Yes, it's back! The CTM Community Podcast makes a return after almost a year!
This time we have a new name, a new host, and a new layout and we hope it's going to go a lot better!
I'm really glad you guys are doing this. The podcast was always something I felt could be a very valuable resource for mapmakers if the effort was put in to revive it. I'd just really urge you guys to stick with it. Keep the episodes and new content coming!
I'm really glad you guys are doing this. The podcast was always something I felt could be a very valuable resource for mapmakers if the effort was put in to revive it. I'd just really urge you guys to stick with it. Keep the episodes and new content coming!
The one thing that really urks me about maps is, Punch Bow skeletons in areas with water/ Scaffolds, it's a nightmare to get things done.
So i have Community Question for you guys!
CC: What mobs do you hate the most to deal with in CTM Maps. Custom or non-custom.
Non-Custom: Overly excessive use of witches and skeletons. The witches themselves are already ridiculous let alone dealing with swarms of those. And of course, the skellies. Especially hordes of them placed early in game.
Custom:
- Stated on my previous post.
- Really strong mobs (that took around 10 hits to kill with the current gear you have) that spawned in a horde (like 5-10 at once).
- Skellies on bats + punch bows. Was a turn off for me on hikaro jungle (sorry chipmunk :/ )
Yep. Two similar style of posts posted back-to-back...
Also, I haven't tell you guys how great it is to see the podcast back Just keep it going more than 10 episodes :v
CC: What mobs do you hate the most to deal with in CTM Maps. Custom or non-custom.
Non-Custom: Witches and Cave Spiders. I hate having to deal with poison, but I find it worse with Witches (especially if you have very little food to allow for regeneration afterwards)
Custom: Anything knockback/punch related, especially in places with small areas and big pitfalls/lakes of lava.
The one thing that really urks me about maps is, Punch Bow skeletons in areas with water/ Scaffolds, it's a nightmare to get things done.
So i have Community Question for you guys!
CC: What mobs do you hate the most to deal with in CTM Maps. Custom or non-custom.
The things I hate to deal with most in CTMs I think would be wither water, witches, and extremely tanky mobs. I don't see too many tanky mobs lately so that hasn't been a problem. I despise Krose for the wither water thing. Krose pls. I just want water. Not death. :-;
If we're talking about cave spiders, when you give them weakness effect they become harmless. That's pretty interesting fact more people should know (at least on easy 1.5 year ago, need to test it)
alright i lied, that doesn't work apparently. it used to though, unless you need higher level potion
I'm going to work on Discordancy for a couple of hours. The block variation for the giant cavern has been completed, but it really needs erosion. After that we just need to make the island with the castle and the dungeon underneath.
howdy hey frens, sorry to keep asking so many questions (i'll post screenies soon i swear) but is there any filter i can use to find a certain block like sponge- and replace it with a schematic like a funbox? i have an area that i really don't want to spend several hours doing the walls on, and i figured the easiest way to simulate doing them by hand would be to randomly place blocks in the walls and then replace them with a brush size. i'd also like it so i don't have to place all my spawners in mcedit and i can instead just use markers and then replace them all later. thanks n_n!
The Meaning of Life, the Universe, and Everything.
Join Date:
4/4/2012
Posts:
89
Location:
In my own little world
Minecraft:
lancearmada
Member Details
@AcaranDeathstorm
I am using 1.8. The only problem with the replacing barrier blocks is that the block needs to change back into a barrier block after the player walks away from it.
The one thing that really urks me about maps is, Punch Bow skeletons in areas with water/ Scaffolds, it's a nightmare to get things done.
So i have Community Question for you guys!
CC: What mobs do you hate the most to deal with in CTM Maps. Custom or non-custom.
Non custom: Too many skeletons in early game, and by early game, i mean until you are able to get a bow yourself.
Custom: Punch bow skeletons over void, lava, etc.
Baby zombie spawners (I'm not sure if this is a custom spawner thing or not) because baby zombies are extremely dumb, having same health and damage but higher speed and an impossible to hit hitbox
...but it just didn't work. With the first command the arrow is "replaced" with fireball, but with this command ExpBottle is summoned every tick or what until the potion hit the ground.
Have I done something wrong or it's just not possible to do that? Thanks you in advance for your responses.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/18/2015
Posts:
56
Minecraft:
coolmanik
Member Details
I was trying some testfor commands and stuff, but it doesn't work. Can you write me any spesific command, please? (Or anybody from the community who know how to do it) Thanks!
This may not be the right place to ask, but you guys are good nice builders. I'll be on hypixel doing build battles for a bit, so if anyone wants to play some mini games or do a team build, just msg me/ add me as friend on the server(sign: Bnm_) If enough people come, I'll set up a Skype call. Hope some of you can come! -Bnm
And so the journey of our hero continues... After getting trough the fiery depths of Heatwave Inc and the frozen caves of Ghosts of Ivory, now our hero is going to try to overcome what's going to be the hardest challenge so far: The Watermelon Juice Factory.
Will our hero manage to find and kill the evil XxMLGNoSc0P3rxX? Find out in the next episode of Nightmare Fuel!
Does that count as lore? I hope so.
Anyway, go watch Dylan's stream. Like, now.
If we're talking about lore, recently I thought of this:
Basically telling the lore through item descriptions.
I'm really glad you guys are doing this.
The podcast was always something I felt could be a very valuable resource for mapmakers if the effort was put in to revive it. I'd just really urge you guys to stick with it. Keep the episodes and new content coming!
We're lookin' at every 2 weeks!
Hello!
The one thing that really urks me about maps is, Punch Bow skeletons in areas with water/ Scaffolds, it's a nightmare to get things done.
So i have Community Question for you guys!
CC: What mobs do you hate the most to deal with in CTM Maps. Custom or non-custom.
Non-Custom: Overly excessive use of witches and skeletons. The witches themselves are already ridiculous let alone dealing with swarms of those. And of course, the skellies. Especially hordes of them placed early in game.
Custom:
- Stated on my previous post.
- Really strong mobs (that took around 10 hits to kill with the current gear you have) that spawned in a horde (like 5-10 at once).
- Skellies on bats + punch bows. Was a turn off for me on hikaro jungle (sorry chipmunk :/ )
Yep. Two similar style of posts posted back-to-back...
Also, I haven't tell you guys how great it is to see the podcast back
Just keep it going more than 10 episodes :vNon-Custom: Witches and Cave Spiders. I hate having to deal with poison, but I find it worse with Witches (especially if you have very little food to allow for regeneration afterwards)
Custom: Anything knockback/punch related, especially in places with small areas and big pitfalls/lakes of lava.
The things I hate to deal with most in CTMs I think would be wither water, witches, and extremely tanky mobs. I don't see too many tanky mobs lately so that hasn't been a problem. I despise Krose for the wither water thing. Krose pls. I just want water. Not death. :-;
I dislike just about anything that inflicts poison, so witches, on rare occasions wither skeletons, and definitely cave spiders.
Then again, I'm currently building a part of my map where cave spiders tend to swarm you at night...
I'm a pixel artist who makes pixel things and maps! I also do line art occasionally.
I have two work in progress resource packs!
This is the second one!
And of course, by "work-in-progress" I mean "will never, ever be completed".
If we're talking about cave spiders, when you give them weakness effect they become harmless. That's pretty interesting fact more people should know (at least on easy 1.5 year ago, need to test it)alright i lied, that doesn't work apparently. it used to though, unless you need higher level potion
Have a screen instead of this pointless post:
I'm going to work on Discordancy for a couple of hours. The block variation for the giant cavern has been completed, but it really needs erosion. After that we just need to make the island with the castle and the dungeon underneath.
howdy hey frens, sorry to keep asking so many questions (i'll post screenies soon i swear) but is there any filter i can use to find a certain block like sponge- and replace it with a schematic like a funbox? i have an area that i really don't want to spend several hours doing the walls on, and i figured the easiest way to simulate doing them by hand would be to randomly place blocks in the walls and then replace them with a brush size. i'd also like it so i don't have to place all my spawners in mcedit and i can instead just use markers and then replace them all later. thanks n_n!
edit: i found one sorry fam :]
[YOUR AD HERE FOR JUST $69.69]
@AcaranDeathstorm
I am using 1.8. The only problem with the replacing barrier blocks is that the block needs to change back into a barrier block after the player walks away from it.
Danger O plenty-Epic Classical CTM map
Soycraft-my favorite server
Ultra Ecstatic Recreational Event-A ridiculous Challenge map, and sequel to "Super Happy Fun Times"
Non custom: Too many skeletons in early game, and by early game, i mean until you are able to get a bow yourself.
Custom: Punch bow skeletons over void, lava, etc.
Baby zombie spawners (I'm not sure if this is a custom spawner thing or not) because baby zombies are extremely dumb, having same health and damage but higher speed and an impossible to hit hitbox
Hi, guys
I was working on my Mini CTM and wanted to use this command(s) to something unique: (you might recognize it from Sethbling's "Ghast Bow" video)
/execute @e[type=Arrow] ~ ~ ~ /summon Fireball ~ ~ ~ {direction:[],ExplosionPower:1}
It basicly allows you to shoot fireballs from your bow instead of arrows.
I wanted to use it for XPbottle throwing witches...
/execute @e[type=ThrownPotion] ~ ~ ~ /summon ThrownExpBottle ~ ~ ~
...but it just didn't work. With the first command the arrow is "replaced" with fireball, but with this command ExpBottle is summoned every tick or what until the potion hit the ground.
Have I done something wrong or it's just not possible to do that? Thanks you in advance for your responses.
I was thinking about that, but I don't know how to kill it when the XP Bottle is summnoed. Can I gently ask you about that?
I was trying some testfor commands and stuff, but it doesn't work. Can you write me any spesific command, please? (Or anybody from the community who know how to do it) Thanks!
You've got few mistakes in the command (correct = /execute @e[type=ThrownExpBottle] ~ ~ ~ /kill @e[type=ThrownPotion,r=1] )
It works! The Exp Bottle isn't actually "flying" like the potion would do, it just splashes on the ground, but I'm happy with it!
This may not be the right place to ask, but you guys are good nice builders. I'll be on hypixel doing build battles for a bit, so if anyone wants to play some mini games or do a team build, just msg me/ add me as friend on the server(sign: Bnm_) If enough people come, I'll set up a Skype call. Hope some of you can come! -Bnm
My Thread: http://www.minecraftforum.net/topic/1881805-ctm-wip-lands-of-mystery-by-bnm-new-map-started/#entry23248316
If we're talking about lore, recently I thought of this:
Basically telling the lore through item descriptions.
This has been a thing for a while now.
I know that Crazy_Clamp used it in his jam map once or twice.
Haven't really played any maps in about 1.5 year, thought it was a nice thing though. So do people like it or nah.
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