Map name: Super Smash Bros Craft Edition
Type: pvp, game
link:http://www.minecraftforum.net/topic/1961561-super-smash-bros-craft-edition/#entry24150060
Singleplayer or Multiplayer: Multiplayer
Description: Another recreation of super smash bros in minecraft. This is just a simple pvp map, designed to keep you and a few friends entertained for a little bit, with unlockables, a currency system(for certain unlockable characters), a mix of characters from both games(smash bros and minecraft), and 6 maps(3 from each game).
Length: depends on how many rounds you play(1 round normally lasts around 5-10 minutes if nobody hides the whole game)
I hope that this gets a good review!
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The Meaning of Life, the Universe, and Everything.
Join Date:
3/12/2013
Posts:
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Minecraft:
TheRedBanana7
Member Details
I just wanted to say thanks for the review. I'll look into that stuff and try to make my map better.
Also you said you weren't good with redstone. If you want me to do the redstone for your new map, I would be happy to help. I understand if you don't want me to and that's fine. Just throwing it out there.
By not good with redstone, I mean comparing that to the amazing redstone you put into your map. Looked around in creative mode and really did I know some gates, etc, and am using many command blocks in It Keeps Happening. I am researching some ideas on the Internet in terms of puzzles and challenges, and also using the I'll be able to survive, but if I need some help with a super-complex thing of something weird that has goodness and wisdom and stuff in it I may call you.
"super-complex thing of something weird that has goodness and wisdom and stuff in it" That's a new one, Collectics.
And yet, I still haven't figured out how to get another player into the mix, let alone 3 more. It looks good, but you probably know by now that Super Craft Bros. is not a new idea... I play on their servers a lot. However, you do have some new classes that are unique.
What I suggest to do now is to add more maps, make sure everything is balanced and bugfixed, and see if you can get some new ideas in the map that haven't been seen before. It looks like a great map, keep developing it. Please.
I unfortunately can't review for now, but I may review it if I round up some people to play it with.
Nooooooo.... I sense an great map, yet I can't get to it.
open world map?
Little annoying jumping puzzles?
Secret chests?
180+ hours of work?
Wide variety of challenges?
Kool, attractive banner?
*facepalm* And it needs more attention. Since it is for two players, I may or may not be getting to it in the near future. When I get a partner, this will be one of the first that I will play.
Like I said, can't guarantee that I will play it, but I'll try to find a partner.
All reviews from today will be on this page. Reviews: Ultimate Adventure Map 2014 by MikeBoy39
To the followers,
I created this review to teach Mikey a lesson about bragging. It is not in my normal fashion. All text has been translated to l33t. Good luck trying to figure this out.
Apparently, this has been flagged as spam by the mods. I do know why they did it, but do not agree that it is "nonconstructive". Ultimate Adventure Map 2014 by Mikeboy39 The creator claims this is the best map ever. But is it the best map ever? If you don't like l33t speak, use this link to translate the review. Creativity:1. 100000000007907059243. 7HE CRea70r W0wz w17H H1Z spleNd1d cHAlLEN9Es; juMp1n' PuZZlez, kWEs710NZ 7h@ U w1LL havE 70 9009LE 1N 0RdEr 70 ph19Ure 0U7, And eVen m0re jUmp1N' puzZlEz. plUZ, 17 1Z verY SH0r7. 17 LEAVeZ U 0N a Cl1ffhan9eR seN7ENcE, 8eck0N1n' ur JU1cy 7As7E 8uDz 70 wan7 M0Re. SPEc7aculAr 1n 7eRmZ 0F cReA71v17y. Difficulty: 1. 580934785903205.00 w17h 73h Cr3470r K0n574n7Ly 54y1n' 7H@ 1 m 4 N008 DUR1n' JumP1N' pu22l32, 17 94V3 M3h l19h7 0N70 H0w 73Rr18L3 @ m1N3cr4F7 1 m. 1 54y 7H@ 1 M 4 3Xp3R13nC3D pl4Y3r, Y37 7h12 M4P pr0v3D m3h wR0N9. 73H kw35710N2 4L50 94v3 L19H7 1n70 h0w n00815H 1 M, 42 1 4C7u4LLY H4d 70 9009L3 50m3 0f 73h 4n5W3r2. 7HU2, 73H d1Ff1CUl7y 12 4M421n', 42 17 12 50 H4RD 7h@ 17 w1ll 7Urn 0FF 4Ll 0F 73H C45U4l Pl4y3r2, WH1cH 0wN2 ku2 7h12 m4p 12 0NlY 934R3d 70W4Rd2 73h H4rdc0R3 Pl4y3r2. wH1ch 1 m, DUh. Detail: 1. 78512073489023704n00b. 73h d37A1l 12 SUP3R8; 1r0N 8L0Cx AnD gl0ws70n3 r v3rY 0R1g1Nal, a2 17 12 r3p3A73D 7hr0UgH0u7 73H 3n71r3 mAP. WH3n J00 ph1N1sH 73h MAp, J00 s33 7h12 ama21n' p1x3L AR7 0f A k0AL 8l0Ck MaN. Al7H0Ugh 1 can pR08a8LY D0 17 MYS3Lf 1n 2 s3C0ND2, 17 12 a S1gh7 70 83H0ld. Gameplay and Experience: 1. 673593452967045534296. I W42 5HOCkEd @ tEH vi5u4l dET4il 4Nd kw4LIty oF Teh Ch4lLen9e2 In TEh M4P. kOn5i5Tin' Of 4 rEpE4teD iRoN 8locK 4ND 9lOw5tONE P4TTERn, IT w42 TEh 8e5T W4ll 4ND ceilin' p4tteRN i h4vE EVEr 5eEn. TEH ch4lLEN9E2 of tEH m4p werE 4L5o 5pecT4cul4R, 42 It OnLy koN5i5tED Of 4lMO5T ImPo55i8le JUMpiN' pU22le2 4ND cR42y tRiVI4. TEH KO4l 8lock M4n onLY inCRE45ED My R4TIN' 5c4le. THI2 I2 4 4M42IN' M4P Th@ eVERYONE 5houlD Pl4Y IF tHEY h4vE timE.
Overall Score: 1 + 1 + 1 + 1 = 4. Terrible, because Collectics was being sarcastic all this time. Moral of the story, MikeBoy39... Don't brag about your map, or else you will get a bad reputation. Diamonds to you.
By not good with redstone, I mean comparing that to the amazing redstone you put into your map. Looked around in creative mode and really did I know some gates, etc, and am using many command blocks in It Keeps Happening. I am researching some ideas on the Internet in terms of puzzles and challenges, and also using the I'll be able to survive, but if I need some help with a super-complex thing of something weird that has goodness and wisdom and stuff in it I may call you.
"super-complex thing of something weird that has goodness and wisdom and stuff in it" That's a new one, Collectics.
And yet, I still haven't figured out how to get another player into the mix, let alone 3 more. It looks good, but you probably know by now that Super Craft Bros. is not a new idea... I play on their servers a lot. However, you do have some new classes that are unique.
What I suggest to do now is to add more maps, make sure everything is balanced and bugfixed, and see if you can get some new ideas in the map that haven't been seen before. It looks like a great map, keep developing it. Please.
I unfortunately can't review for now, but I may review it if I round up some people to play it with.
Nooooooo.... I sense an great map, yet I can't get to it.
open world map?
Little annoying jumping puzzles?
Secret chests?
180+ hours of work?
Wide variety of challenges?
Kool, attractive banner?
*facepalm* And it needs more attention. Since it is for two players, I may or may not be getting to it in the near future. When I get a partner, this will be one of the first that I will play.
If that's all you need to review it, then I can get on and play a few rounds with you. You would need to host the server, but I am open later today.
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I'm kind of worried... Not sure how to host a server.
I'll try to get it up, but there are no guarantees... I originally thought that it would be easy, but making it public is harder than I thought. Curse you, Mojang.
Just so you know, apparently writing a sarcastic review in leet speak that clearly shows all the flaws and strengths has earned an infraction for spam and is apparently nonconstructive. Wasn't major, but still.
No more weird speaking then. I guess that is a lesson to be learned.
Setting up a server proved to be too difficult because of the events and the time... It would require port forwarding which would take a long time. A very long time. And I don't want to spend the money on a server just for the occasion.
Not sure what to do now.
Yeah, I might try that next... Hopefully it is pretty simple, I didn't think about doing that yesterday. I may not have time because of school issues though.
Added... I originally said not to include pics, but since there are so few requests right now, I'll review it.
My expectations aren't that high though, because it is a parkour map and doesn't have pictures.
Just so you know, Mariofanatic set up a Hamachi server just as I was about to set up one.
I will see what his time is, and play accordingly.
I was going to review The Labyrinth yesterday, but I didn't have enough time. Finishing it up and posting the review today. I played on Expert just for the sake of it... You should've seen my reaction while playing it.
So, that being said, I'll post the review when I am finished.
Just so you know, Mariofanatic set up a Hamachi server just as I was about to set up one.
I will see what his time is, and play accordingly.
I was going to review The Labyrinth yesterday, but I didn't have enough time. Finishing it up and posting the review today. I played on Expert just for the sake of it... You should've seen my reaction while playing it.
So, that being said, I'll post the review when I am finished.
Today's Review is (you should've read the post) The Labyrinth by Fireb0rn:
Coming soon to a forum near you.
I'm so excited to do this. It's been a long time since I could play a multi player map.
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Generation 38: The first time you see this,copy it into your signature on any forum and add one generation. This is a social experiment.
I really enjoyed playing with you! Your review is coming tomorrow. I would review it today, but time issues matter.
Time for the review!
In fact, I have not two, but three reviews in my pocket, yet I can only take one out today because bedtime is coming up. Two tomorrow? (Promise is a promise.)
Reviews: Forgotten Ascent by Team FyreUK.
Forgotten Ascent by Team FyreUK Yes, I know this is more for sightseeing, but I decided to review it anyway. This map was created for the Minecraft Expo at Insomnia. It has just recently been released. Creativity: 2. The builds were amazing, which heightens the creativity. But the gameplay was just normal sprint parkour, and didn't contain anything to make it unique. Difficulty: 3. The parkour was a steady difficulty curve all the way through, fluctuating at certain points. It's a sprint parkour map, it earns a 3 unless it's freaking impossible or has a flaw that needs to be pointed out. Detail: 3.Just look at it. Need I say more? Gameplay and Experience: 2. The detail is the strong point of this short map. (Still flabbergasted a day after playing it.) The gameplay is fun and enjoyable, but it lacks because of bugs* and little creativity in the gameplay aspect. Random advice: The visuals get repetitive as you climb the tower on the islands. If you have time to update the map, maybe add some more parts?
*One bug: When you fall into the lava it is hard to splash a enchanting potion to get back, and if you do, you burn. Maybe add fire resistance using command blocks?
Also, I think the map would benefit being in Creative mode because of the fall damage that you take in Survival.
+ ASTOUNDING builds (Not the best that Fyre has done, but still is top-notch.) + Gameplay is fun and replayable. - Gameplay doesn't have anything to make it unique besides the builds. - Can get boring at times, especially near the end.
Overall Score™: 2 + 3 + 3 + 2 = 10/12. Fantastic. Highest scoring parkour map on the thread. Parkour. Yeah. Play it if you have... er.... 15 minutes. Diamonds to pretty much all of the builders:
Oh, looky here.
More reviews.
Today we have: Minecraft Test by Simonfreire, and The Labyrinth by Fireb0rn.
Super Smash Bros. Craft Edition is coming tomorrow Mariofanatic, be patient
Minecraft Test by Simonfreire Creativity: 1.5. Parkour maps are nothing original, and Simonfreire doesn't do anything to make it unique from other maps. Although he uses a variety of materials such as water, fences, and iron bars, there is nothing I haven't seen in other parkour maps like this. He does use command blocks for displaying messages and setting spawn points, though you can do a lot more with them if you set your mind to it. Difficulty: 1. Although the majority of the map is moderate, the difficulty of the map spikes with 4 block jumps, fence jumps, and iron bars. There doesn't seem to be a steady difficulty or a slight curve as you go through the map. Detail: 1. Superflat map with floating blocks over lava. When the "infinite parkour," part starts, you can see nothing but sky as it is so far above the land. Command blocks are clearly exposed. Simon recommends to play in the JohnSmith texture pack, though this does nothing to enhance the building. I would suggest switching the map to a regular world and add some structures to make the map look a tad better. Gameplay and Experience: 1.5. It was a regular old ragequitty parkour map of some reason. The difficulty was off, floating blocks were everywhere, and it just wasn't fun at times. It still is enjoyable, but I would recommend skipping this one. Overall Score™: 1.5 + 1 + 1 + 1.5 = 5/12. Terrible. Use this constructive criticism to improve your next map. I see lots of potential. Diamonds to you Also.. I was generous reviewing this map without the application format or pics. Could you mind putting them in if you apply again?
The Labyrinth by Fireb0rn This was one of the first maps for Minecraft, if not the first. Ever. As such, this rating will not describe how revolutionary it was at the time of release. I will review it like I do a normal map with some slight exceptions as I cannot figure how to give this map justice. So, if you disagree with my rating... Well, it doesn't matter, it is freaking amazing anyway. I am only reviewing this map because many people asked me to. You got my note? Great. Let's get started.
Creativity: 2. The majority of the map is basically mob-fighting, though there are many other challenges: little parkour, mazes, minecart challenges, ice bowling and.. more mazes. These were very unique at the time but now are easy to produce in the latest version. Of course, besides the towers, I would like to see more than just hallways for extra creativity. Difficulty: 2. I played this map with Minecraft Beta 1.3, as this map is very old. As such, hunger has not been introduced, making this map more of a challenge. I felt the first part before the towers was a very exhilarating experience; I advise you play on Expert if you can take the challenge, as it gave me a total adrenaline rush. As soon as I got to the towers, the map started to get a little easier as I was given diamond armor, and iron armor when the armor runs out. I felt the only part that had resemblance to the first part was the creeper explosion part. Detail: 2. I'm not sure how to rate this part either. I feel like the hallways were plain and boring compared to the tower part. The towers were revolutionary in 1.3, and many people wondered how to build them. Thus, I will give it a 2. Gameplay and Experience: 2.5. Look, this made me feel nostalgic. Very nostalgic. Just that fact increased the score. But the heart-pumping gameplay while playing the map on Expert, great detail in the towers, and challenging difficulty really made me like this map.
+ Nostalgic, made me go back to the old days
+ At times heart-pounding and adrenaline building
- Detail is bleh during the hallways
- Could be a bit more challenging in the towers. Overall Score™": 2 + 2 + 2 + 2.5 = 8.5/12. Above Average, Masterpiece when you are talking about a long time ago. If you are still on Fireb0rn, you are spectacular. Just saying. Diamonds to you.
Correct.
In terms of Skype though... Well, it's completely broken.
IDK anymore. May have to switch to like a new service. This never happens.
Anyhoo, review time. Today's review is Super Smash Bros Craft Edition by Mariofanatic123. I stayed up past my bedtime to finish this up, thank goodness I had no homework today. Somehow.
Super Smash Bros. Craft Edition by mariofanatic123 Creativity: 2.5. A Minecraft version of Super Smash Bros. is nothing new, as many people like Sethbling and Minecade have recreated it in the past. The creator adds creativity by creating new maps and classes; however, it seems remarkably similar to Super Craft Bros. created by Seth. I see that there are very little things you can do to improve the creativity, but I would appreciate some command blocks used to create some special attacks if you can, and maybe a touch-up on the map work. Difficulty: 2. Each class has an advantage and a disadvantage, but -in my opinion- some of the disadvantages decrease the advantage's power very little. For example, Herobrine has a Sharpness I iron sword but no armor and two invisibility potions, and Donkey Kong has a Sharpness II stone sword (same as sharpness 1 iron) with armor. Although the invisibility potions can easily be used to destroy Donkey Kong, Kong still has a clear advantage over Herobrine. Also, I think the gem prices may be a little expensive, as you probably won't be playing three-hundred games in a row. Detail: 1.5. The maps are mostly very, very small and designed for throwing people over a cliff. Yeah, Peach's Castle is only one room. This is good for 2 players, but any more and it just gets chaotic. Besides the small map design, much of the maps are floating islands, and just feel like they are a chunk taken out of a MCedited world. It doesn't seem to have any details, and the houses don't have any depth or block variation. Make us feel like you are fighting near a waterfall. Gameplay and Experience: 2. I really like the map, and if you continue to develop it, it may prove to be a spectacular map. However, the lack of balance in classes, small map design, and similarity to SethBling's map severly lower the score. It is a fun map, though I still think that the servers and SethBling's map have a better design. Keep going, and the opinion may change by not just me, but the entire community as well.
+ Fun and engaging gameplay, + with a variety of classes and maps. - Small map design makes it hard to fight. - Has balancing issues at times.
Overall Score™: 2.5 + 2 + 1.5 + 2 = 8/12. Above Average
Keep it up! Diamonds to you.
Correct.
In terms of Skype though... Well, it's completely broken.
IDK anymore. May have to switch to like a new service. This never happens.
Anyhoo, review time. Today's review is Super Smash Bros Craft Edition by Mariofanatic123. I stayed up past my bedtime to finish this up, thank goodness I had no homework today. Somehow.
Super Smash Bros. Craft Edition by mariofanatic123 Creativity: 2.5. A Minecraft version of Super Smash Bros. is nothing new, as many people like Sethbling and Minecade have recreated it in the past. The creator adds creativity by creating new maps and classes; however, it seems remarkably similar to Super Craft Bros. created by Seth. I see that there are very little things you can do to improve the creativity, but I would appreciate some command blocks used to create some special attacks if you can, and maybe a touch-up on the map work. Difficulty: 2. Each class has an advantage and a disadvantage, but -in my opinion- some of the disadvantages decrease the advantage's power very little. For example, Herobrine has a Sharpness I iron sword but no armor and two invisibility potions, and Donkey Kong has a Sharpness II stone sword (same as sharpness 1 iron) with armor. Although the invisibility potions can easily be used to destroy Donkey Kong, Kong still has a clear advantage over Herobrine. Also, I think the gem prices may be a little expensive, as you probably won't be playing three-hundred games in a row. Detail: 1.5. The maps are mostly very, very small and designed for throwing people over a cliff. Yeah, Peach's Castle is only one room. This is good for 2 players, but any more and it just gets chaotic. Besides the small map design, much of the maps are floating islands, and just feel like they are a chunk taken out of a MCedited world. It doesn't seem to have any details, and the houses don't have any depth or block variation. Make us feel like you are fighting near a waterfall. Gameplay and Experience: 2. I really like the map, and if you continue to develop it, it may prove to be a spectacular map. However, the lack of balance in classes, small map design, and similarity to SethBling's map severly lower the score. It is a fun map, though I still think that the servers and SethBling's map have a better design. Keep going, and the opinion may change by not just me, but the entire community as well.
+ Fun and engaging gameplay, + with a variety of classes and maps. - Small map design makes it hard to fight. - Has balancing issues at times.
Overall Score™: 2.5 + 2 + 1.5 + 2 = 8/12. Above Average
Keep it up! Diamonds to you.
Thanks for the review! I have needed some feedback on this map for a while now. Also, I was planning on adding some special attacks in a future update. I'm glad you liked it!
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Generation 38: The first time you see this,copy it into your signature on any forum and add one generation. This is a social experiment.
Firzen, we finished playing your map. I think your review will come out tomorrow. I'm afraid I can't post your review, as I don't run this thread, but it will be out very soon.
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Obsidian Maze Map
Download Map Here
Made by: danger0917
Added, but I am not really that hyped for the map because you didn't include pictures.
Today's review is: An Epix Adventure by Firzen1
An Epix Adventure by Firzen1
Creativity: 2. Co-op maps are scarce these days, and Firzen1 attempts to reinvent the genre. His concept is to create an open world with many optional challenges for you to complete. These challenges -an essential part of the gameplay- will earn you greater loot to progress into the dungeons and another piece of the backstory. Yet, there is poor execution; non-creative parkour and mazes are frequent, and the open world mainly feels like a walk along a path with challenges for you to complete along the way. However, there are crown jewels, as some of the puzzles are well-designed and unique. For example, the Trials in the desert and The Scaffolding in the 2nd dungeon require teamwork to complete and were very motivating to complete.
Difficulty: 2. The difficulty depends on how many optional challenges you decide to complete. If you don't complete any, the difficulty is steady throughout the map. If you do try to complete them, which you should, the challenge fluctuates and are ranked Easy-Insane by Firzen. But as they are optional, they will only boost the rating. Yet, the parkour can prove to be impossible for some players, and the mazes are just time-consuming. This lowers my difficulty rating down one point.
Detail: 2. The land that you walk through consists of a randomly generated Minecraft world with added structures. I feel like experimenting with WorldPainter or VoxelSniper would really make a difference. I would also recommend trying to make the structures fancier, and add more depth and detail. The last temple had a neat structure, but it would benefit from using block variation.
Gameplay and Experience: 2. I must say, this map didn't meet my expectations that you gave in the forum post. Yet the gameplay was fun and enjoyable, and the difficulty was great throughout the map. However, the flaws ruined the immersion I was getting while solving the puzzles; there are many jumping puzzles and mazes that will make you ragequit, and the detail could use some work. Overall, this is a very good map that you should try if you have a partner to work with.
+ Difficulty steady throughout the map with fluctuations in optional challenges. + Great concept that succeeds in many ways. - Frequent jumping puzzles and mazes. - Detail is poor at times. Overall Score™: 2 + 2 + 2 + 2 = 8. Above Average. Keep at it Firzen! Diamonds to you.
Type: pvp, game
link:http://www.minecraftforum.net/topic/1961561-super-smash-bros-craft-edition/#entry24150060
Singleplayer or Multiplayer: Multiplayer
Description: Another recreation of super smash bros in minecraft. This is just a simple pvp map, designed to keep you and a few friends entertained for a little bit, with unlockables, a currency system(for certain unlockable characters), a mix of characters from both games(smash bros and minecraft), and 6 maps(3 from each game).
Length: depends on how many rounds you play(1 round normally lasts around 5-10 minutes if nobody hides the whole game)
I hope that this gets a good review!
Also you said you weren't good with redstone. If you want me to do the redstone for your new map, I would be happy to help. I understand if you don't want me to and that's fine. Just throwing it out there.
I really enjoyed the map, thanks for applying!
By not good with redstone, I mean comparing that to the amazing redstone you put into your map. Looked around in creative mode and really did I know some gates, etc, and am using many command blocks in It Keeps Happening. I am researching some ideas on the Internet in terms of puzzles and challenges, and also using the I'll be able to survive, but if I need some help with a super-complex thing of something weird that has goodness and wisdom and stuff in it I may call you.
"super-complex thing of something weird that has goodness and wisdom and stuff in it" That's a new one, Collectics.
And yet, I still haven't figured out how to get another player into the mix, let alone 3 more. It looks good, but you probably know by now that Super Craft Bros. is not a new idea... I play on their servers a lot. However, you do have some new classes that are unique.
What I suggest to do now is to add more maps, make sure everything is balanced and bugfixed, and see if you can get some new ideas in the map that haven't been seen before. It looks like a great map, keep developing it. Please.
I unfortunately can't review for now, but I may review it if I round up some people to play it with.
Nooooooo.... I sense an great map, yet I can't get to it.
Since it is for two players, I may or may not be getting to it in the near future. When I get a partner, this will be one of the first that I will play.
If I can find someone to play it with, who knows
Like I said, can't guarantee that I will play it, but I'll try to find a partner.
All reviews from today will be on this page. Reviews: Ultimate Adventure Map 2014 by MikeBoy39
To the followers,
I created this review to teach Mikey a lesson about bragging. It is not in my normal fashion. All text has been translated to l33t. Good luck trying to figure this out.
Apparently, this has been flagged as spam by the mods. I do know why they did it, but do not agree that it is "nonconstructive".
Ultimate Adventure Map 2014 by Mikeboy39
The creator claims this is the best map ever. But is it the best map ever?
If you don't like l33t speak, use this link to translate the review.
Creativity:
1.100000000007907059243. 7HE CRea70r W0wz w17H H1Z spleNd1d cHAlLEN9Es; juMp1n' PuZZlez, kWEs710NZ 7h@ U w1LL havE 70 9009LE 1N 0RdEr 70 ph19Ure 0U7, And eVen m0re jUmp1N' puzZlEz. plUZ, 17 1Z verY SH0r7. 17 LEAVeZ U 0N a Cl1ffhan9eR seN7ENcE, 8eck0N1n' ur JU1cy 7As7E 8uDz 70 wan7 M0Re. SPEc7aculAr 1n 7eRmZ 0F cReA71v17y.Difficulty:
1.580934785903205.00 w17h 73h Cr3470r K0n574n7Ly 54y1n' 7H@ 1 m 4 N008 DUR1n' JumP1N' pu22l32, 17 94V3 M3h l19h7 0N70 H0w 73Rr18L3 @ m1N3cr4F7 1 m. 1 54y 7H@ 1 M 4 3Xp3R13nC3D pl4Y3r, Y37 7h12 M4P pr0v3D m3h wR0N9. 73H kw35710N2 4L50 94v3 L19H7 1n70 h0w n00815H 1 M, 42 1 4C7u4LLY H4d 70 9009L3 50m3 0f 73h 4n5W3r2. 7HU2, 73H d1Ff1CUl7y 12 4M421n', 42 17 12 50 H4RD 7h@ 17 w1ll 7Urn 0FF 4Ll 0F 73H C45U4l Pl4y3r2, WH1cH 0wN2 ku2 7h12 m4p 12 0NlY 934R3d 70W4Rd2 73h H4rdc0R3 Pl4y3r2. wH1ch 1 m, DUh.Detail:
1.78512073489023704n00b. 73h d37A1l 12 SUP3R8; 1r0N 8L0Cx AnD gl0ws70n3 r v3rY 0R1g1Nal, a2 17 12 r3p3A73D 7hr0UgH0u7 73H 3n71r3 mAP. WH3n J00 ph1N1sH 73h MAp, J00 s33 7h12 ama21n' p1x3L AR7 0f A k0AL 8l0Ck MaN. Al7H0Ugh 1 can pR08a8LY D0 17 MYS3Lf 1n 2 s3C0ND2, 17 12 a S1gh7 70 83H0ld.Gameplay and Experience:
1.673593452967045534296. I W42 5HOCkEd @ tEH vi5u4l dET4il 4Nd kw4LIty oF Teh Ch4lLen9e2 In TEh M4P. kOn5i5Tin' Of 4 rEpE4teD iRoN 8locK 4ND 9lOw5tONE P4TTERn, IT w42 TEh 8e5T W4ll 4ND ceilin' p4tteRN i h4vE EVEr 5eEn. TEH ch4lLEN9E2 of tEH m4p werE 4L5o 5pecT4cul4R, 42 It OnLy koN5i5tED Of 4lMO5T ImPo55i8le JUMpiN' pU22le2 4ND cR42y tRiVI4. TEH KO4l 8lock M4n onLY inCRE45ED My R4TIN' 5c4le. THI2 I2 4 4M42IN' M4P Th@ eVERYONE 5houlD Pl4Y IF tHEY h4vE timE.+ 5p3C74CUL4r 8l0ck v4r14710N; 1r0n 8l0CK 4nD gL0w570N3 R3P3473D 7Hr0uGH0u7 73h m4p W17 N0 D3P7h @ 4LL.
+ 4lm057 1MP05518l3 ch4LL3ng35: JuMP1NG pU22l32, m0R3 JUMp1ng Pu22l32, 4ND 7r1v14.
+ k04l 8l0Ck M4n!
+ 1 4M g01Ng 70 pU7 M0R3 pLu532 KU2 1 k4N.
Overall Score: 1 + 1 + 1 + 1 = 4. Terrible, because Collectics was being sarcastic all this time.
Moral of the story, MikeBoy39... Don't brag about your map, or else you will get a bad reputation. Diamonds to you.
If that's all you need to review it, then I can get on and play a few rounds with you. You would need to host the server, but I am open later today.
Woo!
I'm kind of worried... Not sure how to host a server.
I'll try to get it up, but there are no guarantees... I originally thought that it would be easy, but making it public is harder than I thought. Curse you, Mojang.
Just so you know, apparently writing a sarcastic review in leet speak that clearly shows all the flaws and strengths has earned an infraction for spam and is apparently nonconstructive. Wasn't major, but still.
No more weird speaking then. I guess that is a lesson to be learned.
Setting up a server proved to be too difficult because of the events and the time... It would require port forwarding which would take a long time. A very long time. And I don't want to spend the money on a server just for the occasion.
Not sure what to do now.
And that is why I put it there.
Yeah, I might try that next... Hopefully it is pretty simple, I didn't think about doing that yesterday. I may not have time because of school issues though.
Added... I originally said not to include pics, but since there are so few requests right now, I'll review it.
My expectations aren't that high though, because it is a parkour map and doesn't have pictures.
I will see what his time is, and play accordingly.
I was going to review The Labyrinth yesterday, but I didn't have enough time. Finishing it up and posting the review today. I played on Expert just for the sake of it... You should've seen my reaction while playing it.
So, that being said, I'll post the review when I am finished.
I'm so excited to do this. It's been a long time since I could play a multi player map.
I really enjoyed playing with you! Your review is coming tomorrow. I would review it today, but time issues matter.
Time for the review!
In fact, I have not two, but three reviews in my pocket, yet I can only take one out today because bedtime is coming up. Two tomorrow? (Promise is a promise.)
Reviews: Forgotten Ascent by Team FyreUK.
Forgotten Ascent by Team FyreUK
Yes, I know this is more for sightseeing, but I decided to review it anyway.
This map was created for the Minecraft Expo at Insomnia. It has just recently been released.
Creativity: 2. The builds were amazing, which heightens the creativity. But the gameplay was just normal sprint parkour, and didn't contain anything to make it unique.
Difficulty: 3. The parkour was a steady difficulty curve all the way through, fluctuating at certain points. It's a sprint parkour map, it earns a 3 unless it's freaking impossible or has a flaw that needs to be pointed out.
Detail: 3. Just look at it. Need I say more?
Gameplay and Experience: 2. The detail is the strong point of this short map. (Still flabbergasted a day after playing it.) The gameplay is fun and enjoyable, but it lacks because of bugs* and little creativity in the gameplay aspect. Random advice: The visuals get repetitive as you climb the tower on the islands. If you have time to update the map, maybe add some more parts?
*One bug: When you fall into the lava it is hard to splash a enchanting potion to get back, and if you do, you burn. Maybe add fire resistance using command blocks?
Also, I think the map would benefit being in Creative mode because of the fall damage that you take in Survival.
+ ASTOUNDING builds (Not the best that Fyre has done, but still is top-notch.)
+ Gameplay is fun and replayable.
- Gameplay doesn't have anything to make it unique besides the builds.
- Can get boring at times, especially near the end.
Overall Score™: 2 + 3 + 3 + 2 = 10/12. Fantastic.
Highest scoring parkour map on the thread.
Parkour.
Yeah.
Play it if you have... er.... 15 minutes. Diamonds to pretty much all of the builders:
More reviews.
Today we have: Minecraft Test by Simonfreire, and The Labyrinth by Fireb0rn.
Super Smash Bros. Craft Edition is coming tomorrow Mariofanatic, be patient
Minecraft Test by Simonfreire
Creativity: 1.5. Parkour maps are nothing original, and Simonfreire doesn't do anything to make it unique from other maps. Although he uses a variety of materials such as water, fences, and iron bars, there is nothing I haven't seen in other parkour maps like this. He does use command blocks for displaying messages and setting spawn points, though you can do a lot more with them if you set your mind to it.
Difficulty: 1. Although the majority of the map is moderate, the difficulty of the map spikes with 4 block jumps, fence jumps, and iron bars. There doesn't seem to be a steady difficulty or a slight curve as you go through the map.
Detail: 1. Superflat map with floating blocks over lava. When the "infinite parkour," part starts, you can see nothing but sky as it is so far above the land. Command blocks are clearly exposed. Simon recommends to play in the JohnSmith texture pack, though this does nothing to enhance the building. I would suggest switching the map to a regular world and add some structures to make the map look a tad better.
Gameplay and Experience: 1.5. It was a regular old ragequitty parkour map of some reason. The difficulty was off, floating blocks were everywhere, and it just wasn't fun at times. It still is enjoyable, but I would recommend skipping this one.
Overall Score™: 1.5 + 1 + 1 + 1.5 = 5/12. Terrible.
Use this constructive criticism to improve your next map. I see lots of potential. Diamonds to you
Also.. I was generous reviewing this map without the application format or pics. Could you mind putting them in if you apply again?
The Labyrinth by Fireb0rn
This was one of the first maps for Minecraft, if not the first.
Ever.
As such, this rating will not describe how revolutionary it was at the time of release. I will review it like I do a normal map with some slight exceptions as I cannot figure how to give this map justice. So, if you disagree with my rating... Well, it doesn't matter, it is freaking amazing anyway. I am only reviewing this map because many people asked me to.
You got my note? Great. Let's get started.
Creativity: 2. The majority of the map is basically mob-fighting, though there are many other challenges: little parkour, mazes, minecart challenges, ice bowling and.. more mazes. These were very unique at the time but now are easy to produce in the latest version. Of course, besides the towers, I would like to see more than just hallways for extra creativity.
Difficulty: 2. I played this map with Minecraft Beta 1.3, as this map is very old. As such, hunger has not been introduced, making this map more of a challenge. I felt the first part before the towers was a very exhilarating experience; I advise you play on Expert if you can take the challenge, as it gave me a total adrenaline rush. As soon as I got to the towers, the map started to get a little easier as I was given diamond armor, and iron armor when the armor runs out. I felt the only part that had resemblance to the first part was the creeper explosion part.
Detail: 2. I'm not sure how to rate this part either. I feel like the hallways were plain and boring compared to the tower part. The towers were revolutionary in 1.3, and many people wondered how to build them. Thus, I will give it a 2.
Gameplay and Experience: 2.5. Look, this made me feel nostalgic. Very nostalgic. Just that fact increased the score. But the heart-pumping gameplay while playing the map on Expert, great detail in the towers, and challenging difficulty really made me like this map.
+ Nostalgic, made me go back to the old days
+ At times heart-pounding and adrenaline building
- Detail is bleh during the hallways
- Could be a bit more challenging in the towers.
Overall Score™": 2 + 2 + 2 + 2.5 = 8.5/12. Above Average, Masterpiece when you are talking about a long time ago.
If you are still on Fireb0rn, you are spectacular. Just saying. Diamonds to you.
We are planning on playing your map. I think we scheduled Friday to start it. Please be patient, we will get around to it very soon.
Correct.
In terms of Skype though... Well, it's completely broken.
IDK anymore. May have to switch to like a new service. This never happens.
Anyhoo, review time. Today's review is Super Smash Bros Craft Edition by Mariofanatic123. I stayed up past my bedtime to finish this up, thank goodness I had no homework today. Somehow.
Super Smash Bros. Craft Edition by mariofanatic123
Creativity: 2.5. A Minecraft version of Super Smash Bros. is nothing new, as many people like Sethbling and Minecade have recreated it in the past. The creator adds creativity by creating new maps and classes; however, it seems remarkably similar to Super Craft Bros. created by Seth. I see that there are very little things you can do to improve the creativity, but I would appreciate some command blocks used to create some special attacks if you can, and maybe a touch-up on the map work.
Difficulty: 2. Each class has an advantage and a disadvantage, but -in my opinion- some of the disadvantages decrease the advantage's power very little. For example, Herobrine has a Sharpness I iron sword but no armor and two invisibility potions, and Donkey Kong has a Sharpness II stone sword (same as sharpness 1 iron) with armor. Although the invisibility potions can easily be used to destroy Donkey Kong, Kong still has a clear advantage over Herobrine. Also, I think the gem prices may be a little expensive, as you probably won't be playing three-hundred games in a row.
Detail: 1.5. The maps are mostly very, very small and designed for throwing people over a cliff. Yeah, Peach's Castle is only one room. This is good for 2 players, but any more and it just gets chaotic. Besides the small map design, much of the maps are floating islands, and just feel like they are a chunk taken out of a MCedited world. It doesn't seem to have any details, and the houses don't have any depth or block variation. Make us feel like you are fighting near a waterfall.
Gameplay and Experience: 2. I really like the map, and if you continue to develop it, it may prove to be a spectacular map. However, the lack of balance in classes, small map design, and similarity to SethBling's map severly lower the score. It is a fun map, though I still think that the servers and SethBling's map have a better design. Keep going, and the opinion may change by not just me, but the entire community as well.
+ Fun and engaging gameplay,
+ with a variety of classes and maps.
- Small map design makes it hard to fight.
- Has balancing issues at times.
Overall Score™: 2.5 + 2 + 1.5 + 2 = 8/12. Above Average
Keep it up! Diamonds to you.
Thanks for the review! I have needed some feedback on this map for a while now. Also, I was planning on adding some special attacks in a future update. I'm glad you liked it!
Nice! What will it be about?
Since today is tomorrow, it'll come out today Firzen.
That's obvious If you want to make your own review thread go right ahead though lol
Also, I noticed this guy who posted an application on my old thread without even bothering to click and get to the new one.
Added, but I am not really that hyped for the map because you didn't include pictures.
Today's review is: An Epix Adventure by Firzen1
An Epix Adventure by Firzen1
Creativity: 2. Co-op maps are scarce these days, and Firzen1 attempts to reinvent the genre. His concept is to create an open world with many optional challenges for you to complete. These challenges -an essential part of the gameplay- will earn you greater loot to progress into the dungeons and another piece of the backstory. Yet, there is poor execution; non-creative parkour and mazes are frequent, and the open world mainly feels like a walk along a path with challenges for you to complete along the way. However, there are crown jewels, as some of the puzzles are well-designed and unique. For example, the Trials in the desert and The Scaffolding in the 2nd dungeon require teamwork to complete and were very motivating to complete.
Difficulty: 2. The difficulty depends on how many optional challenges you decide to complete. If you don't complete any, the difficulty is steady throughout the map. If you do try to complete them, which you should, the challenge fluctuates and are ranked Easy-Insane by Firzen. But as they are optional, they will only boost the rating. Yet, the parkour can prove to be impossible for some players, and the mazes are just time-consuming. This lowers my difficulty rating down one point.
Detail: 2. The land that you walk through consists of a randomly generated Minecraft world with added structures. I feel like experimenting with WorldPainter or VoxelSniper would really make a difference. I would also recommend trying to make the structures fancier, and add more depth and detail. The last temple had a neat structure, but it would benefit from using block variation.
Gameplay and Experience: 2. I must say, this map didn't meet my expectations that you gave in the forum post. Yet the gameplay was fun and enjoyable, and the difficulty was great throughout the map. However, the flaws ruined the immersion I was getting while solving the puzzles; there are many jumping puzzles and mazes that will make you ragequit, and the detail could use some work. Overall, this is a very good map that you should try if you have a partner to work with.
+ Difficulty steady throughout the map with fluctuations in optional challenges.
+ Great concept that succeeds in many ways.
- Frequent jumping puzzles and mazes.
- Detail is poor at times.
Overall Score™: 2 + 2 + 2 + 2 = 8. Above Average.
Keep at it Firzen! Diamonds to you.
Review is out now