I'm streaming Legends of Argon again, the link is in my signature.
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Hey there, all. I stream CTMs as well as other indie games, Minecraft servers and probably that's it. I'm your supreme overlord too so I command you to CHECK ME OUT: www.twitch.tv/techniclepanther
Don't know if this is already asked but which maps do you think are the "7 Wonders of CTM"?
Let's list the maps I remember I played:
RC2
Waking Up
..i really don't want to list another vechs map.
so uh that's it. I really feel like I played more maps but I can't think of any that were 'above average'. I guess first 10 mins of The Painter were nice.
1. Ragecraft 2. Not a surprise. Probably the best execution of the design philosophy that CTMs have evolved into.
2. Spellbound Caves, which really is the map that began the aforementioned change in philosophy: the clear presentation of the "fun path", and the desire to make it actually fun.
3. Waking Up. It was when this was made that Vechs was at the top of his game.
4. Kaizo Caverns, the actual first CTM. No doubt here.
5. Vinyl Fantasy 2, one of the first famous non-Vechs CTMs.
6. Pantheon; despite its many shortcomings, it gave us all so much to learn from.
7. Uncharted Territories 2. No, not 3. I mean UT2. Undeniably influential in the change of the CTM community from a group of players to a group of creators.
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Mapmaker and LPer of Complete The Monument (CTM) maps.
Creator/owner of the CTM Community Mapping Server - ask about it on the CTM Community thread!
Current projects:
Thanatos - a subterranean semi-open-world urban CTM
Titan's Revolt - a collaborative project run by ProjectCTM; sequel to Pantheon
Pinnacle - a "sketch" mini-CTM intended for newer players (nearing completion!)
We should have an actual poll to see which 7 maps should make up the "7 Wonders of CTM Maps". I think it'd be cool, and cooler if it was limited to one map per series (subject to change for maps such as RC3, which most people have yet to play and the spot would probably go to RC2 since it is open to the public currently).
Eehh... personally, I don't think that'll do much. As evident here, each person picks his favorite based on different things, and while us as mapmakers might find things like WU and RC3 both as really good maps each for their own purpose, when people look on that map they might be annoyed if it goes from a map like RC3 to WU.
Generally, I don't really see a reason to do that, as it has a high chance of doing more harm than good :/ sorry if I somehow offended you mate, that wasn't my objective.
2. Inferno Mines: (I think) this is the first map that uses customized mob spawners. This lead to revolutionary changes to CTM maps in the future.
3. From Ashes: The first map that takes place in a run-down and ruined city. The map has extremely detailed areas and has loads of optional objectives and free-roam.
4. Pantheon: The first attempt at a map made by several map-makers.
5. Ragecraft II/III: These are arguably the best ctm maps out there.
6. Vinyll Fantasy: A beatuifully made map that managed to get as popular as a Vechs map when it was released.
7. Terra Restore: A map that uses the 1.8 game mechanics/command blocks perfectly.
Note: These are not necessarily my favorite CTM maps, they're just some maps that were really good and stood out from the others.
Edit: The text is much harder to make out in this screenshot because it is meant to be seen from lower. I am at a spot that the player would never be in this screenshot. I just wanted to show the entire spawn in one picture.
Edit: The text is much harder to make out in this screenshot because it is meant to be seen from lower. I am at a spot that the player would never be in this screenshot. I just wanted to show the entire spawn in one picture.
I like that quite a lot, I suppose it gives players a feeling of sudden intimidation as they open the map. I don't know how I feel about the mustache though.... You could maybe try adding different coloured text to different letters or different words (such as the #01 and the moustache)
How do you like the design of the castle on the left? The shape is probably too rectangular. The right one, I first made bunch boxes as you can see and then add the walls, but they does't fit the shape and break it unfortunately, coz I'm stupid. Would it be better if I done the design little more simple? There will be a few windows as well. Tell me your thoughts, please.
That looks fairly good. I wouldn't bother making it more simple as that would probably make it look more dull. I'd say add different shapes and such to the corners or the top of the castle - something like that would make it more complete.
I'm making a mini map for a mapmaking event, it is the spanish equivalent to the Strawberry Jam, but not as famous. The name I have chosen for the map is Vermillion, it doesn't mean anything in the actual map, just sounds cool for me (Like in Valkyria Skylands). Here are a couple of spoilers from the areas that are completed.
Thats cool, minecraft forums got a facelift on mobile
I have some screenshots to share... Just dont feel like getting out of bed to share them, ill post them tomorrow.
I stick around this cult-ish game for Vinyl Fantasy 3, and doin some sweet map-a-makin!
Also i have a blatantly honest confession to make... Vechs is somewhat bland with his mapmaking, However... I really only like Vechs' maps, in fact, i didn't find any reason to continue Sim Pro 2 or Ragecraft 2 past the first few areas.
Both of those were unbelievably beautiful and well balanced maps. Even after saying that, i dug myself in a deep hole for saying i dont enjoy much maps...
I've really thought a lot about it though, "what is it about Vechs' maps that i love so dearly, as opposed to other ctm maps?"
Going through and playing Ragecraft 2. 1st time through I quit at the nexus... I'm a noob for not finding where to go. I figured since so many people have put this somewhere on their 7 wonders of CTM posts, I might as well play it again. I'm still at the Last Sanctuary with 5 deaths so far; just shows you how many torches this area will eventually take... and how long it will too. Everybody wish me luck, I'm a bad CTM player and so... this will take me a while, with a lot of deaths and pain. Into the graveyards I go...
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@7 Wonders Community Question:
I've been thinking a bit and this is what I've come up with...
1. Legendary - set the precedent for what CTM maps are capable of and how a mapmaker can incorporate a bunch of environments into one map
2. Ragecraft II - set the bar for CTM maps which (in my opinion) hasn't been beaten yet (though RCIII sounds like it will)
3. Pantheon - a project put together by a huge group of mapmakers, even though it wasn't the most balanced, it showed that a project like that is possible
4. Vinyl Fantasy II - created a hard/good looking/open-world/linear-branching map all in one
5. Uncharted Territory III - don't really think this changed anything, but a see Super Hostile, Vinyl Fantasy, and Uncharted Territory as the "Big Three"
6. Simulation Protocol 01: Animosity - even though I prefer the second map in the series, this map proved that a map by a new mapmaker could gain enough popularity to be played by big channels like Team Canada
7. Terra Restore - showed what command blocks can do to make a CTM map that is both an adventure map and a CTM all in one
EDIT: Page get and I'm not hiding it in any bold letters!
I would probably swap Legendary with Spellbound and then swap Spellbound with Cutthroat Caverns by Amalon.
I'm streaming Legends of Argon again, the link is in my signature.
Hey there, all. I stream CTMs as well as other indie games, Minecraft servers and probably that's it. I'm your supreme overlord too so I command you to CHECK ME OUT: www.twitch.tv/techniclepanther
In no specific order
RC2
RC3
UT3
SP02
VF2
The Painter
Legends of Argon
These are just the maps i think are the best out there. Legends of Argon is highly debatable but I really enjoyed that one.
Let's list the maps I remember I played:
RC2
Waking Up
..i really don't want to list another vechs map.
so uh that's it. I really feel like I played more maps but I can't think of any that were 'above average'. I guess first 10 mins of The Painter were nice.
1. Ragecraft 2. Not a surprise. Probably the best execution of the design philosophy that CTMs have evolved into.
2. Spellbound Caves, which really is the map that began the aforementioned change in philosophy: the clear presentation of the "fun path", and the desire to make it actually fun.
3. Waking Up. It was when this was made that Vechs was at the top of his game.
4. Kaizo Caverns, the actual first CTM. No doubt here.
5. Vinyl Fantasy 2, one of the first famous non-Vechs CTMs.
6. Pantheon; despite its many shortcomings, it gave us all so much to learn from.
7. Uncharted Territories 2. No, not 3. I mean UT2. Undeniably influential in the change of the CTM community from a group of players to a group of creators.
You took a very different approach. I went for the best CTMs you went more for the most influential. Very interesting list!
We should have an actual poll to see which 7 maps should make up the "7 Wonders of CTM Maps". I think it'd be cool, and cooler if it was limited to one map per series (subject to change for maps such as RC3, which most people have yet to play and the spot would probably go to RC2 since it is open to the public currently).
Eehh... personally, I don't think that'll do much. As evident here, each person picks his favorite based on different things, and while us as mapmakers might find things like WU and RC3 both as really good maps each for their own purpose, when people look on that map they might be annoyed if it goes from a map like RC3 to WU.
Generally, I don't really see a reason to do that, as it has a high chance of doing more harm than good :/ sorry if I somehow offended you mate, that wasn't my objective.
Community Question thingy-
In no particular order:
1. Kaizo Caverns: The first CTM map ever made
2. Inferno Mines: (I think) this is the first map that uses customized mob spawners. This lead to revolutionary changes to CTM maps in the future.
3. From Ashes: The first map that takes place in a run-down and ruined city. The map has extremely detailed areas and has loads of optional objectives and free-roam.
4. Pantheon: The first attempt at a map made by several map-makers.
5. Ragecraft II/III: These are arguably the best ctm maps out there.
6. Vinyll Fantasy: A beatuifully made map that managed to get as popular as a Vechs map when it was released.
7. Terra Restore: A map that uses the 1.8 game mechanics/command blocks perfectly.
Note: These are not necessarily my favorite CTM maps, they're just some maps that were really good and stood out from the others.
Hello CTM Community. <3
Thoughts?
Edit: The text is much harder to make out in this screenshot because it is meant to be seen from lower. I am at a spot that the player would never be in this screenshot. I just wanted to show the entire spawn in one picture.
Question about 1.9 snapshots, with the attack speed atribute, can you set it to mobs too? Does it affect them?
I like that quite a lot, I suppose it gives players a feeling of sudden intimidation as they open the map. I don't know how I feel about the mustache though.... You could maybe try adding different coloured text to different letters or different words (such as the #01 and the moustache)
That looks fairly good. I wouldn't bother making it more simple as that would probably make it look more dull. I'd say add different shapes and such to the corners or the top of the castle - something like that would make it more complete.
I'm making a mini map for a mapmaking event, it is the spanish equivalent to the Strawberry Jam, but not as famous. The name I have chosen for the map is Vermillion, it doesn't mean anything in the actual map, just sounds cool for me (Like in Valkyria Skylands). Here are a couple of spoilers from the areas that are completed.
The Renaissance
Spectral Mines
Thats cool, minecraft forums got a facelift on mobile
I have some screenshots to share... Just dont feel like getting out of bed to share them, ill post them tomorrow.
I stick around this cult-ish game for Vinyl Fantasy 3, and doin some sweet map-a-makin!
Also i have a blatantly honest confession to make... Vechs is somewhat bland with his mapmaking, However... I really only like Vechs' maps, in fact, i didn't find any reason to continue Sim Pro 2 or Ragecraft 2 past the first few areas.
Both of those were unbelievably beautiful and well balanced maps. Even after saying that, i dug myself in a deep hole for saying i dont enjoy much maps...
I've really thought a lot about it though, "what is it about Vechs' maps that i love so dearly, as opposed to other ctm maps?"
http://www.minecraft...red-emblem-ctm/
The 7 Wonders of CTM In No Particular Order:
1. Kaizo Caverns (first CTM ever)
2. The Painter (Not revolutionary, but a great map and really well put together and original.)
3. Ragecraft 2 (It's Ragecraft 2. Deal with it.)
4. Pantheon (Huge, hardest map out there possibly)
5. Vinyl Fantasy 2
6. Savage Realm (Huge amount of custom stuff, etc.)
7. From Ashes (ruined-city, open-world type thing)
I don't care about the Xs. You can call me Navarog. Or Nava if you really want to be a hipster. It's fine.
Going through and playing Ragecraft 2. 1st time through I quit at the nexus... I'm a noob for not finding where to go. I figured since so many people have put this somewhere on their 7 wonders of CTM posts, I might as well play it again. I'm still at the Last Sanctuary with 5 deaths so far; just shows you how many torches this area will eventually take... and how long it will too. Everybody wish me luck, I'm a bad CTM player and so... this will take me a while, with a lot of deaths and pain. Into the graveyards I go...
1. Legendary - A legend among maps, this is the one that made ctm popular (most lps)
2. Emerald Dream 3 by Orange 1095 - Pioneered a lot of the modern command block stuff
3. Ragecraft II - Took what ragecraft 1 was and made it balanced and fun for most people
4. Moon II - took ctm to a new, massive scale
5. from ashes - one of the first very successful open world maps not by vechs
6. Vinyl Fantasy 1 - Introduced art into ctm, made aesthetics something of more importance
7. Pantheon
skyward ascent for honorable mentions
Sorry, I haven't played many recent maps, but I'm sure there are many that I would have put on this list (SP, savage realms)
@7 Wonders Community Question:
I've been thinking a bit and this is what I've come up with...
1. Legendary - set the precedent for what CTM maps are capable of and how a mapmaker can incorporate a bunch of environments into one map
2. Ragecraft II - set the bar for CTM maps which (in my opinion) hasn't been beaten yet (though RCIII sounds like it will)
3. Pantheon - a project put together by a huge group of mapmakers, even though it wasn't the most balanced, it showed that a project like that is possible
4. Vinyl Fantasy II - created a hard/good looking/open-world/linear-branching map all in one
5. Uncharted Territory III - don't really think this changed anything, but a see Super Hostile, Vinyl Fantasy, and Uncharted Territory as the "Big Three"
6. Simulation Protocol 01: Animosity - even though I prefer the second map in the series, this map proved that a map by a new mapmaker could gain enough popularity to be played by big channels like Team Canada
7. Terra Restore - showed what command blocks can do to make a CTM map that is both an adventure map and a CTM all in one
EDIT: Page get and I'm not hiding it in any bold letters!
Here's some screenshots
It's not actually that color, but oh man would that be cool!
Haven't really built the main part of this area, so all I have to show is this beginning part, kinda hard to tell what's going on :/
Super fun to play test, even though there's lots to do, I LOVE messing around in the overhangs.
http://www.minecraft...red-emblem-ctm/