You know, all this talk about this terrible dungeon has just got me thinking of a Community Question:
What is your least favorite dungeon you've ever played through in a CTM map?
My least favorite was Final Screams in Goliath. Where the rest of the map was interesting and fairly challenging, this last dungeon just felt like a cheap spamming of monsters. I barely managed to get the Black Wool, and in the process of getting it, I ended up breaking my Unbreaking III Diamond Helmet which had near-full durability at the time of starting.
You know, all this talk about this terrible dungeon has just got me thinking of a Community Question:
What is your least favorite dungeon you've ever played through in a CTM map?
My least favorite was Final Screams in Goliath. Where the rest of the map was interesting and fairly challenging, this last dungeon just felt like a cheap spamming of monsters. I barely managed to get the Black Wool, and in the process of getting it, I ended up breaking my Unbreaking III Diamond Helmet which had near-full durability at the time of starting.
I personally dont like the black wool in Inferno mines. Its just a large battle area and a lot of mobs with lag. I find it really uncreative
You know, all this talk about this terrible dungeon has just got me thinking of a Community Question:
What is your least favorite dungeon you've ever played through in a CTM map?
My least favorite was Final Screams in Goliath. Where the rest of the map was interesting and fairly challenging, this last dungeon just felt like a cheap spamming of monsters. I barely managed to get the Black Wool, and in the process of getting it, I ended up breaking my Unbreaking III Diamond Helmet which had near-full durability at the time of starting.
Legendary's (b1.7.3) pre-intersection 4 area. It made me quit the map for about half a year. Also Lush Ruins.
You know, all this talk about this terrible dungeon has just got me thinking of a Community Question:
What is your least favorite dungeon you've ever played through in a CTM map?
Probably the last area of NTWCCTM but its so bad its actually funny. For one that I personally have played it would be The bedrock maze in Legendary right before the Black and Red wool. It was just ****ing stupid there was no point in making an area like that.
You know, all this talk about this terrible dungeon has just got me thinking of a Community Question:
What is your least favorite dungeon you've ever played through in a CTM map?
My least favorite was Final Screams in Goliath. Where the rest of the map was interesting and fairly challenging, this last dungeon just felt like a cheap spamming of monsters. I barely managed to get the Black Wool, and in the process of getting it, I ended up breaking my Unbreaking III Diamond Helmet which had near-full durability at the time of starting.
There are a lot of bad areas in CTM maps. For me, my least favorite would have to be an area from my favorite map. Overload's garden-y Black Wool area was just annoying and the Pigmen were too OP to enjoy... My old computer didn't help with that either.
Also every dungeon from Lethamyr... REALLY hate that map
Finished my first area (even though its the orange wool) I feel proud of it considering im new making ctms, but I want to hear your criticisms,
It's quite boxy and doesn't make sense that it's just floating above lava.
When making an area you need to think about why certain things are where they are, having floating paths doesn't make any sense. Instead you could have scaffolds used by miners around the area.
As for the box, maybe make it look more like a castle than a box, I know that Vechs leaves his structures as boxes often but if you want your map to be played people are going to be looking for areas that consist of more than just a box.
Anyway, good luck with your map! I've only just started my first map myself, but I think I have a grasp on how to and how not to make a CTM map...
DO: Make useful and cool custom loot that isn't too OP or boring
DO: Make areas look interesting, they don't necessarily have to be Hypixel-caliber but they shouldn't just be obvious brush strokes either
DO: Mix normal mobs and custom mobs, it adds a unique mix and keeps things fun and interesting
DON'T: Spawner spam (Watch Rock's latest VOD)
DON'T: Use ONLY custom mobs or ONLY normal mobs (For reasons stated before^)
DON'T: Make areas that make little sense (Make areas make sense but that are unique and change gameplay at the same time. Watch Kaladun's Latest Let's Analyze.)
Finished my first area (even though its the orange wool) I feel proud of it considering im new making ctms, but I want to hear your criticisms,
Reminds me a lot of the forge in uncharted territory 3. I like it. Only thing is can you make the building a little more interesting? It's just a plain box.
It's quite boxy and doesn't make sense that it's just floating above lava.
When making an area you need to think about why certain things are where they are, having floating paths doesn't make any sense. Instead you could have scaffolds used by miners around the area.
As for the box, maybe make it look more like a castle than a box, I know that Vechs leaves his structures as boxes often but if you want your map to be played people are going to be looking for areas that consist of more than just a box.
Anyway, good luck with your map! I've only just started my first map myself, but I think I have a grasp on how to and how not to make a CTM map...
DO: Make useful and cool custom loot that isn't too OP or boring
DO: Make areas look interesting, they don't necessarily have to be Hypixel-caliber but they shouldn't just be obvious brush strokes either
DO: Mix normal mobs and custom mobs, it adds a unique mix and keeps things fun and interesting
DON'T: Spawner spam (Watch Rock's latest VOD)
DON'T: Use ONLY custom mobs or ONLY normal mobs (For reasons stated before^)
DON'T: Make areas that make little sense (Make areas make sense but that are unique and change gameplay at the same time. Watch Kaladun's Latest Let's Analyze.)
I disagree with most of what he said.
I think making useful custom loot is definitely important. Place your loot after you're done with all of the areas' structure too.
Making areas look interesting could either benefit or hurt you. I don't think interesting is the right word. Depending on your personal tastes, your map will look different. Personally, I enjoy a simple aesthetic in the style of Vechs, I really don't think mixing up block types randomly (using a percentage brush stroke) looks very good. Sometimes mixing up the block type doesn't do anything, and can even make it worse. Try mixing up the terrain instead.
You don't necessarily have to have custom mobs in every area. I feel like this is another case where many CTM community members push something that doesn't really have much effect. Different mobs for different areas makes sense, but not necessarily custom mobs.
Spawner spam is definitely bad, try not to do that. But remember to place spawners also after you're done with structures.
Definitely use both custom and normal, but I find limiting yourself to only one custom mob per area really helps to balance things right.
Areas can make no sense. It's absolutely ridiculous to spout otherwise. If you don't have a lore you're following besides, "This is an area, please die," then you don't need areas to make sense. Make them as nonsensical as you want, while keeping fun in mind of course.
P.S. I'd like to see how people outside of the CTM community take to a map that's pretty boxy. That said, you might not want to leave it so boxy. Maybe add some features of a castle, but I don't think you have to get crazy with the details. Just make something that looks pretty good, and as long as you get the gameplay right, nobody will give it a second thought.
Rollback Post to RevisionRollBack
Hey there, all. I stream CTMs as well as other indie games, Minecraft servers and probably that's it. I'm your supreme overlord too so I command you to CHECK ME OUT: www.twitch.tv/techniclepanther
Thanks for all the criticism. :D. I agree the castle is way to box-y, I'll go work on it. And for the obsidian its supposed to be where the lava "burned" the stone brick, just a little detail I thought looked nice.
Also its my fault from the angle, but my idea was for the building to be held up by iron bars the cling to the ceiling
I think making useful custom loot is definitely important. Place your loot after you're done with all of the areas' structure too.
Making areas look interesting could either benefit or hurt you. I don't think interesting is the right word. Depending on your personal tastes, your map will look different. Personally, I enjoy a simple aesthetic in the style of Vechs, I really don't think mixing up block types randomly (using a percentage brush stroke) looks very good. Sometimes mixing up the block type doesn't do anything, and can even make it worse. Try mixing up the terrain instead.
You don't necessarily have to have custom mobs in every area. I feel like this is another case where many CTM community members push something that doesn't really have much effect. Different mobs for different areas makes sense, but not necessarily custom mobs.
Spawner spam is definitely bad, try not to do that. But remember to place spawners also after you're done with structures.
Definitely use both custom and normal, but I find limiting yourself to only one custom mob per area really helps to balance things right.
Areas can make no sense. It's absolutely ridiculous to spout otherwise. If you don't have a lore you're following besides, "This is an area, please die," then you don't need areas to make sense. Make them as nonsensical as you want, while keeping fun in mind of course.
P.S. I'd like to see how people outside of the CTM community take to a map that's pretty boxy. That said, you might not want to leave it so boxy. Maybe add some features of a castle, but I don't think you have to get crazy with the details. Just make something that looks pretty good, and as long as you get the gameplay right, nobody will give it a second thought.
I definitely agree with all of this, but I probably just should have been more specific. Those were more of my opinion because I quite like block variation as long as it isn't too distracting (I have fun coming up with finding blocks that work together).
As for the mobs I meant for the map as a whole, having an area that is spider themed doesn't necessarily have to have any custom mobs (Spider's Den from Depths of Irkalla as an example). However I believe that in this day and age of CTM maps fighting endless Creepers, Spiders, Zombies, Skeletons, and the occasional Blaze or Ghast can get very dull, so at some point the map needs custom mobs to spice things up and amp up difficulty.
As for the aesthetics, which I know has been a long debate here, I personally don't have a problem with playing a boxy map as long as it is fun and enjoyable. The problem is you aren't going to be able to rope people in without something to catch their attention. Vechs can pull this off because he was the first person to make a CTM and will always have the most popular maps.
So I've been working on this for a day or so, I know you cant see much from the lighting/ angle but I thought I'd show you
Returned to the community. :3
You know, all this talk about this terrible dungeon has just got me thinking of a Community Question:
What is your least favorite dungeon you've ever played through in a CTM map?
My least favorite was Final Screams in Goliath. Where the rest of the map was interesting and fairly challenging, this last dungeon just felt like a cheap spamming of monsters. I barely managed to get the Black Wool, and in the process of getting it, I ended up breaking my Unbreaking III Diamond Helmet which had near-full durability at the time of starting.
I personally dont like the black wool in Inferno mines. Its just a large battle area and a lot of mobs with lag. I find it really uncreative
Returned to the community. :3
Feedback please (it's not done yet)
* Also those acacia trees I'm going to turn into the other burning obsidian/netherrack trees you see around *
I really love the nether path per say you did on the lava. So far I love it., the castle wall seems a bit noisy however.
Returned to the community. :3
Legendary's (b1.7.3) pre-intersection 4 area. It made me quit the map for about half a year. Also Lush Ruins.
Probably the last area of NTWCCTM but its so bad its actually funny. For one that I personally have played it would be The bedrock maze in Legendary right before the Black and Red wool. It was just ****ing stupid there was no point in making an area like that.
There are a lot of bad areas in CTM maps. For me, my least favorite would have to be an area from my favorite map. Overload's garden-y Black Wool area was just annoying and the Pigmen were too OP to enjoy... My old computer didn't help with that either.
Also every dungeon from Lethamyr... REALLY hate that map
Sorry for the spam I only have 2 beta testers so farFinished my first area (even though its the orange wool) I feel proud of it considering im new making ctms, but I want to hear your criticisms,
Returned to the community. :3
It's quite boxy and doesn't make sense that it's just floating above lava.
When making an area you need to think about why certain things are where they are, having floating paths doesn't make any sense. Instead you could have scaffolds used by miners around the area.
As for the box, maybe make it look more like a castle than a box, I know that Vechs leaves his structures as boxes often but if you want your map to be played people are going to be looking for areas that consist of more than just a box.
Anyway, good luck with your map! I've only just started my first map myself, but I think I have a grasp on how to and how not to make a CTM map...
DO: Make useful and cool custom loot that isn't too OP or boring
DO: Make areas look interesting, they don't necessarily have to be Hypixel-caliber but they shouldn't just be obvious brush strokes either
DO: Mix normal mobs and custom mobs, it adds a unique mix and keeps things fun and interesting
DON'T: Spawner spam (Watch Rock's latest VOD)
DON'T: Use ONLY custom mobs or ONLY normal mobs (For reasons stated before^)
DON'T: Make areas that make little sense (Make areas make sense but that are unique and change gameplay at the same time. Watch Kaladun's Latest Let's Analyze.)
would LOVE to test, but i'll be moving during your date listed, guess i'll have to wait excited for your map though!
Reminds me a lot of the forge in uncharted territory 3. I like it. Only thing is can you make the building a little more interesting? It's just a plain box.
[[/b]url=http://www.minecraftforum.net/forums/mapping-and-modding/maps/maps-discussion/1564860-ctm-the-ultimate-ctm-community-thread][[/b]img][/b]http://i.imgur.com/zxb18Te.png[[/b]/img][[/b]/url][/b]
Thanks! And good luck with the move!
I don't really like this area.
1.This structure looks very plain.This is just a box.Try to make something more interesting.Tower maybe?
2.I don't like this line of obsidian.It looks odd.
3.Cave looks really plain too.Try too add block variation.Maybe mix of cobblestone,cracked stone bricks and stone bricks.
Strawberry Jam #7 has been announced - "Shattered Sky"
Check out the thread for all the details and for the poll about which weekend we'll be running it!
Looks pretty cool but I don't like this nether bricks at the walls.
I disagree with most of what he said.
I think making useful custom loot is definitely important. Place your loot after you're done with all of the areas' structure too.
Making areas look interesting could either benefit or hurt you. I don't think interesting is the right word. Depending on your personal tastes, your map will look different. Personally, I enjoy a simple aesthetic in the style of Vechs, I really don't think mixing up block types randomly (using a percentage brush stroke) looks very good. Sometimes mixing up the block type doesn't do anything, and can even make it worse. Try mixing up the terrain instead.
You don't necessarily have to have custom mobs in every area. I feel like this is another case where many CTM community members push something that doesn't really have much effect. Different mobs for different areas makes sense, but not necessarily custom mobs.
Spawner spam is definitely bad, try not to do that. But remember to place spawners also after you're done with structures.
Definitely use both custom and normal, but I find limiting yourself to only one custom mob per area really helps to balance things right.
Areas can make no sense. It's absolutely ridiculous to spout otherwise. If you don't have a lore you're following besides, "This is an area, please die," then you don't need areas to make sense. Make them as nonsensical as you want, while keeping fun in mind of course.
P.S. I'd like to see how people outside of the CTM community take to a map that's pretty boxy. That said, you might not want to leave it so boxy. Maybe add some features of a castle, but I don't think you have to get crazy with the details. Just make something that looks pretty good, and as long as you get the gameplay right, nobody will give it a second thought.
Hey there, all. I stream CTMs as well as other indie games, Minecraft servers and probably that's it. I'm your supreme overlord too so I command you to CHECK ME OUT: www.twitch.tv/techniclepanther
Thanks for all the criticism. :D. I agree the castle is way to box-y, I'll go work on it. And for the obsidian its supposed to be where the lava "burned" the stone brick, just a little detail I thought looked nice.
Also its my fault from the angle, but my idea was for the building to be held up by iron bars the cling to the ceiling
Returned to the community. :3
I definitely agree with all of this, but I probably just should have been more specific. Those were more of my opinion because I quite like block variation as long as it isn't too distracting (I have fun coming up with finding blocks that work together).
As for the mobs I meant for the map as a whole, having an area that is spider themed doesn't necessarily have to have any custom mobs (Spider's Den from Depths of Irkalla as an example). However I believe that in this day and age of CTM maps fighting endless Creepers, Spiders, Zombies, Skeletons, and the occasional Blaze or Ghast can get very dull, so at some point the map needs custom mobs to spice things up and amp up difficulty.
As for the aesthetics, which I know has been a long debate here, I personally don't have a problem with playing a boxy map as long as it is fun and enjoyable. The problem is you aren't going to be able to rope people in without something to catch their attention. Vechs can pull this off because he was the first person to make a CTM and will always have the most popular maps.
EDIT: Page get!