomes O' Plenty Edition
-Balkon's Weapon Mod
The goals for the map are
-Currency and trading system. 100% complete.
-Nine major dungeons. 30% of the first dungeon completed.
-At least thirty far smaller dungeons. 0% completed.
-Three major cities. 30% of the first city completed.
-300+ NPCs. 1% completed.
-Twelve smaller villages. 0% completed.
-At least 100 side quests. 3% completed.
As you can see, most of these are less than 10% finished. And that is why I will be needing help with the map. To audition for such a role, you must fill in the following
Specialization (redstone, building, npc programming and similar):
Whether you know how to use custom NPCs (Not required):
I will turn the map into a password requiring server; each and every person working on it will have their individual password. Two people cannot log in with the same code.
IP Address: (Not updated into a server yet)
Rules for Builders
-All buildings in cities and all dungeons are made of mud brick. If you want to use wood, use redwood.
-All roads are hardened sand.
-Rebuild all none mud brick buildings in cities with mud bricks.
Rules for All
-Spam or destroy, you will be banned and the server will undergo a rollback.
-Do not ask Nalin at Saarunak whether you can help; this is a one use dialogue, the entire NPC would have to be deleted and re-created to allow it to be asked again.
-Do not kill any none re spawning NPCs such as the Dead King.
-Do not delete quests or dialogues.
-Report all glitches found.
-Do not use the ancient staff
Rules for NPC Makers
-You must choose the faction for your NPC
-If the NPC is a Bandit, Wild Creature or Lost One, he must attack opposing factions
-If the NPC is a guard or has a weapon, he must attack opposing factions
-If the NPC is a bard, the song must slowly fade as you walk further away from him.
-If it is a once only quest, set the dialogues so that the dialogue cannot be repeated.
-If you are making dialogues, always add your name then the location to its category. For example, HuskyDog Saarunak.
Rules for making Shops
-Two bronze coins equal one iron coin. Two iron equal one gold. Two gold equal one emerald.
-Emerald coins are only used for end game enchanted top tier weapons and armor.
-Horses are late game content, their saddles must always be priced at sixty four iron.
-Enchanted weapons are always sold in iron or higher.
-None enchanted weapons and armor made of iron or lower tiers are sold in bronze.
-The player cannot sell weapons.
-Before creating shops, look at existing shops for the prices they put.
-In city marketplaces, everything is at a quality where it is only sold for bronze. This does not apply to shops outside the marketplace.
-No village can sell items with a quality that charges more than sixty four bronze.
-Hamlets and lone buildings cannot sell for more than fifteen bronze.
-No shop can sell cannons or guns.
-And, most importantly, get a feel for the average prices. For example, check the Therinsford market street for non enchanted equipment costs, then check the Best Defense shop in Therinsford for the average price of enchanted equipment.
Rules for Dungeon Makers
-Try not to make two dungeons cross over at any point.
-All Ginnaphaean dungeons are made from mud brick, and always contain the Lost Ones as the most common enemy. If you are curious as to what the Lost Ones are, look in Saarunak.
-The average dungeon enemy, apart from bosses, should have only ten hearts. The loot they drop should not be major, though a 10% chance or less of good loot is acceptable.
-It is recommended, though not required, to make the solution to the dungeon a puzzle.