Many new things have been added. NPC villagers have been the most major addition, and are going to be changing quite a few things.
As a reminder to those who don't know about it, Danger O' Plenty is made for Minecraft 1.8.
Change log:
+3 "Wares O' Plenty" NPC Villager Shops!
+improved Legendfire/Mythicfire
+Death Counter!
=Fixed Enchanting Table halls
+Added fun and "fun" to Victory Canyon (insert evil laugh here)
+Added sponge to int 2 so that the ice doesn't annoy you too much
+Added several new custom items
=Changed the 1st fleecyboss
=Changed/removed some of the "fortune cookie signs". Some of the most redundant/repetitive ones have been removed. Some signs were changed to be relevant
=Made int 2 hidden area slightly more obvious (and at the same time slightly less obvious)
=Tryed to fix invisible block glitches in cakewalk, but couldn't. I decided not to mess with it since i liked the cakewalkers so much.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/4/2012
Posts:
89
Location:
In my own little world
Minecraft:
lancearmada
Member Details
Unfortunatly the erode brush is pretty much all there is in mcedit.
For block variation, there is the random blocks filter by sethbling.
As the other guy said, worldedit is what you need for block variation. Which really sucks in my opinion. Not sure if singleplayercommands is updated.(thats the only way to get worldedit in singleplayer, correct me if i am wrong)
Worldedit has tons of nice brushes. When a bunch of people got together to work on the community ctm, i was able to learn a bit about worldedit from the talented fellows on the server. Not sure if there are any good youtube video guides on it.
Edit: The worldedit ppl did make a worldedit forge mod, so you could use that isntead of singleplayercommands.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/24/2015
Posts:
45
Minecraft:
Kanga_Shark
Xbox:
No... No..
PSN:
Again , no..
Member Details
Alright , I'll think I will stick to Worldedit. I just need buildcommands , which I can't seem to install.. Could someone link me a download wih worldedit and Buildcommands / terraforming toolkit installed ? Thanks so much <3
Alright , I'll think I will stick to Worldedit. I just need buildcommands , which I can't seem to install.. Could someone link me a download wih worldedit and Buildcommands / terraforming toolkit installed ? Thanks so much <3
I thought we had a variety fill and a variety replace brush; it's in my copy.
Damnit, if I keep spoiling images of everything awesome I make there'll be no surprises left for any of you, eh?
Mostly stuff in the stronghold I discovered inside the world borders this time. I'm still deciding whether or not to connect it to the surface; there's already a natural cave linking a part of it to the surface, but I'm considering making a ruined fortification that has a staircase down to it. What do you guys think?
Also, working on this map is really fun; since it's pretty much just building silly or unique structures players can find and loot in an otherwise normal world, it's also great for whenever I get bored. I just pop in, build a couple things, and leave, something that can't be done with my other CTM as that requires specific theming of areas, and generally significantly longer build times that can't be done in 10-15 minutes.
Maybe I missed the conversation, but what do you guys think, will the 1.9 "dual wielding" have huge influence on ctm-maps or maybe minor like blocking?
@Cooldude: Quite interesting, but I'm not really sure if you should show the entire/most part of the dungeon (gamemode 3 noclip) in the screenshots. It kind of throwing out part of the mysterious feeling you get when you traversing the dungeon after you have seen most part of them.
I started working on the brand new white wool area from Inert Empire, the name for the area is "Disciples Of The Ram". The concept of the area is a diabolic cathedral with demons living inside of it.
Some screenies:
And here is "Alma Imperia", IE's monument with a little more progress. I'm thinking of adding another tower on top of the central one, I will see.
Suggestions, feed, and all kind of coments are welcome
Edit: Yeah, I took the first name from the "Annabelle" movie xD
Danger O' Plenty version 0.3 is out!
Many new things have been added. NPC villagers have been the most major addition, and are going to be changing quite a few things.
As a reminder to those who don't know about it, Danger O' Plenty is made for Minecraft 1.8.
Change log:
+3 "Wares O' Plenty" NPC Villager Shops!
+improved Legendfire/Mythicfire
+Death Counter!
=Fixed Enchanting Table halls
+Added fun and "fun" to Victory Canyon (insert evil laugh here)
+Added sponge to int 2 so that the ice doesn't annoy you too much
+Added several new custom items
=Changed the 1st fleecyboss
=Changed/removed some of the "fortune cookie signs". Some of the most redundant/repetitive ones have been removed. Some signs were changed to be relevant
=Made int 2 hidden area slightly more obvious (and at the same time slightly less obvious)
=Tryed to fix invisible block glitches in cakewalk, but couldn't. I decided not to mess with it since i liked the cakewalkers so much.
+Added more icicles to icicle forest
+++++Probably more, but i forgot.
Danger O plenty-Epic Classical CTM map
Soycraft-my favorite server
Ultra Ecstatic Recreational Event-A ridiculous Challenge map, and sequel to "Super Happy Fun Times"
what are the best filters / brushes for MCedit ? Thanks guys !
The only mcedit brushes i know of are the ones mcedit comes with. I would say the replace brush is the best?
For filters, it depends on what your doing. I guess i use the sethblings enchant and modify item strings filters quite a bit.
Danger O plenty-Epic Classical CTM map
Soycraft-my favorite server
Ultra Ecstatic Recreational Event-A ridiculous Challenge map, and sequel to "Super Happy Fun Times"
Is there one that can erode and create block variation ?
Unfortunatly the erode brush is pretty much all there is in mcedit.
For block variation, there is the random blocks filter by sethbling.
As the other guy said, worldedit is what you need for block variation. Which really sucks in my opinion. Not sure if singleplayercommands is updated.(thats the only way to get worldedit in singleplayer, correct me if i am wrong)
Worldedit has tons of nice brushes. When a bunch of people got together to work on the community ctm, i was able to learn a bit about worldedit from the talented fellows on the server. Not sure if there are any good youtube video guides on it.
Edit: The worldedit ppl did make a worldedit forge mod, so you could use that isntead of singleplayercommands.
Danger O plenty-Epic Classical CTM map
Soycraft-my favorite server
Ultra Ecstatic Recreational Event-A ridiculous Challenge map, and sequel to "Super Happy Fun Times"
Alright , I'll think I will stick to Worldedit. I just need buildcommands , which I can't seem to install.. Could someone link me a download wih worldedit and Buildcommands / terraforming toolkit installed ? Thanks so much <3
I thought we had a variety fill and a variety replace brush; it's in my copy.
Damnit, if I keep spoiling images of everything awesome I make there'll be no surprises left for any of you, eh?
Mostly stuff in the stronghold I discovered inside the world borders this time. I'm still deciding whether or not to connect it to the surface; there's already a natural cave linking a part of it to the surface, but I'm considering making a ruined fortification that has a staircase down to it. What do you guys think?
Also, working on this map is really fun; since it's pretty much just building silly or unique structures players can find and loot in an otherwise normal world, it's also great for whenever I get bored. I just pop in, build a couple things, and leave, something that can't be done with my other CTM as that requires specific theming of areas, and generally significantly longer build times that can't be done in 10-15 minutes.
I'm a pixel artist who makes pixel things and maps! I also do line art occasionally.
I have two work in progress resource packs!
This is the second one!
And of course, by "work-in-progress" I mean "will never, ever be completed".
This is it.
Looks like very cool.I like it.
MicroCTM #2: Nebulous Bastille
Download
Pic:
Maybe I missed the conversation, but what do you guys think, will the 1.9 "dual wielding" have huge influence on ctm-maps or maybe minor like blocking?
Also gage pet.
Yeah I'm a fan of Michael Jackson too.
The Summer Isle (soon...)
@Soupbob: Worldmachine gg
@Cooldude: Quite interesting, but I'm not really sure if you should show the entire/most part of the dungeon (gamemode 3 noclip) in the screenshots. It kind of throwing out part of the mysterious feeling you get when you traversing the dungeon after you have seen most part of them.
What block is that, on the side of those cliffs? (the more pinkish one)
Danger O plenty-Epic Classical CTM map
Soycraft-my favorite server
Ultra Ecstatic Recreational Event-A ridiculous Challenge map, and sequel to "Super Happy Fun Times"
It looks like it's just white stained clay.
Hello CTM Community. <3
yeah thats right
so.........anyone have any map suggestions for me to play soon for reasons?
I started working on the brand new white wool area from Inert Empire, the name for the area is "Disciples Of The Ram". The concept of the area is a diabolic cathedral with demons living inside of it.
Some screenies:
And here is "Alma Imperia", IE's monument with a little more progress. I'm thinking of adding another tower on top of the central one, I will see.
Suggestions, feed, and all kind of coments are welcome
Edit: Yeah, I took the first name from the "Annabelle" movie xD