So, in a nutshell my idea is to pretty much have rogue dungeon-esque kind of map. But, I'll remove the adventuring parts slightly and add in more boss fights. There will be 100 bosses to fight (and their minions won't count) and they'll be basically modified mobs with weapons and effects (don't forget tons of health. It will be a linear game play with like over 100 rooms and all that. The main goal of each boss fight isn't to always kill them, sometimes you just need to find the key and escape or just simply move past the said room without getting killed. And after each boss fight, the player gets to pick a buff or armor of their choosing which will both have good effects but will be heavily balanced. Plus after each five rooms, there will be a breather room where the player could buy or repair some stuff and enchant. And I don't think I'll be using redstone too much. Oh yeah, and slime balls are actually points, so collecting those would be important for the price of inventory space.
I don't know if there are any other maps like this. If there is, may you link it or tell me, because all I know that does this kind of thing are Hypixel's adventure maps and Vech's Super Hostile.
So yeah, there goes for that idea, let me know if there's anything you'd like to say.
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