You can also get it with mutandis. Without the water block underneath, might I add. It looks rather silly.
Oh, I forgot that, but the percentage of lily pads with that method is less, excluding the materials needed to make the mutandis. Anyway thanks for reminding me.
Waiting for Moonstone sucks I have a large grassy section (25 x 25) and I'm just waiting for the moonstone now. While I'm at it I'm slowly replacing the top layer of sand on the island to dirt, figured might as well. I'm guessing its pretty rare?
On a side note, this forced me to figure out some other stuff out and I've mostly automated Vinteum dust creation so I have unlimited neutral mana from the obelisk so its not all bad I might be able to 100% automate but still need to do some testing on if it'll work.
Quote from shdwDragon»Waiting for Moonstone sucks I have a large grassy section (25 x 25) and I'm just waiting for the moonstone now. While I'm at it I'm slowly replacing the top layer of sand on the island to dirt, figured might as well. I'm guessing its pretty rare?
On a side note, this forced me to figure out some other stuff out and I've mostly automated Vinteum dust creation so I have unlimited neutral mana from the obelisk so its not all bad I might be able to 100% automate but still need to do some testing on if it'll work.
Note: Moonstone only starts falling when you reach mage level 10.
Alright, quick update on how the testing map is coming along: I've almost finished making the mobs for dungeon two, and then can start work on the dungeon itself. In a few hours I start adding loot to a few of the mobs, and make the final two. Here is a list the mob names, and a few screen shots of testing:
Good luck, you will need it here. All these mobs have special traits. And you'll need to deal with them mixed in with normal mobs. This(I hope) will be around the same level of difficulty as your average Vech's map(With a few of my own, modded twists thrown in to keep you on your toes).
And note, this is all going in the "Medium" diffaculty dungeon. The hard one is a beast all it's own, that will kill you at every turn. Then you have the mobs...
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Question not the mad-mans ways, for you may begin to see logic in his actions, then find yourself mad as well.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
One of the quests asked to fill out a crystal phylactery with a wither (I already have the mooshroom and the water guardian), but it appears as "Skeleton" is normal?
One of the quests asked to fill out a crystal phylactery with a wither (I already have the mooshroom and the water guardian), but it appears as "Skeleton" is normal?
I'll look into this. Worst case scenario, I replace the wither part for an earth guardian.
Rollback Post to RevisionRollBack
Question not the mad-mans ways, for you may begin to see logic in his actions, then find yourself mad as well.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
Is there a material type it needs to be made out of? I'm guessing stone brick aren't valid landing platforms?
I have not gotten far enough to complete one of the quests in this mod and activate the obelisk
Right click a dirt block with a crook while a water source is on top.
You can also get it with mutandis. Without the water block underneath, might I add. It looks rather silly.
Profile pic by Cheshirette c:
Oh, I forgot that, but the percentage of lily pads with that method is less, excluding the materials needed to make the mutandis. Anyway thanks for reminding me.
If the conflict is caused by "Player Beacon", you can play normally.
On a side note, this forced me to figure out some other stuff out and I've mostly automated Vinteum dust creation so I have unlimited neutral mana from the obelisk so its not all bad I might be able to 100% automate but still need to do some testing on if it'll work.
Note: Moonstone only starts falling when you reach mage level 10.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
Did not know that. Good to know Luckily I'm mage level 15.
EDIT:reloading Mc seemed to have worked
There are more hidden chests out there, there is one above your head.
Names: Hoard caller, Drone, Fallen Tank, Shock runner, Ironhide arachnid, Bomb crawler, Inferno, Wolf Rider, Brittle bowman, Venom Runner.
Screenshot: Four of the ten mobs
Screenshot: Sideroom in dungeon one
Good luck, you will need it here. All these mobs have special traits. And you'll need to deal with them mixed in with normal mobs. This(I hope) will be around the same level of difficulty as your average Vech's map(With a few of my own, modded twists thrown in to keep you on your toes).
And note, this is all going in the "Medium" diffaculty dungeon. The hard one is a beast all it's own, that will kill you at every turn. Then you have the mobs...
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
I'll look into this. Worst case scenario, I replace the wither part for an earth guardian.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum