Hi guys.
This is just a small project that i started on making A fully functional version of Bloons tower defense in Minecraft. So far i have basically just set up the map, started out the health system, and started tweaking the waves a bit.The aim is to stop the various waves from reaching the end of the track using your turrets(Snow gollems). You can purchase more gollems from a custom villager shop that i have set up. there are also shops to buy food and bows(No swords, that would be to easy).
THINGS THAT STILL NEED DOING-
-better turrets.
-leveling up.
-scoring.
Please post any sugestions or tips that i can use to get the map to you as soon as possible.
Sorry that this is such a short post, but the video that i am uploading to youtube should help.
You should use the system where you can record mob deaths and make that an objectives and call it Gold and use that instead
much easier and refined. And you could possibly stack the zombies one higher so they are easier to hit (such as minecart > (small mob) > zombie); I have no idea if it will work though since I havent tested out the snapshots myself
and based off that random creeper, you should turn random mob spawning off by making a command block coded:
/gamerule doMobSpawning false
ehy cmn the map??? what day you upload this map!!! ok ...ok...ehy this I was wondering if when you take this map .... and if you can do a mod on that game! is that I will make maps but I can not get a map ubiera happened that game! good comment me! send me a message :3
Thank you all for the support, I am working as fast as I can, but I am having a lot of trouble with the spawning. Currently working on pistons taking the mobs health down to a heart to half a hart to speed up killing.
To make a TD map you might want to summon villagers and then kill them to make the zombies come to the place and keep doing that to get them there instead of making the map in 1.8 and doing tp @e{type:Zombie} ~1 ~ ~ and so on
That wont work because i tried /scoreboard objectives add Coins stat.killEntity.Zombie and it only records it if you hit them and we want towers not hitting (its a detail i did in my map)
He is making it good, Not short
Sorry about the video, it should be up soon.
And I forgot to mention that I will be changing the trak to be straight, not random.
lol when i was making my TD i discovered if you make a invalid item in a villager trade it will crash your game, I am using that for last trade so you cant add more!
Steve333333333, I just subscribed to you and maybe you can make that map multiplayer?
I'm REALLY great with Redstone. The only downside is that either it will need to stay on 1.7.10, or we can move it up to 1.8.
If you know how to make multiplayer servers, I would appreciate it so I can help a bit.
This is just a small project that i started on making A fully functional version of Bloons tower defense in Minecraft. So far i have basically just set up the map, started out the health system, and started tweaking the waves a bit.The aim is to stop the various waves from reaching the end of the track using your turrets(Snow gollems). You can purchase more gollems from a custom villager shop that i have set up. there are also shops to buy food and bows(No swords, that would be to easy).
THINGS THAT STILL NEED DOING-
-better turrets.
-leveling up.
-scoring.
Please post any sugestions or tips that i can use to get the map to you as soon as possible.
Sorry that this is such a short post, but the video that i am uploading to youtube should help.
My channel(Check for in depth map updates)-http://www.youtube.com/channel/UCb6kgJyChDCR4aK0-GEsZKQ
And I forgot to mention that I will be changing the trak to be straight, not random.
much easier and refined. And you could possibly stack the zombies one higher so they are easier to hit (such as minecart > (small mob) > zombie); I have no idea if it will work though since I havent tested out the snapshots myself
and based off that random creeper, you should turn random mob spawning off by making a command block coded:
/gamerule doMobSpawning false
That wont work because i tried /scoreboard objectives add Coins stat.killEntity.Zombie and it only records it if you hit them and we want towers not hitting (its a detail i did in my map)
He is making it good, Not short
ex. Inferno mines = 9 months
/summon Zombie ~ ~1 ~ {Attributes:[{Name:generic.maxHealth,Base:100}]}
As he gets closer to more defenses
lol when i was making my TD i discovered if you make a invalid item in a villager trade it will crash your game, I am using that for last trade so you cant add more!
I'm REALLY great with Redstone. The only downside is that either it will need to stay on 1.7.10, or we can move it up to 1.8.
If you know how to make multiplayer servers, I would appreciate it so I can help a bit.
recently rediscovered this account and the memories have been flowing back, let me tell you. it's INSANE.
/summon Zombie ~ ~ ~ {Riding:Minecart,Equipment:[{},{},{},{},{id:35,Damage:(Datatag for the wool)}]}
If anyone knows how also, PLEASE tell me how you can also add the Base Health command in this. It won't work for me.
Note: The code is for 1.7.10, NOT 1.8.
recently rediscovered this account and the memories have been flowing back, let me tell you. it's INSANE.
Btw, Is Link Removed good website? I've downloaded many nice mods in that.