Added. I don't really mind whether I get the English or Portuguese version unless the text/story is a major part of the map. In that case, I'll have the English version.
Also, why don't you just publish the English version to the forums in the first place? Grammar issues? Etc?
Added. I don't really mind whether I get the English or Portuguese version unless the text/story is a major part of the map. In that case, I'll have the English version.
Also, why don't you just publish the English version to the forums in the first place? Grammar issues? Etc?
It's because its pretty hard to find a portuguese map in the Minecraft Forum you know? So i wanted to make a difference
Edit: I'll make an English version because there's a level where you would need to understand Portuguese to make it.
Edit 2: Just finished the English version ! To download it, just scroll to the end of the post.
Yai for the English version!
I was just asking that because some maps do require fluent knowledge of the language it was made in order to progress. Thank goodness you made one.
Unless you somehow miraculously have a time machine that can take you forward two days then yes, you will have to wait. I have several more maps I need to go through so it should be out in 1-2 days.
Sorry for no reviews yesterday, I was making a Helper application for the Hypixel server, and it took a while. Wish me luck.
Anyway, two reviews today (Most likely) because they are both short maps and I missed a day yesterday.
After Parkour Brasil, I will take a break from reviewing requested maps to play the maps that I have personally selected because they looked good. First up is Stroneheim, I am REALLY looking forward to it.
NO I CANT DO A REVIEW TODAY BECAUSE I DONT HAVE TIME. AGAIN.
(Ohno I really should've started this later)
*facepalm* I totally forgot to update you about the issue, I removed Cubes of Adventure off the list yesterday I believe and was about to PM you.
Although adventure aspects were plentiful in the map, I found that it was still CTM at heart, which is a genre that can take a while to complete. And it did take a while to get to the halfway point even. It was a very challenging map, but I found that whenever I take a break from the map I tend to dodge it for 2-3 days at a time because of homework issues and just lack of courage to push on. It doesn't just happen with yours, it happens with all maps that I play that are of similar or longer length.
It's many other reasons than that, but I think the primary reason is that it was too long... Somehow it exceeded the 3 hour mark, which is the maximum for a review. I will come back to it sooner or later as it is a very good map so far. The buildings could use some work but the difficulty is great and the gameplay is very unique.
I will come back to it maybe in 1-2 months, for now just wait or something idk.
Finally.
Today's review is Puzzle Fragments by Yokcos700.
Puzzle Fragments by Yokcos700 Creativity: 2.5. Yokcos reinvents the CTM genre by dropping out the traditional mob-fighting sequence and instead replaces it with many puzzle sequences. These are mainly unique, ranging from standard parkour sequences to puzzles taken out of The Crystal Maze to memorization. What really makes this map unique is the replayable aspect of it. This map is designed for speedrunning; as such, you can sequence break and take shortcuts to get a better time. Once you have the time down, you can submit your score onto the forums. This is unlike any CTM or puzzle map that I have seen, and definitely makes up for the uncreative parkour.
Difficulty: 2.5. Again, the puzzles are all challenging and unique. Even though the puzzles are easy the second time through as you know the answers, it is very hard to get a good time speedrunning the map. The parkour does hinder the times as it is partly based on luck, not skill. Players who try to speedrun the map might get frustrated by the jumping puzzles.
Detail: 3. I was debating whether to give you a 2.5 or a 3 on this part, but I decided to give you a 2.5 simply because some of the blocks stick out from the overall design of the map. For example, take the cyan part.
However, Yokcos uses depth, detail, and block variation perfectly. Stained clay and quartz are the two main blocks in the map and he uses them in various patterns to make the map visually impressive.
Gameplay and Experience: 2.5. I thoroughly enjoyed your map. Like always. The unique puzzles, the speedrunning aspect, and the fantastic visual design makes this a recommended map for all puzzle map players. However, the parkour brings this map down a notch, and because it is so short, I have to boot off extra points. Hey, no map is perfect.
+ Unique puzzles gives map its charm.
+ Sequence breaking/speedrunning aspect puts it over the top.
- Uncreative parkour, but I can't really give you ideas to replace it now. Maybe some puzzles from The Crystal Maze or Karoshi?
- I don't really know what to put in this part. hmm Overall Score™: 2.5 + 2.5 + 3 + 2.5 = 10.5/12. Fantastic. Keep up the good work, Yokcos! Diamonds to you. (Also, Victory Monument is copyrighted by Vechs. I'm serious. Might want to change that before you get any complaints. )
I am serious.
Look at the bottom of the Super Hostile webpage and you will see this: "Super Hostile", "Victory Monument", "Super Docile", "Hostile Trails", the "Vechs'" brand and "Race for Wool" are Trademarked ™(2011) by the author. The MAPS herein and the character "Vechs" are Copyright ?(2011) and are the intellectual property of the author (Vechs).
Wonder why he did that.
Look at any famous CTM map besides Super Hostile and you will see that the author changed the name of the monument.
Also, an announcement: Apparently I was invited to beta test The L'brour Mansion by ColdFusionGaming.
This should be interesting. Probably won't play it til next week, and the review won't go out until I play the full, released version to the public.
I'll try to get another review in today, but there are odds that I don't have time today.
If I can, today's review will be Obsidian Maze Map by Danger0917.
EDIT: Aw.
Here is the definition of prohibited. You can figure out from the context clues what it means also.
In terms of reviewing your map, I may review it in the near future. As it is not your map, however, I won't do it yet.
If I feel like it or enough people want me to do it, I will.
Okay, so how are the reviews going to go?
I have one review up my sleeve (finally) which is Obsidian Maze Map by Danger0917.
Tomorrow, I will review Parkour Brasil.
The next day, I will skip a review to play The L'brour Mansion and give feedback for CFG. (Gloria, anyone?)
The rest of the days will be used to play the maps that I have hand-selected.
fin
So, today's review WILL go up today. If it doesn't, I won't do anything to harm myself.
Obsidian Maze Map by Danger0917
Obsidian Maze Map by Danger0917 Creativity: 1.5. It's a maze, which I hate in adventure/puzzle maps unless it has a creative aspect in it. In this case, the only creative aspect is that you are fighting mobs and collecting gear to fight mobs. There are also booby traps throughout that you may need to avoid or jump over. Good concept with expansion, poor execution.
Basically, the title explains the gameplay. If the title explains the gameplay, I know what to expect, which lowers the creativity. At least name it something like "The Corridors of DOOM!" or "Obsidian Craziness" or HardMobFightingObsidianThingThingIDKTheRestByDanger0917WootBudder." No. Not budder.
Difficulty: 2. I played on Hard Mode. The maze was exposed to the sunlight, so very little mobs spawned. Even at nighttime, the mob-fighting portions were very, very easy.
Detail: 1. Regular obsidian walls with occasional glowstone does not please the eyes. Block variation would definitely help especially with something like this.
Gameplay and Experience: 1.5. I knew from the moment that you posted the map it was going to not be that good, as you didn't include pictures or a description of the map. Although it was a okay map, the lack of difficulty and creativity as well as little block variation hindered the map's rating.
Overall Score™: 1.5 + 2 + 1 + 1.5 = 6/12. Average. Take this advice as constructive criticism to improve your next map Diamonds to you!
Don't worry, I got it back up.
Usually when the thread collapses I can press Use Full Editor to restore it... However, when the thread collapsed for like 5 minutes I was getting worried that it couldn't be fixed. After some fooling around Use Full Editor worked again. Yippee.
Though I'm sure the thread collapsing situation is going to make it a lot harder to link the maps.
Ok, ENDER: The Eight Pages is ready. I have already filled out the form on page 1. Good Luck Winning On THE MOST CONFUSING 1.7 SLENDER MAP EVER!oh yeah, its a 1.7 map now. Do you know how to go into 13w42a/b?
I am going to attempt once again to link part of the maps today; so far, the only ones that I have linked are the 2 CTM maps.
And speaking of CTMs, I actually started to play one... Ragecraft II: Insomnia. nononono
Look, once you get over the hump on that first area, it is a fantastic difficulty level. Haven't even scratched the surface on The Last Sanctuary, and I've already played an hour. I'll add to queue, but there is no guarantee that I will finish it.
I am going to attempt once again to link part of the maps today; so far, the only ones that I have linked are the 2 CTM maps.
And speaking of CTMs, I actually started to play one... Ragecraft II: Insomnia. nononono
Look, once you get over the hump on that first area, it is a fantastic difficulty level. Haven't even scratched the surface on The Lost Graveyard, and I've already played an hour. I'll add to queue, but there is no guarantee that I will finish it.
Today's review will be Parkour Brasil by Kowperman147.
Added. I don't really mind whether I get the English or Portuguese version unless the text/story is a major part of the map. In that case, I'll have the English version.
Also, why don't you just publish the English version to the forums in the first place? Grammar issues? Etc?
Edit: I'll make an English version because there's a level where you would need to understand Portuguese to make it.
Edit 2: Just finished the English version ! To download it, just scroll to the end of the post.
Yai for the English version!
I was just asking that because some maps do require fluent knowledge of the language it was made in order to progress. Thank goodness you made one.
Unless you somehow miraculously have a time machine that can take you forward two days then yes, you will have to wait. I have several more maps I need to go through so it should be out in 1-2 days.
Sorry for no reviews yesterday, I was making a Helper application for the Hypixel server, and it took a while. Wish me luck.
Anyway, two reviews today (Most likely) because they are both short maps and I missed a day yesterday.
After Parkour Brasil, I will take a break from reviewing requested maps to play the maps that I have personally selected because they looked good. First up is Stroneheim, I am REALLY looking forward to it.
NO I CANT DO A REVIEW TODAY BECAUSE I DONT HAVE TIME. AGAIN.
(Ohno I really should've started this later)
*facepalm* I totally forgot to update you about the issue, I removed Cubes of Adventure off the list yesterday I believe and was about to PM you.
Although adventure aspects were plentiful in the map, I found that it was still CTM at heart, which is a genre that can take a while to complete. And it did take a while to get to the halfway point even. It was a very challenging map, but I found that whenever I take a break from the map I tend to dodge it for 2-3 days at a time because of homework issues and just lack of courage to push on. It doesn't just happen with yours, it happens with all maps that I play that are of similar or longer length.
It's many other reasons than that, but I think the primary reason is that it was too long... Somehow it exceeded the 3 hour mark, which is the maximum for a review. I will come back to it sooner or later as it is a very good map so far. The buildings could use some work but the difficulty is great and the gameplay is very unique.
I will come back to it maybe in 1-2 months, for now just wait or something idk.
Sorry to disappoint you , I may review it soon
Today's review is Puzzle Fragments by Yokcos700.
Puzzle Fragments by Yokcos700
Creativity: 2.5. Yokcos reinvents the CTM genre by dropping out the traditional mob-fighting sequence and instead replaces it with many puzzle sequences. These are mainly unique, ranging from standard parkour sequences to puzzles taken out of The Crystal Maze to memorization. What really makes this map unique is the replayable aspect of it. This map is designed for speedrunning; as such, you can sequence break and take shortcuts to get a better time. Once you have the time down, you can submit your score onto the forums. This is unlike any CTM or puzzle map that I have seen, and definitely makes up for the uncreative parkour.
Difficulty: 2.5. Again, the puzzles are all challenging and unique. Even though the puzzles are easy the second time through as you know the answers, it is very hard to get a good time speedrunning the map. The parkour does hinder the times as it is partly based on luck, not skill. Players who try to speedrun the map might get frustrated by the jumping puzzles.
Detail: 3. I was debating whether to give you a 2.5 or a 3 on this part, but I decided to give you a 2.5 simply because some of the blocks stick out from the overall design of the map. For example, take the cyan part.
However, Yokcos uses depth, detail, and block variation perfectly. Stained clay and quartz are the two main blocks in the map and he uses them in various patterns to make the map visually impressive.
Gameplay and Experience: 2.5. I thoroughly enjoyed your map. Like always. The unique puzzles, the speedrunning aspect, and the fantastic visual design makes this a recommended map for all puzzle map players. However, the parkour brings this map down a notch, and because it is so short, I have to boot off extra points. Hey, no map is perfect.
+ Unique puzzles gives map its charm.
+ Sequence breaking/speedrunning aspect puts it over the top.
- Uncreative parkour, but I can't really give you ideas to replace it now. Maybe some puzzles from The Crystal Maze or Karoshi?
- I don't really know what to put in this part. hmm
Overall Score™: 2.5 + 2.5 + 3 + 2.5 = 10.5/12. Fantastic.
Keep up the good work, Yokcos! Diamonds to you.
(Also, Victory Monument is copyrighted by Vechs. I'm serious. Might want to change that before you get any complaints. )
I am serious.
Look at the bottom of the Super Hostile webpage and you will see this:
"Super Hostile", "Victory Monument", "Super Docile", "Hostile Trails", the "Vechs'" brand and "Race for Wool" are Trademarked ™(2011) by the author. The MAPS herein and the character "Vechs" are Copyright ?(2011) and are the intellectual property of the author (Vechs).
Wonder why he did that.
Look at any famous CTM map besides Super Hostile and you will see that the author changed the name of the monument.
I was thinking about doing part of that today, that would be my next step. I'll start on it today, but don't expect it to be fully finished.
The review is located here. Scroll down.
Also, an announcement: Apparently I was invited to beta test The L'brour Mansion by ColdFusionGaming.
This should be interesting. Probably won't play it til next week, and the review won't go out until I play the full, released version to the public.
I'll try to get another review in today, but there are odds that I don't have time today.
If I can, today's review will be Obsidian Maze Map by Danger0917.
EDIT: Aw.
Here is the definition of prohibited. You can figure out from the context clues what it means also.
In terms of reviewing your map, I may review it in the near future. As it is not your map, however, I won't do it yet.
If I feel like it or enough people want me to do it, I will.
Okay, so how are the reviews going to go?
I have one review up my sleeve (finally) which is Obsidian Maze Map by Danger0917.
Tomorrow, I will review Parkour Brasil.
The next day, I will skip a review to play The L'brour Mansion and give feedback for CFG. (Gloria, anyone?)
The rest of the days will be used to play the maps that I have hand-selected.
fin
So, today's review WILL go up today. If it doesn't, I won't do anything to harm myself.
Obsidian Maze Map by Danger0917
Obsidian Maze Map by Danger0917
Creativity: 1.5. It's a maze, which I hate in adventure/puzzle maps unless it has a creative aspect in it. In this case, the only creative aspect is that you are fighting mobs and collecting gear to fight mobs. There are also booby traps throughout that you may need to avoid or jump over. Good concept with expansion, poor execution.
Basically, the title explains the gameplay. If the title explains the gameplay, I know what to expect, which lowers the creativity. At least name it something like "The Corridors of DOOM!" or "Obsidian Craziness" or HardMobFightingObsidianThingThingIDKTheRestByDanger0917Woot
Budder." No. Not budder.Difficulty: 2. I played on Hard Mode. The maze was exposed to the sunlight, so very little mobs spawned. Even at nighttime, the mob-fighting portions were very, very easy.
Detail: 1. Regular obsidian walls with occasional glowstone does not please the eyes. Block variation would definitely help especially with something like this.
Gameplay and Experience: 1.5. I knew from the moment that you posted the map it was going to not be that good, as you didn't include pictures or a description of the map. Although it was a okay map, the lack of difficulty and creativity as well as little block variation hindered the map's rating.
Overall Score™: 1.5 + 2 + 1 + 1.5 = 6/12. Average.
Take this advice as constructive criticism to improve your next map Diamonds to you!
Don't worry, I got it back up.
Usually when the thread collapses I can press Use Full Editor to restore it... However, when the thread collapsed for like 5 minutes I was getting worried that it couldn't be fixed. After some fooling around Use Full Editor worked again. Yippee.
Though I'm sure the thread collapsing situation is going to make it a lot harder to link the maps.
Excuse me while I go rage I guess or something.
*startsspammingrandomlettersintodajfkl;adsjfl;asjd;lfas*
Oh well. That's enough of that.
ELEMENTALS UNLEASHED MOD
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2355420-e-l-e-m-e-n-t-a-l-s-unleashed-as-good-as-elementsAre You Ready for the Necromancer? Click Below to Find Out...
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2289723-necromancer-boss-fight
BLOCK NINJA
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2348266-1-8-block-ninja-the-game-remade-revision-edit
ohnoohnoohno
Well, here goes.
Added... I do know how to get into the snapshots
ELEMENTALS UNLEASHED MOD
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2355420-e-l-e-m-e-n-t-a-l-s-unleashed-as-good-as-elementsAre You Ready for the Necromancer? Click Below to Find Out...
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2289723-necromancer-boss-fight
BLOCK NINJA
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2348266-1-8-block-ninja-the-game-remade-revision-edit
............... friend. Somewhat ironic?
I am going to attempt once again to link part of the maps today; so far, the only ones that I have linked are the 2 CTM maps.
And speaking of CTMs, I actually started to play one... Ragecraft II: Insomnia. nononono
Look, once you get over the hump on that first area, it is a fantastic difficulty level. Haven't even scratched the surface on The Last Sanctuary, and I've already played an hour. I'll add to queue, but there is no guarantee that I will finish it.
ELEMENTALS UNLEASHED MOD
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2355420-e-l-e-m-e-n-t-a-l-s-unleashed-as-good-as-elementsAre You Ready for the Necromancer? Click Below to Find Out...
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2289723-necromancer-boss-fight
BLOCK NINJA
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2348266-1-8-block-ninja-the-game-remade-revision-edit
Ik lol
YOUDONTTRUSTMECHRONOSYDOYOUHAVETOSUBJECTMETOTHiSTORTUREORTUREORRRTURE
ELEMENTALS UNLEASHED MOD
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2355420-e-l-e-m-e-n-t-a-l-s-unleashed-as-good-as-elementsAre You Ready for the Necromancer? Click Below to Find Out...
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2289723-necromancer-boss-fight
BLOCK NINJA
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2348266-1-8-block-ninja-the-game-remade-revision-edit