I "downloaded" it, but it said I could only store it to my cloud storage or something, but my laptop doesn't support cloud storage. IDK I was rushing when I downloaded all the maps to play later, so maybe I'm just an idiot. I'll redownload it and see if I can figure something out later.
Personally it really bugged me that you only provided one of each wool. If the player died they'd be screwed unless they pacified everything first and then came back for the wools later, which is tedious to do.
Now for the areas themselves. First off, Lime. I liked the island parts of each area, they were a good difficulty and looked nice aesthetically, though the narrow pathways in-between bugged me personally due to heavily relying on void for difficulty. Fortunately that's at the beginning of the map, so no risk of losing the wool. Also, I feel like the chests that were out on a limb and risky to get didn't have good enough loot in them to warrant the potential danger in getting them.
Yellow area was okay. The high amount of soulsand kinda got on my nerves after a while though, as well as the number of cave spiders and witches. If you wanted more challenge you could've made custom zombies or something, that would've been way more interesting. The enchanting area was really nice though and I like the teleports between each island.
Lastly, Red wool. This area was... underwhelming, to say the least. It's short compared to the other areas and can be easily cheesed with the fire resistance potion you give the player at the beginning. Potion up and rush and the area is a piece of cake. It felt like this area wasn't as well thought out as the others, like it was rushed due to running low on time. The fact that all the spawners were blazes and ghasts also was kinda boring, there should've been a bit more variety. Maybe skeletons with fire resist and flame bows or zombies with fire aspect weapons or something would've definitely helped.
Overall I think it was a good minimap, though some custom mobs would've definitely helped to add variety to the yellow and red areas. Also perhaps having fire protection armor instead of a fire resistance potion would've made the red area less cheese-able.
Also, have a speedrun:
Rollback Post to RevisionRollBack
Speedrunner and Let's Player. You can see my speedruns here.
Running as before in 3 waves, 72 hours each, Strawberry Jam #8: The Haunting is a terrifying delve into the spirit of Halloween. Each and every map must contain horror elements, to confound, terrify, and challenge the players. Expect darkness, jump scares, creepy locations, and horrifying stories. Can you create something torn right from the depths of fear itself? Showcase the horror aspects of Halloween!
This jam's waves will take place over the following weekends:
WAVE 1: Friday the 16th - Sunday 18th of October
WAVE 2: Friday the 23rd - Sunday 25th of October
WAVE 3: Friday the 30th of October - Sunday the 1st of November
The Meaning of Life, the Universe, and Everything.
The Island From Lost
Oh boy another Jam! After my last attempt at a Sky Island map I can only get better! (I hope) Since I can make pre-built stuff I might start working on mobs and loot soon but I still need a good map idea! Excited to participate because I had a fun time doing the last one
I've always wanted to try making just a horror map since I'm decent with the command block side of things, so if I make a map, expect for it to be more ambience and horror rather than fighting hoards of spooky scary skeletons.