Alright unfortunately a little late, but I want to be able to play all of (or most of) the maps on stream so tomorrow we jammin because the jammin's almost through.
twitch.tv/thesarcasmlord
Hype train? I'm playing all of the maps so you better all in turn be there!
I finished my FIRST CTM map! FINALLY!
However, I'm tired, I don't know how to upload the map (dropbox?), and IRL will send me to bed either way.
It's 9:40 p.m. right now. Good night.
P.S. I may have rushed
EDIT: Theme's Arcane Caves. Map's called Magic Caves.
EDIT 2: Map's up! https://www.dropbox....Magic Caves.zip
Please add it to the list. I did 3 wools.
...and it might not work on 1.7, since I had WE in 1.6.2 when making the map.
Rollback Post to RevisionRollBack
TIJGESP- The Inverted Jump Grand Elaborate Shift Paradox To make Caesar ciphers, I use (M=E). CTMs completed: None, I'm bad at these. CTM working on:Uncharted Territory 3
So I'm going to play and review each map in order.
First up...
"Air" by Sylf_
This map is very small and this event requires you to rush, But this whole map feels very rushed. The Red wool and starting area are basically the same thing, Barley any enemies spawned. From a distance the first floating islands look very nice but when up close there very bare feeling, You should have put some grass or flowers on them. The Blue wool area is a cloud with "arms" touching the ground, I'm guessing you wanted us to travel up the "arms" to get to the top, But they can't actually be followed to the top so I felt I had no choice but to pillar. The Yellow wool area had a big difficulty spike, The custom mobs were very overpowered. I felt if I just fought one or two of them then it would have been fine, but there spawners spawned so fast I quickly got horded by them, But the tower looked good itself. Overall this map feels very rushed and easy except for the yellow wool. I can tell you rushed this map, Which is fine it's just a jam map
I like that beginning trap This map has way to many spawners and a ton of natural spawns, I couldn't get past the first "big cave" room, I feel like if I had better equipment then I would have had a better chance but all the loot in this map is somewhat poor, Everything you give us isn't enough to handle the challenges you throw at us. The aesthetics are some-what poor, Mostly obvious brush stroke made caves, Which are also very confusing. The water area looked decent but gameplay it was very boring just natural spawns, And the final dungeon area was very plain , Not even variation to the stonebricks, The monument area looked nice though. Overall I think you need to use that erode brush a little more often and work out some better gameplay features for your full map
OK guys, I know that my map was short, this was due to my plans of doing 2 maps for the jam, but the 2nd one didn't work out and thus I am left with one really short one :C
Alright, thank you very much for the review! As I mention before, I haven't test it yet before the release and this morning I just test it. And god darn that was a harsh map! Even for me!
And for the obvious brush strokes, I face palmed myself when I read that, since I was planning to do more smoothing to it but I completely forgot about that
Anyway, thanks a lot for the feedback!
Oh... And... What trap? I did not set up a trap in the beginning of the map to scare the player, no! Why would I do that?
Glad to see everyone's entries in! As I mentioned, I'll be putting mine up on Tuesday - I can't upload like... at all... at the hotel I'm in right now, and I get home Tuesday night. So yeah!
BTW Sketch congratz on winning the jam now go finish the painter
Train, if it's on Twitch I'll be there.
Xhen, that picture is awesome.
Rollback Post to RevisionRollBack
TIJGESP- The Inverted Jump Grand Elaborate Shift Paradox To make Caesar ciphers, I use (M=E). CTMs completed: None, I'm bad at these. CTM working on:Uncharted Territory 3
I like the freezing concept, But it doesn't fit in this map. I constantly kept having to run back through areas to warm back up and then it took awhile for me to get warmed up, The freezing concept would work better for an open world map. I felt it was bad to give out wood around all those spawners because it took me so long to actually get it because I had no way to stop the spawners from spawning. In second dungeon you only gave out one respiration helmet so when I died it was gone along with all my torches so I had to restart the map. You need to give out way more resources because if you die once and your stuff despawns then you have to start the whole map over again. Aesthetics look pretty good. Overall it was an okay map but more resources need to be given out and maybe remove the freezing concept, It's a good concept but not for this map.
I didn't even know what was going on in this map, Theres no starting signs or area, You just kind of jump into it. All the areas were impossible, The mushroom place had a ridiculous amount of spawners I instantly got swarmed by them. The second area was actually kind of easy I just walked to the end, The TNT didn't even do anything and the finale area I walked in for 4 seconds and had like 50 creepers chasing me, It's great they die with one shot but theres so many its not even fun. Aesthetics were poor except for the spawn area which wasn't even an area. The constant ghast screams forced me to turn off the sounds which I hate doing in maps because you might miss TNT getting ignited and get blown up. Also when I died I spawned outside of the map.
twitch.tv/thesarcasmlord
Hype train? I'm playing all of the maps so you better all in turn be there!
(Except anus. Not playing that.)
However, I'm tired, I don't know how to upload the map (dropbox?), and IRL will send me to bed either way.
It's 9:40 p.m. right now. Good night.
P.S. I may have rushed
EDIT: Theme's Arcane Caves. Map's called Magic Caves.
EDIT 2: Map's up! https://www.dropbox....Magic Caves.zip
Please add it to the list. I did 3 wools.
EDIT THREE: Fixed intersection and gamerules. https://www.dropbox....c Caves FIX.zip
...and it might not work on 1.7, since I had WE in 1.6.2 when making the map.
To make Caesar ciphers, I use (M=E).
CTMs completed: None, I'm bad at these.
CTM working on:Uncharted Territory 3
First up...
"Air" by Sylf_
This map is very small and this event requires you to rush, But this whole map feels very rushed. The Red wool and starting area are basically the same thing, Barley any enemies spawned. From a distance the first floating islands look very nice but when up close there very bare feeling, You should have put some grass or flowers on them. The Blue wool area is a cloud with "arms" touching the ground, I'm guessing you wanted us to travel up the "arms" to get to the top, But they can't actually be followed to the top so I felt I had no choice but to pillar. The Yellow wool area had a big difficulty spike, The custom mobs were very overpowered. I felt if I just fought one or two of them then it would have been fine, but there spawners spawned so fast I quickly got horded by them, But the tower looked good itself. Overall this map feels very rushed and easy except for the yellow wool. I can tell you rushed this map, Which is fine it's just a jam map
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"Awesomeness" by sweg
Basically, The name describes it all.
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"Temple of The Arthropods" by rexxefa
I like that beginning trap This map has way to many spawners and a ton of natural spawns, I couldn't get past the first "big cave" room, I feel like if I had better equipment then I would have had a better chance but all the loot in this map is somewhat poor, Everything you give us isn't enough to handle the challenges you throw at us. The aesthetics are some-what poor, Mostly obvious brush stroke made caves, Which are also very confusing. The water area looked decent but gameplay it was very boring just natural spawns, And the final dungeon area was very plain , Not even variation to the stonebricks, The monument area looked nice though. Overall I think you need to use that erode brush a little more often and work out some better gameplay features for your full map
Timeless Rift by Iciciliser
Forgotten Depths by Fun-Guy-34
Alright, thank you very much for the review! As I mention before, I haven't test it yet before the release and this morning I just test it. And god darn that was a harsh map! Even for me!
And for the obvious brush strokes, I face palmed myself when I read that, since I was planning to do more smoothing to it but I completely forgot about that
Anyway, thanks a lot for the feedback!
Oh... And... What trap? I did not set up a trap in the beginning of the map to scare the player, no! Why would I do that?
REVIEW: 10/10
The aesthetics are amazing. Gameplay is super balanced. How did you create this in 72 hours?
Yay! Tell me when and ill be there!
Sorry Fixed the link it should be working now.
Ah crap I swore I fixed that… I'll fix it as soon as I can, though I'll be busy for a couple of days before I'll be able to.
Edit: Page get!
Does a drawing of a monument count? It'd better count, because that's all I'm going to do.
Creativity through the roof.
Wow. Just wow. An entire map, complete with 12 objectives and custom spawners/loot, built in three days? Let me just say...
>>>Click for more dogs!<<<
What day and time should I be there!
Train, if it's on Twitch I'll be there.
Xhen, that picture is awesome.
To make Caesar ciphers, I use (M=E).
CTMs completed: None, I'm bad at these.
CTM working on:Uncharted Territory 3
The map is pretty good, so I won't comment on aesthetics and just do the bugs I found.
So at the beginning I started with negative cold and no wither, so I could have went the entire way without using a bon fire
also the diamonds were unobtainable because I couldn't get a pick good enough to mine it. Was I missing something or am I just stupid or is it a bug?
Fine, the aesthetics in the first area were pretty good, the structures looked nice.
The little tendrils in the water were good too.
Also I couldn't find a beacon in the second area, is this intentional so that I almost die of wither?
all in all it was fine, the mechanics made up for the unbalance, (it was too easy) but it was a great jam entry, looking forward to your full map.
Today! I haven't got a time yet, but I'll be sure to let you all know about an hour in advanced before I start streaming.
I like the freezing concept, But it doesn't fit in this map. I constantly kept having to run back through areas to warm back up and then it took awhile for me to get warmed up, The freezing concept would work better for an open world map. I felt it was bad to give out wood around all those spawners because it took me so long to actually get it because I had no way to stop the spawners from spawning. In second dungeon you only gave out one respiration helmet so when I died it was gone along with all my torches so I had to restart the map. You need to give out way more resources because if you die once and your stuff despawns then you have to start the whole map over again. Aesthetics look pretty good. Overall it was an okay map but more resources need to be given out and maybe remove the freezing concept, It's a good concept but not for this map.
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"Azathoth Gulch" by TeamTrainwreckCTM
I don't actually use google drive so i didn't download this one, I recommend using Fileswap or MediaFire.
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"Agonize" by Kakytron
I didn't even know what was going on in this map, Theres no starting signs or area, You just kind of jump into it. All the areas were impossible, The mushroom place had a ridiculous amount of spawners I instantly got swarmed by them. The second area was actually kind of easy I just walked to the end, The TNT didn't even do anything and the finale area I walked in for 4 seconds and had like 50 creepers chasing me, It's great they die with one shot but theres so many its not even fun. Aesthetics were poor except for the spawn area which wasn't even an area. The constant ghast screams forced me to turn off the sounds which I hate doing in maps because you might miss TNT getting ignited and get blown up. Also when I died I spawned outside of the map.