The Redstone Redo As of now the map version which has been up is getting old and out of date, so I am redoing all the work which Job and I have done by using the new snapshots. The new snapshots have given this map a chance to be even more similar to the original game and has inspired me to come back and work on it.
If you want to help then there are still the options below on how to help and I am willing to take any suggestions.
In regards to the bomb issue I have had for a long time, SethBling has created a mechanic to have zelda like bombs which I will use because it is best solution for the given problem.
I will leave the current (old) version up, if you want to mess around with that, but other than that I will see you soon with an update in the not too distant future.
My friend, Job, and I have been using the new snapshots to create The Binding of Isaac Minecraft Map. Currently It is in heavy development, however we have built the first floor and are starting to build the bosses.
There are a few features which we have made possible in the game, these include:
Keys are Saplings
Creeper eggs as bombs
Gold Nuggets are temporary Coins
A Coin Converter so you can spend the money
Random mobs and item spawns
A chance that mobs won't spawn when entering a room
The inability to jump
A boss room
We, however, have not been able to implement bombs into this, but if you have an idea to use this then please post a message and it'll be considered and/or tested.
With this in mind, we are wanting some play testers for this map, for when we want testing to be in order. Currently, we are now working on bug fixes, the second floor, more bosses and custom items.
TESTING HAS INITIATED
Version 2.0 http://www.mediafire...snhty53smdm7cjj
-Keys are SaplingsCreeper eggs as bombs
-Gold Nuggets are temporary Coins
-A Coin Converter so you can spend the money
-Random mobs and item spawns
-A chance that mobs won't spawn when entering a room
-The inability to jump
-A boss room
Version 2.1.1 http://www.mediafire...thmfctuy6l9s2bu
-Fixed not receiving an item in the item room
-Fixed the boss room (Which is still not fully completed)
-There is no health regeneration (planing to add red hearts)
Planned Features -Red heart drops -Spirit(soul) heart drops as well -Health upgrades -Item spawning rework -More Floors -More Bosses -Enemy spawning rework -Larger coin values -Secret rooms (Once bombs are sorted once and for all)
Currently I have uploaded some videos onto Youtube, which should be shown below. This will show you what features we have covered and how the redstone and command blocks work. Pictures will be uploaded later.
Features (Item room, shop, first floor, general gameplay):
We do need some help, as I mentioned earlier about the bomb situations, so you can help with this project.
All you need to do is either send a message of some sort to me, on the forums or on my Youtube (Tudor225) about your idea.
You can make a video showing the contraption and how it works.
You can create your creation on a world (Or even on my map), upload it to mediafire or some other download website and send that in so I can see.
If you really want to help out, we can hop onto the map and change it together. However, we will need to talk about time zones so we can be online at the same time.
Perhaps you could use some sort of regenerative projectile, make the walls two high. Maybe you could have snowballs that somehow do more damage, and a command bloack that checks how many snow balls you have, and gives you one when you have a shot to fire. Damage upgrades could do that too.
Speed and damage upgrades could also, if you stick with Melee combat, be permenant potion affects, and enchantments on weapons that can't break, respectively. Health could be edited splash potions.
Also, minecraft takes away some of the non-linearity of The Binding of isaac, so you might as well call it a dungeon crawler to take away some of the pressure a Binding of isaac 3D clone puts on you.
Thank you for your very quick response Fifedrum2. I like your quite a ideas and myself and/or Job will test these out as possibilities. I think the snowball idea will be very good to test, if it works, since they will act like tears.
Backahkhiin, that is a good idea, but it is one which I have considered. I was wondering to do it another way, since there is a lot of redstone underneath the rooms themselves, meaning we would have to move all that etc. Plus the rooms themselves change design e.g. basement is a different look to the depths etc.
I was wondering if there was an MCedit filter or some change in a gamerule. But thank you for your suggestion.
maybe you could make bombs creeper eggs, but have it so mob grief rule makes it deal no block dmg., and somehow slow the creepers down so much (potion effect) that they won't move, then reskin them to look like bombs. although the downside to this is that it could only do dmg. to mobs,so no secret rooms or destroying rock(unless there is something that could dectect the explosion).or you could have picks reskined to bombs that only had one use but had a high sharpness lvl. plus could be use to try to mine a wall to see if the secret room was there, wasting you pick if it wasn't or it could be used on rock.the downside to this is that it couldn't be a radius explosion
so you couldn't use it as to destroy a group of mobs/rocks.
Coolguy10108, the creeper egg idea is an amazing idea. I will do some testing to see if I can get the effects of what you have suggested. We will probably not have secret rooms, unless there is re-playability involved, as these floors are intended to be a different experience each time.
Anyway, thanks for a genius idea! :DXYZ_99, same as I said to Coolguy10108 about secret rooms, if there is a factor of re-playability in the floor then that idea could be used. However, I will look into it and see if I can create a solution.
it could be possible for re-playability secret rooms if you could somehow make lots of secret rooms on each floor, but it randomly chose one that could be openable each play-through for each for each floor. if it is possible to detect creeper explosions with the game rule on,
that would open the secret rooms door.If that doesn't work,you could put hoppers on each wall that didn't have a door on, and you would throw the creeper egg in the hopper, wasting the egg if it wasn't the active secret room but wasting it and opening the secret
room door if it was the active secret room.I don't have any ideas for gambling machines, other than also have a room always have one.
CoolGuy10108, Job is currently testing that concept to see if it'll work. However, in regards to your other idea with the creeper egg with potion effects. I asked SethBling via email and he said that it was not possible to do that, even with MCedit filters. But we are trying with normal creeper eggs and see how that affects the gameplay of this map. People will be able to test the map once the boss in complete and we have some items to put into the dispensers. Hopefully this will be done in about a week.
Anyway, thanks for giving a constant flow of ideas
I would like to sign up for beta testing, it seems like you need another tester.About the thing that the creeper idea won't work,I think there
might be a way to use it (successfully).Today I did a little testing, and I saw that if you hit the creeper when he expands a little bit, he will
explode if if you hit him even if he is out of the range when he starts to explode, and by using a enchanted [enter item here](knock-back II)you can hit him into enemies .I tested it on a villager, but it took a few creepers to kill him (he took damage every time I hit a creeper into him) so it doesn't seem like it will be very effective to killing a mob, only for slightly damaging a group of mobs. Hope this helps!
Sure, you will be able to beta test after a "playable" version of the map is out (1 floor and a boss room). Also, that was the idea which I was testing as well with the creeper egg... We just need to test a way to do the secret room whether it is an update detector or something else, but we'll keep you guys posted.
I just played, a lot of fun ,quite buggy though. first off: you spawn in creative mode, and you spawn on the bed rock floor.next:the first
time I played, I spawned in the boss room,with no weapon/armor.the next:sometimes a room won't open even if you hit the button.
also, I tested out a way to detect creepers: a boat or minecart is spawned out of a dispenser under the floor, and the creeper explosions bows it up, and water carries the items to a pressure plate, an it opens the secret room.the only problem is that the explosion won't go through the floor, so you have to put something like glass panes, and put the creeper in the hole, or use a head. I hope this helps.
Thanks for the info! I am attempting to fix the problems now. Sorry for the delay in response, I have been quite busy with school work and haven't had a chance to tackle these problems. I'll get right to it.
Ok, I have fixed the first two problems and have updated the link. The button not working is a special case of problem since it might have something to do with you either not having enough kills to pass through or there is a bug with the no mob randomiser.
So, if that problem occurs again. Say the situation you were in e.g amount of kills and which room as well so we can fix it.
Currently, working on the secret rooms... quite tricky since no other blocks can be destroyed. If you come up with a working design for this idea, we would be happy to use it. The glass panes don't work, nor does the heads, since they act like blocks.
you misunderstanded me, sorry for being unclear. I meant that, boats/mine-carts could be exploded, and you could use that to detect
the explosion.the thing is,you need a block like a head to push the creeper in, as the explosion is too weak for it to go through without
being close enough the boat.I just had a new idea, that instead of a boat, you could use a weak mob! testing now.
EDIT:I just tested, worked well. so you spawn a chicken on a wieghed presure plate, and the creeper
explodes the chicken,leaving the feathers witch activates the plate,sending out a redstone signal
The Meaning of Life, the Universe, and Everything.
I know this is a decently old topic, but am interested in this map. I know the map wasn't made for 1.6 but I was just reporting a bug so you could maybe update it. When you hit "Play" you are given the stone sword and teleported to the room with the dispensers that fire potions as usual. But when you get into the first room you instantly die from fall damage. I tried hitting Play over and over but this kept happening. Maybe you could fix this?
If you are still wondering about the bombs. I think you should make each room one block away from the other, and put obsidian between. and make the floor obsidian with redstone torches underneath. this will make tnt activate when placed on the floor. keep in mind that shops and mob trap rooms might have to be no explosives allowed.