Anyway, I haven't post any screenie for a long time, so there is some from one of my 3 upcoming maps (actually first full-objective map with huge areas). What's the best view on this WIP intersection? I'm wondering where I should make a base for player. And little info about the map. Its theme is four elements, this is the first (water) intersection.
-snip-
1)Oh, no D:
Funny enough, I was planning a map with the same theme, but I had an inconvenience and lost the little progress I had.
2) I really like the looks of it, but I agree with the others, it looks more like a "nature" intersection.
That actually reminds me one question that I want to ask...
Comunity Question:
How many hours do you work on the CTM map daily? (in average)
On average, I'd say at least an hour a day. Though some days, I don't even feel like playing Minecraft and will probably spend most/all of the day playing TF2 or something. Really, it depends on how I feel, so some weeks I do very little, others I make tons of progress.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/4/2012
Posts:
89
Location:
In my own little world
Minecraft:
lancearmada
Member Details
I would say about 3-6 hours are spent on my computer daily, but how much of that time i spend on a ctm map is a bit more complicated. Obviously it varies. If i get a new game, i might not work on any ctm map for a couple days. On the weekends i also rarely work on ctm map stuff (almost always weekdays). I usually only start working on my map when i think of something new (my map is finished, its more so being polished now), and when i start working on the map i can't stop, causing me to work on a map from 3/4 to 6/8.
That actually reminds me one question that I want to ask...
Comunity Question:
How many hours do you work on the CTM map daily? (in average)
Well, I haven't been inspired to work on my map lately, so I haven't worked much on it. But whenever I am inspired to continue working, I may devote around 4 hours to mapmaking.
The amount of time I spend on my CTM map varies a lot. It depends on if I want to play a new game instead of Minecraft, if I have an idea for a new area, etc. "Real life" stuff has a huge impact too.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/18/2015
Posts:
56
Minecraft:
coolmanik
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Thanks all for your responses on the Community Question!
@_Dani_F
Interesting idea, but will there be some variations of *SOMETHING*, when the players reaches new intersections. Maybe you could one of the Shrines in every Intersection and they could do various *SOMETHINGS*. Because if the player will be in the 1st intersection and the Prayer Shrine gave him some overpowered weapon or an armor piece... Also reminds me of the Lucky Block mod.
I posted it over on the Septum thread, but figured I'd post it here too! The Man in the Hat is LPing a beta copy of Septum at the moment, which ya'll should totally check out.
Been working on an area in my map. The theme is that this area is the industrial hub of the map. In these screenshots is the water treatment section. Give me some feedback on whether that theme is evident and some suggestions for types of buildings would be greatly appreciated.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/4/2012
Posts:
89
Location:
In my own little world
Minecraft:
lancearmada
Member Details
It seems falling sand entities are creating invisible blocks quite frequently. Specificly, i have an area called cakewalk in my map, and the floor of the whole place has cake ontop of it. There is also cake walkers, which are melee skeletons with falling sand cake entities ontop of their heads. The problem? When the falling sand entity hits the cake blocks on the ground, it tends to create an invisible block that glitches players that stand inside it.
Anyone got any ideas on fixing this, or making the falling cake entity not place itself when it hits the ground?
When the falling sand entity hits the cake blocks on the ground, it tends to create an invisible block that glitches players that stand inside it.
Anyone got any ideas on fixing this, or making the falling cake entity not place itself when it hits the ground?
I don't have a solution for you but, I know the problem. The falling sand entity is getting placed because it doesn't fall far enough. For example, falling sand should always break when it lands on a cake tile unless it is placed in the air directly above the cake. Then it behaves as a normal block instead of falling sand. Probably something to do with the height the falling sand is on the skeleton (riding entity positions have been messed up since 1.8.)
My theory with the glitching is a client/server error where the client thinks the sand should be placed and the server thinks the sand should break and drop an item or vice versa. Not sure how you could fix that other than making the falling sand ride another entity on top of the skeleton.
EDIT: Never tried it but, maybe falling sand (cake) riding falling sand (air) riding skeleton?
@SabereXxI tried the cake in the head slot, and it didnt work.
@three_two Yea that would explain it.
BTW how are you making the falling sand entity riding a mob persistent? Seems like I messed with that at one time ant the falling sand entity would disappear after a few seconds.
That actually reminds me one question that I want to ask...
Comunity Question:
How many hours do you work on the CTM map daily? (in average)
Well, it really depends! Personally I'd say from 0 to 4, and on a weekly basis probably between 8 to 12 hours on average.
1)Oh, no D:
Funny enough, I was planning a map with the same theme, but I had an inconvenience and lost the little progress I had.
2) I really like the looks of it, but I agree with the others, it looks more like a "nature" intersection.
few hours every few days or so, whenever I feel like mostly
Whenever I desire.
On average, I'd say at least an hour a day. Though some days, I don't even feel like playing Minecraft and will probably spend most/all of the day playing TF2 or something. Really, it depends on how I feel, so some weeks I do very little, others I make tons of progress.
Guys, come and whatch Aura!
www.twitch.tv/aurabolt
I would say about 3-6 hours are spent on my computer daily, but how much of that time i spend on a ctm map is a bit more complicated. Obviously it varies. If i get a new game, i might not work on any ctm map for a couple days. On the weekends i also rarely work on ctm map stuff (almost always weekdays). I usually only start working on my map when i think of something new (my map is finished, its more so being polished now), and when i start working on the map i can't stop, causing me to work on a map from 3/4 to 6/8.
So, on average i would say 4 hours a day.
Danger O plenty-Epic Classical CTM map
Soycraft-my favorite server
Ultra Ecstatic Recreational Event-A ridiculous Challenge map, and sequel to "Super Happy Fun Times"
Well, I haven't been inspired to work on my map lately, so I haven't worked much on it. But whenever I am inspired to continue working, I may devote around 4 hours to mapmaking.
The amount of time I spend on my CTM map varies a lot. It depends on if I want to play a new game instead of Minecraft, if I have an idea for a new area, etc. "Real life" stuff has a huge impact too.
Hello CTM Community. <3
@_Dani_F
Interesting idea, but will there be some variations of *SOMETHING*, when the players reaches new intersections. Maybe you could one of the Shrines in every Intersection and they could do various *SOMETHINGS*. Because if the player will be in the 1st intersection and the Prayer Shrine gave him some overpowered weapon or an armor piece... Also reminds me of the Lucky Block mod.
I posted it over on the Septum thread, but figured I'd post it here too! The Man in the Hat is LPing a beta copy of Septum at the moment, which ya'll should totally check out.
I found this very amusing. Thank you for the laughs
Been working on an area in my map. The theme is that this area is the industrial hub of the map. In these screenshots is the water treatment section. Give me some feedback on whether that theme is evident and some suggestions for types of buildings would be greatly appreciated.
I'll try that out
It seems falling sand entities are creating invisible blocks quite frequently. Specificly, i have an area called cakewalk in my map, and the floor of the whole place has cake ontop of it. There is also cake walkers, which are melee skeletons with falling sand cake entities ontop of their heads. The problem? When the falling sand entity hits the cake blocks on the ground, it tends to create an invisible block that glitches players that stand inside it.
Anyone got any ideas on fixing this, or making the falling cake entity not place itself when it hits the ground?
Danger O plenty-Epic Classical CTM map
Soycraft-my favorite server
Ultra Ecstatic Recreational Event-A ridiculous Challenge map, and sequel to "Super Happy Fun Times"
Try remaking the mob using sethbling's geared mob filter using the cake as it's head. That way the cake won't drop as a falling sand entity
I don't have a solution for you but, I know the problem. The falling sand entity is getting placed because it doesn't fall far enough. For example, falling sand should always break when it lands on a cake tile unless it is placed in the air directly above the cake. Then it behaves as a normal block instead of falling sand. Probably something to do with the height the falling sand is on the skeleton (riding entity positions have been messed up since 1.8.)
My theory with the glitching is a client/server error where the client thinks the sand should be placed and the server thinks the sand should break and drop an item or vice versa. Not sure how you could fix that other than making the falling sand ride another entity on top of the skeleton.
EDIT: Never tried it but, maybe falling sand (cake) riding falling sand (air) riding skeleton?
@SabereXxI tried the cake in the head slot, and it didnt work.
@three_two Yea that would explain it.
Danger O plenty-Epic Classical CTM map
Soycraft-my favorite server
Ultra Ecstatic Recreational Event-A ridiculous Challenge map, and sequel to "Super Happy Fun Times"
BTW how are you making the falling sand entity riding a mob persistent? Seems like I messed with that at one time ant the falling sand entity would disappear after a few seconds.