I'm sure there are others who have fond memories of skyblock back in the old days, just a tree, a cobble gen, grass, dirt, and 3 bits of sand.
Some more complicated version of the pack put the sand in a floating island, and put obsidian out there, and even sometimes a bit of glowstone in the nether.
But mostly you just had to play the hand that was delt to you from the starting chest.
These days though there are a LOT more mechanics, and quite a bit more we'd be missing out on if we were that limited.
The least one can reasonably be expected to be offered in a skyblock these days is the starting tree (or sapling) a reasonable amount of starting dirt, a bucket of lava, and 2 blocks of ice. Very much not unlike the early chests in the most stringent of skyblocks in the old days, but I would say that there needs to be one more thing, a way to get that first villager.
I'm seeing two options, either we get given enough obsidian to make that first portal, and the location of a witch hut, or golden apples and the location of the witch hut. I'd rather embrace the old tradition of being given the portal and being left to farm gold nuggets from zombie piglins, instead of being handed golden apples, because the lava isn't a guaranteed trade and you could easily botch a run here, the same way a starting tree with a failed sapling drop.
With the witch and golden apple to cure villagers, the village becomes the source of many materials, and emeralds. Once the village has a bell, the chance to spawn a wandering trader starts to tick, with another list of items.
Wandering trader, villager, mob drops, fishing.
Four rather large sets of items that would result in quite a bit more then the old days of a mostly stone world.
With enough work you might be able to even expand the island far enough that raids would be able to spawn, giving you gift loot from villagers and raid drop loot.
Given the passive mob generation "trick" still works, you have passive animals as an option, though the limit on them in the world never did change, so you can't get a perfect zoo.
Knowing the location of a jungle, and the above, leads to cats, and cat gifts, as well as expanded fishing loot.
So perhaps that's two pieces of seed information that should be included, nearest jungle, and nearest witch hut. Also means that perhaps a bit of seed research should be done so that these locations are near spawn. A warm ocean would also be kind to include.
Would it be worthwhile to add a single live piglin to the nether in order to allow piglin trades? (from the wiki "nether quartz, crying obsidian, soul sand, nether brick, gravel, blackstone")
Would it be worthwhile to put a floating set of portal blocks in the nearest coordinates to spawn that would be a valid stronghold location?
What would skyblock end even look like, just the bedrock well? Maybe shulker for duplication?
Would a single budding amethyst block be a reasonable resource to offer the player?
In the nether, one block of each of the two nylium types?
Is this just an attempt to reinvent the wheel because somebody has a very good vanilla skyblock?
I'm sure there are others who have fond memories of skyblock back in the old days, just a tree, a cobble gen, grass, dirt, and 3 bits of sand.
Some more complicated version of the pack put the sand in a floating island, and put obsidian out there, and even sometimes a bit of glowstone in the nether.
But mostly you just had to play the hand that was delt to you from the starting chest.
These days though there are a LOT more mechanics, and quite a bit more we'd be missing out on if we were that limited.
The least one can reasonably be expected to be offered in a skyblock these days is the starting tree (or sapling) a reasonable amount of starting dirt, a bucket of lava, and 2 blocks of ice. Very much not unlike the early chests in the most stringent of skyblocks in the old days, but I would say that there needs to be one more thing, a way to get that first villager.
I'm seeing two options, either we get given enough obsidian to make that first portal, and the location of a witch hut, or golden apples and the location of the witch hut. I'd rather embrace the old tradition of being given the portal and being left to farm gold nuggets from zombie piglins, instead of being handed golden apples, because the lava isn't a guaranteed trade and you could easily botch a run here, the same way a starting tree with a failed sapling drop.
With the witch and golden apple to cure villagers, the village becomes the source of many materials, and emeralds. Once the village has a bell, the chance to spawn a wandering trader starts to tick, with another list of items.
Wandering trader, villager, mob drops, fishing.
Four rather large sets of items that would result in quite a bit more then the old days of a mostly stone world.
With enough work you might be able to even expand the island far enough that raids would be able to spawn, giving you gift loot from villagers and raid drop loot.
Given the passive mob generation "trick" still works, you have passive animals as an option, though the limit on them in the world never did change, so you can't get a perfect zoo.
Knowing the location of a jungle, and the above, leads to cats, and cat gifts, as well as expanded fishing loot.
So perhaps that's two pieces of seed information that should be included, nearest jungle, and nearest witch hut. Also means that perhaps a bit of seed research should be done so that these locations are near spawn. A warm ocean would also be kind to include.
Would it be worthwhile to add a single live piglin to the nether in order to allow piglin trades? (from the wiki "nether quartz, crying obsidian, soul sand, nether brick, gravel, blackstone")
Would it be worthwhile to put a floating set of portal blocks in the nearest coordinates to spawn that would be a valid stronghold location?
What would skyblock end even look like, just the bedrock well? Maybe shulker for duplication?
Would a single budding amethyst block be a reasonable resource to offer the player?
In the nether, one block of each of the two nylium types?
Is this just an attempt to reinvent the wheel because somebody has a very good vanilla skyblock?