I am a huge CTM player and i have also made my own CTM but i feel now is my time to give something back. I will review any map given to me in a post. here is my rubric.
Creativity
1: boring map idea and boreing features
2: good ideas but didnt put them into full effect
3: fun intersections or original world
4: completely unique items and amazing features
5: very few maps make it here
Design
1: obvious mcedit/worldedit strokes and very "ugly"
2: use of the erosion tool but still boring as ever
3: the use of fire and lava to light up areas, creative area ideas and great use of color.
4: the use of fire and lava to light up areas, crystals hanging from the sky amazing visual effects
5: above and beyond
Fun:
1: no enchanted items and bland boring areas and cave spiders everywhere
2: some enchanted items but you die too much
3: enchanted items and named items
4: named mobs named items and villager trading
5: only the best of the best
Balance:
1: amazing loot in beginning followed by easy mobs or no loot followed by impossible mobs
2: loot remains the same all game
3: loot progressively gets better but the loot stops getting better early in the game
4: awesome job with loot placement
5: only the best of the best
Creativity
1: boring map idea and boreing features
2: good ideas but didnt put them into full effect
3: fun intersections or original world
4: completely unique items and amazing features
5: very few maps make it here
Design
1: obvious mcedit/worldedit strokes and very "ugly"
2: use of the erosion tool but still boring as ever
3: the use of fire and lava to light up areas, creative area ideas and great use of color.
4: the use of fire and lava to light up areas, crystals hanging from the sky amazing visual effects
5: above and beyond
Fun:
1: no enchanted items and bland boring areas and cave spiders everywhere
2: some enchanted items but you die too much
3: enchanted items and named items
4: named mobs named items and villager trading
5: only the best of the best
Balance:
1: amazing loot in beginning followed by easy mobs or no loot followed by impossible mobs
2: loot remains the same all game
3: loot progressively gets better but the loot stops getting better early in the game
4: awesome job with loot placement
5: only the best of the best
reviews
creativity: 3
design: 5
fun: 3
balance: 4
overall: 15
creativity: 4
design: 3
fun: 4
balance: 2
overall: 13
creativity: 4
design: 4
fun: 3
balance: 4
overall: 15
(your map can be here just pm me about your map)