I will review, but did you copy the more popular EscapeCraft and EscapeCraft 2 and release them under your name? If not, you might want to change the name to avoid suspicion.
Edit: I looked and your maps have nothing to do with the more popular ones, I will review. Like I said, change the name to avoid suspicion.
I will review, but did you copy the more popular EscapeCraft and EscapeCraft 2 and release them under your name? If not, you might want to change the name to avoid suspicion.
Edit: I looked and your maps have nothing to do with the more popular ones, I will review. Like I said, change the name to avoid suspicion.
I'll review it next, review should be up by tonight
Ok, thanks. I guess I can do that, I mean, that is true. People might take that wrong. Thanks by the way.
Escape from the Psychotic Lab by Jaxler1 Creativity: 2. Although there were some clever puzzles, half of the map was hard parkour challenges that I didn't like at all. Boss fights stick out from the puzzles and ruins the atmosphere somewhat. The story: Escape from a laboratory/testing facility. Why do people use this plot all the time? (Portal) It's overly redundant and requires minimal thinking to ponder the story and its ending. Difficulty: 2. There was a gradual difficulty curve throughout the map, something I did not expect. However, the parkour are all extremely hard and should be easier or removed entirely. Detail: 1. The rooms are all square with iron blocks for the walls, floors, and ceilings. Very, very little block variation. It was not pleasing to my eyes. :/ I know you are going for a test facility feel, but how about using quartz blocks or other white materials to make it feel more like a laboratory? Gameplay and Experience: 2. I liked some of the puzzles in the map but the parkour should be removed and replaced with some more brain teasers or boss fights. Also, you should add some more detail to the building itself to make it look better. All in all, this is a decent map that you should play if you are looking for a good brain teaser, but consider it below average. Overall Score™: 2+2+1+2 = 7/12. Average. Diamonds to you. I look forward to your next map.
Escape from the Psychotic Lab by Jaxler1 Creativity: 2. Although there were some clever puzzles, half of the map was hard parkour challenges that I didn't like at all. Boss fights stick out from the puzzles and ruins the atmosphere somewhat. The story: Escape from a laboratory/testing facility. Why do people use this plot all the time? (Portal) It's overly redundant and requires minimal thinking to ponder the story and its ending. Difficulty: 2. There was a gradual difficulty curve throughout the map, something I did not expect. However, the parkour are all extremely hard and should be easier or removed entirely. Detail: 1. The rooms are all square with iron blocks for the walls, floors, and ceilings. Very, very little block variation. It was not pleasing to my eyes. :/ I know you are going for a test facility feel, but how about using quartz blocks or other white materials to make it feel more like a laboratory? Gameplay and Experience: 2. I liked some of the puzzles in the map but the parkour should be removed and replaced with some more brain teasers or boss fights. Also, you should add some more detail to the building itself to make it look better. All in all, this is a decent map that you should play if you are looking for a good brain teaser, but consider it below average. Overall Score™: 2+2+1+2 = 7/12. Below Average. Diamonds to you. I look forward to your next map.
Ok thanks for the advice! A few notes:
1.) The sequel is going to change the story drastically. It will be called Return to the Psychotic Lab, and have the main character rescuing his kidnapped family members (mentioned in the ending).
2.) Quartz blocks had not come out until a month before I released it, so that was on my mind, but I just couldn't change it.
3.) I agree with just about everything else you mentioned
Prehistoric Times by TheDragster. I know you didn't ask for it but why not play the original first? Besides, sequels suck compared to their counterparts! (sometimes) Creativity: 2. I like the story idea, but the gameplay had nothing unique to it... I've seen regular cave mob fighting before (no custom mobs really?) and the fetch quests were just redundant. (Visit 5 treetop houses anyone?) Difficulty: 2. I liked the mob fighting segments but going to those locations were almost impossible. No sense of direction as you walk through the regular Minecraft terrain... I was never able to find Three Points. Seriously. Detail: 1.5. This was my least favorite part... Randomly generated Minecraft terrain was used. Temples looked the same, just different sizes. Houses don't have depth or block variation... they were copied and pasted, you will always see the same house over and over again. Great texture pack and good story with plot twist gives it a .5 up. Gameplay and Experience: 2. I really wanted to like this more, I really did. I am also ready to play the most likely better sequel. However, the lack of direction, fetch quests and little detail severely lowered my score for this area. Overall Score™: 2+2+1.5+2 = 7.5/12. Average. So Close To Above Average. Er. Ready to play the sequel!
The Meaning of Life, the Universe, and Everything.
Join Date:
3/10/2012
Posts:
71
Member Details
Estimating, I think I'll get an Average or an Above Average. I don't want to think I'll get a Terrible :P, but I don't want to overestimate myself either.
Why hello Megalandreepuncher! Your reviews should be up by tomorrow. Hopefully you won't get a Terrible. To put my review in perspective, to get an average score, make sure the map has at least a 2 in the following categories. Things that I Am Looking For Tomorrow:
Creativity: Does your map have some great puzzles that I have never seen before?
Difficulty: Does your map have a good difficulty throughout or ramps up as the map goes on?
Detail: Does your prison deliver a good atmosphere with block variation or have depth in the walls?
Gameplay and Experience: Is your map enjoyable and makes the player want to play more maps created by you?
Just giving you something to think about. See you tomorrow!
Also: Prehistoric Times 2 by TheDragster. Note that due to the similarities and (some) lack of improvement most of the sentences from #1 will be copy and pasted to #2, with some revisions. Creativity: 2. I like the narrated story idea and the "cutscenes" but the gameplay had nothing unique to it... I've seen regular cave mob fighting before, and there are very little custom mobs or puzzles to wow me. Difficulty: 2. The mob fighting segments were a lot better, but there still was some lack of direction. I can tell you improved from the first map. Another major complain is about the audio system. Sometimes, the audio was hard to hear and you didn't know where to go unless you listened to it a couple times. Other times, the video was deleted altogether and made private. Detail: 2. Randomly generated Minecraft terrain was used. Houses don't have depth or block variation... they were copied and pasted, you will almost always see the same house over and over again. Fantastic texture pack and good story gives it a .5 up. Gameplay and Experience: 2. I really wanted to like this more, I really did. However, the little detail, messed-up audio, and some lack of direction kept me from completely enjoying the map. Overall Score™: 2+2+2+2 = 8/12. Above Average.
One Block Survival 2.0. You still haven't learned. Yet. Below is my original review, but in bold is my response for how it has changed. Creativity: 1. Skyblock clone, but it's just one block and you only have wood. Still pretty much the same. 3 modes (worlds): Each has one block in it. The only exception is in the hardcore mode you get cobble instead of wood. New score: 1. Difficulty: 1. I gave it a one because it only contains 2 challenges. However, I was shocked when I found that you could not build a house. The block was so high up that it was impossible. I am not sure whether this is intentional or not. Good, you fixed the house problem. However, it is still very easy to complete the map. Here is how I did it.
Found badge.
Built house.
Died.
Next mode.
Very easy. Completing the map took around 5 minutes. Difficulty: Still 1. Detail: 1..... block. Go figure. Remember that this was the only part that I was concerned about giving a 1, as it is one block. Since you expanded the builds (That mega mode was probably the best build I have seen from you, I was quite surprised) I will give it a 1.5. Gameplay and Experience: 1. I'm sure you could just punch zombies off your platform for days. Still, that's basically all you can do. The lack of supplies and challenges makes this map one of the worst I have seen. All in all, this is a diabolical map that takes aim at Noobcrew, says, "Here, have a bad map," and then walks away. And I still believe that to this day.Score: 1.
There are no renewable resources! I have seen that in every survival map I have ever played!
There may be some new places to go, but apart from the badges, the gameplay is still the same. No cobble generator, no farm tools, passive mobs don't even spawn: all you have are blocks, and that's it.
What do you do after you complete all the challenges? Sit and wait for zombies to spawn so you can punch them off your platform! Hooray!
Overall Score™: 1+1+1.5+1 = 4.5. Still Terrible. Use this constructive criticism to make your map better. Diamonds to you. If you have any questions or comments about my review please comment at my review destination in the link below: Collectics' Review Destination In other news, I am brainstorming ideas for a new map that involves a house/mansion. Genre: Puzzle/Mindfreak. I have big plans. The problem is how to build the house. Any ideas for features on the exterior?
So...does this mean that One Block Survival 2 needs to be cancelled? Because I was actully to make a large gamemode select screen along with a full fledged 300 gamemodes in OBS 2.
So...does this mean that One Block Survival 2 needs to be cancelled? Because I was actully to make a large gamemode select screen along with a full fledged 300 gamemodes in OBS 2.
Prison Escape 2 by Megalandrys. Creativity: 1. Mob fighting. That's it. I thought it was going to be a parkour map or something but mob fighting? The setting is also ordinary: a prison. At least it is not a testing facility. Don't even get me started about those maps. Difficulty: 2. While the difficulty is steady throughout the map it is very easy to complete. Add more spawners or tweak them to spawn more mobs. Detail: 1. Bedrock rooms. Doesn't even look like a prison, just a series of rooms. Story existent but doesn't make much of an impact. Gameplay and Experience: 1.5. Although the difficulty was right on the money, the rooms were bland and boring and it was repetitive fighting all of the mobs. Overall Score: 1+1+2+1.5 = 5.5. Terrible but SO CLOSE to Average Use the constructive criticism to help improve your next map. Diamonds to you Now for Q&A.
Exactly. Here comes the long pep talk thing.
G_And_O, don't quit it. I'm just giving you constructive criticism to help improve your map.
You have big plans. Use them. Create new things I have never seen before. I feel like you have A LOT of potential. Things I want to see in 3.0.
Renewable resources: Cobble generator, farming supplies for food,
More islands (modes), new challenges, new features to separate this from other survival maps. What can you do that I haven't seen before?
Just try to think of something really neat.
Don't get discouraged. I'm rooting for you. See you at OBS 3.0.
I guess so.
Also, people asking for reviews, don't be afraid to take the poll about the application format. I am trying to improve this thread and I need your suggestions.
Glad to see your still active! Im making a new Zombie map with 4 worlds, from easy difficutly to hard. It has a built in money system based on killing zombies. I need help figuring out a way to set waves, here. This is proubably off topic so sorry, but if you want to beta you can.
Rollback Post to RevisionRollBack
Did one of my posts help you? Click the green arrow in the bottom right corner, it only takes a second!
What makes your map deserve to be played: This is my first parkour map, so I wasn't quite sure what I should be doing. However it was fun to build and I will be making a sequel so I was looking for some pointers and reassurance that I should make a sequel.
Is your map for Singleplayer? Yes
Estimated Completion Time: Depends on how you are at parkour, but probably around an hour.
I agree that if the review is harsh you will not rage: Yes
I don't know that much about scoreboards but I am sure you could find info if you research on the internets. I would be happy to beta test though if you want me too
I will review, but did you copy the more popular EscapeCraft and EscapeCraft 2 and release them under your name? If not, you might want to change the name to avoid suspicion.
Edit: I looked and your maps have nothing to do with the more popular ones, I will review. Like I said, change the name to avoid suspicion.
I'll review it next, review should be up by tonight
Ok, thanks. I guess I can do that, I mean, that is true. People might take that wrong. Thanks by the way.
Creativity: 2. Although there were some clever puzzles, half of the map was hard parkour challenges that I didn't like at all. Boss fights stick out from the puzzles and ruins the atmosphere somewhat. The story: Escape from a laboratory/testing facility. Why do people use this plot all the time? (Portal) It's overly redundant and requires minimal thinking to ponder the story and its ending.
Difficulty: 2. There was a gradual difficulty curve throughout the map, something I did not expect. However, the parkour are all extremely hard and should be easier or removed entirely.
Detail: 1. The rooms are all square with iron blocks for the walls, floors, and ceilings. Very, very little block variation. It was not pleasing to my eyes. :/ I know you are going for a test facility feel, but how about using quartz blocks or other white materials to make it feel more like a laboratory?
Gameplay and Experience: 2. I liked some of the puzzles in the map but the parkour should be removed and replaced with some more brain teasers or boss fights. Also, you should add some more detail to the building itself to make it look better. All in all, this is a decent map that you should play if you are looking for a good brain teaser, but consider it below average.
Overall Score™: 2+2+1+2 = 7/12. Average.
Diamonds to you. I look forward to your next map.
Ok thanks for the advice! A few notes:
1.) The sequel is going to change the story drastically. It will be called Return to the Psychotic Lab, and have the main character rescuing his kidnapped family members (mentioned in the ending).
2.) Quartz blocks had not come out until a month before I released it, so that was on my mind, but I just couldn't change it.
3.) I agree with just about everything else you mentioned
Thanks for the review.
~Jaxler1
No problem! I like what you are going for in the sequel, anxious to play it.
In other news, Prehistoric Times 1-2's reviews will be out tomorrow.
Redacted.
Creativity: 2. I like the story idea, but the gameplay had nothing unique to it... I've seen regular cave mob fighting before (no custom mobs really?) and the fetch quests were just redundant. (Visit 5 treetop houses anyone?)
Difficulty: 2. I liked the mob fighting segments but going to those locations were almost impossible. No sense of direction as you walk through the regular Minecraft terrain... I was never able to find Three Points. Seriously.
Detail: 1.5. This was my least favorite part... Randomly generated Minecraft terrain was used. Temples looked the same, just different sizes. Houses don't have depth or block variation... they were copied and pasted, you will always see the same house over and over again. Great texture pack and good story with plot twist gives it a .5 up.
Gameplay and Experience: 2. I really wanted to like this more, I really did. I am also ready to play the most likely better sequel. However, the lack of direction, fetch quests and little detail severely lowered my score for this area.
Overall Score™: 2+2+1.5+2 = 7.5/12. Average. So Close To Above Average. Er.
Ready to play the sequel!
Not exactly.... anxious to play your map but you know what I mean.
Queued. Will review tomorrow.
Why hello Megalandreepuncher! Your reviews should be up by tomorrow. Hopefully you won't get a Terrible. To put my review in perspective, to get an average score, make sure the map has at least a 2 in the following categories.
Things that I Am Looking For Tomorrow:
Also:
Prehistoric Times 2 by TheDragster. Note that due to the similarities and (some) lack of improvement most of the sentences from #1 will be copy and pasted to #2, with some revisions.
Creativity: 2. I like the narrated story idea and the "cutscenes" but the gameplay had nothing unique to it... I've seen regular cave mob fighting before, and there are very little custom mobs or puzzles to wow me.
Difficulty: 2. The mob fighting segments were a lot better, but there still was some lack of direction. I can tell you improved from the first map. Another major complain is about the audio system. Sometimes, the audio was hard to hear and you didn't know where to go unless you listened to it a couple times. Other times, the video was deleted altogether and made private.
Detail: 2. Randomly generated Minecraft terrain was used. Houses don't have depth or block variation... they were copied and pasted, you will almost always see the same house over and over again. Fantastic texture pack and good story gives it a .5 up.
Gameplay and Experience: 2. I really wanted to like this more, I really did. However, the little detail, messed-up audio, and some lack of direction kept me from completely enjoying the map.
Overall Score™: 2+2+2+2 = 8/12. Above Average.
Creativity: 1. Skyblock clone, but it's just one block and you only have wood. Still pretty much the same. 3 modes (worlds): Each has one block in it. The only exception is in the hardcore mode you get cobble instead of wood. New score: 1.
Difficulty: 1. I gave it a one because it only contains 2 challenges. However, I was shocked when I found that you could not build a house. The block was so high up that it was impossible. I am not sure whether this is intentional or not. Good, you fixed the house problem. However, it is still very easy to complete the map. Here is how I did it.
Detail: 1..... block. Go figure. Remember that this was the only part that I was concerned about giving a 1, as it is one block. Since you expanded the builds (That mega mode was probably the best build I have seen from you, I was quite surprised) I will give it a 1.5.
Gameplay and Experience: 1. I'm sure you could just punch zombies off your platform for days. Still, that's basically all you can do. The lack of supplies and challenges makes this map one of the worst I have seen.
All in all, this is a diabolical map that takes aim at Noobcrew, says, "Here, have a bad map," and then walks away. And I still believe that to this day. Score: 1.
Use this constructive criticism to make your map better. Diamonds to you.
If you have any questions or comments about my review please comment at my review destination in the link below:
Collectics' Review Destination
In other news, I am brainstorming ideas for a new map that involves a house/mansion. Genre: Puzzle/Mindfreak. I have big plans. The problem is how to build the house. Any ideas for features on the exterior?
What
Creativity: 1. Mob fighting. That's it. I thought it was going to be a parkour map or something but mob fighting? The setting is also ordinary: a prison. At least it is not a testing facility. Don't even get me started about those maps.
Difficulty: 2. While the difficulty is steady throughout the map it is very easy to complete. Add more spawners or tweak them to spawn more mobs.
Detail: 1. Bedrock rooms. Doesn't even look like a prison, just a series of rooms. Story existent but doesn't make much of an impact.
Gameplay and Experience: 1.5. Although the difficulty was right on the money, the rooms were bland and boring and it was repetitive fighting all of the mobs.
Overall Score: 1+1+2+1.5 = 5.5. Terrible but SO CLOSE to Average
Use the constructive criticism to help improve your next map. Diamonds to you
Now for Q&A.
Woa. My business is booming. Added.
300 gamemodes.
300 gamemodes.
300 GAMEMODES!!!!111!!!!!!!!!!11!!111 (You probably won't make that many....)
Exactly. Here comes the long pep talk thing.
G_And_O, don't quit it. I'm just giving you constructive criticism to help improve your map.
You have big plans. Use them. Create new things I have never seen before. I feel like you have A LOT of potential.
Things I want to see in 3.0.
I guess so.
Also, people asking for reviews, don't be afraid to take the poll about the application format. I am trying to improve this thread and I need your suggestions.
I don't know that much about scoreboards but I am sure you could find info if you research on the internets. I would be happy to beta test though if you want me too
Added. Holy moly guacamole thing.