Guess I'll just switch to armor stands then, thx Rubie.
So I've finished the exterior of dis castle thingy. I think I'm addicted to new blocks... Does it look too funky? feedback plewks, the background/environment is getting block variation/tweaks later so don't worry about the plain sandstone walls for now.
A bit of WIP interior screeny here I guess, haven't done much interior building so not much yet.
The same happened when I tried to summon a Fireball. This can't be an intended feature, and I'm sure they will fix the problem soon.
Yup, seems to not work either. Created an issue for the Fireball since I couldn't find it, if you want to vote go here: https://bugs.mojang.com/browse/MC-68740
I don't think the rule "survive in any way you can think of" intends you to use dupe glitches. Cause there is a super easy dupe glitch that works in every version of minecraft and it would just ruin all ctm maps.
Don't leave the map boundaries is a very unclear rule and I just assumed it means you can't go into naturally generated terrain. Going on the map ceiling is something entirely different then duping your items...
Who said that if Amlup uses a dupe glitch that it automatically allows everybody to do so aswell? Dupe glitches just wreck minecraft gameplay....
Also if Rock disables void fog in one of his let's plays it doesn't mean that you are allowed to use third party tools in a speedrun to disable them aswell.
And using metadata changers is not against the rules as long as you take the wool from a fleecy box. The rule says: "Find the wool in chests" and not find each colour of wool in a different chest. So if you grab the wool from a chest and change the metadata you are not breaking the rules!
But it just defeats the point of ctm maps. Same thing for dupe glitches...
I don't know about duplication glitches, and didn't know there was a metadata changer in any version, but...
You need to get the objectives from the wool chests. If you modify the items in the wool chests, they are no longer the rightful objective, right?
I don't think the rule "survive in any way you can think of" intends you to use dupe glitches. Cause there is a super easy dupe glitch that works in every version of minecraft and it would just ruin all ctm maps.
Don't leave the map boundaries is a very unclear rule and I just assumed it means you can't go into naturally generated terrain. Going on the map ceiling is something entirely different then duping your items...
Who said that if Amlup uses a dupe glitch that it automatically allows everybody to do so aswell? Dupe glitches just wreck minecraft gameplay....
Also if Rock disables void fog in one of his let's plays it doesn't mean that you are allowed to use third party tools in a speedrun to disable them aswell.
And using metadata changers is not against the rules as long as you take the wool from a fleecy box. The rule says: "Find the wool in chests" and not find each colour of wool in a different chest. So if you grab the wool from a chest and change the metadata you are not breaking the rules!
But it just defeats the point of ctm maps. Same thing for dupe glitches...
Both duping and changing meta-data is equivalent to item spawning though, which is very much against the rules. If you do not have a Green Wool, and you use a bug to change a Brown Wool to Green, you've basically spawned one in. If you have one Brown Wool and you use a glitch to get two, you've also basically spawned one in.
I don't think the rule "survive in any way you can think of" intends you to use dupe glitches. Cause there is a super easy dupe glitch that works in every version of minecraft and it would just ruin all ctm maps.
Don't leave the map boundaries is a very unclear rule and I just assumed it means you can't go into naturally generated terrain. Going on the map ceiling is something entirely different then duping your items...
Who said that if Amlup uses a dupe glitch that it automatically allows everybody to do so aswell? Dupe glitches just wreck minecraft gameplay....
Also if Rock disables void fog in one of his let's plays it doesn't mean that you are allowed to use third party tools in a speedrun to disable them aswell.
And using metadata changers is not against the rules as long as you take the wool from a fleecy box. The rule says: "Find the wool in chests" and not find each colour of wool in a different chest. So if you grab the wool from a chest and change the metadata you are not breaking the rules!
But it just defeats the point of ctm maps. Same thing for dupe glitches...
I said nothing about a metadata changer in any version. I only said that there is a dupe glitch in every minecraft version.
Also the rules says nothing about modifying the items. It just says to get them from chests. Cause what mapmaker would intend the player to use metadata changers?
Well, I got a rule that says "don't cheat", to prevent all stuff like this. That way mapmakers can just later on decide if a glitch/bug/update/mod is fine or not :-)
A lot of the rules in CTM maps are very ambiguous. Both "Survive in any way..." and "Don't leave the map boundarys" are things that could be taken to have differant meanings by differant people. Yes, using metadata changes or dupe glitches are 'cheating' to me at least, because they go against what the mapmaker intended, and mean that you won't get as much fun out of the map, but you can't really say exactly what the player can/can't do without tens and tens of rules.
Basically. I think the player should be able to play the map however they like. If they feel they will get more fun out of the map by 'cheating', let them. Of course, if you're playing to get on a highscore board (such as speedrunning) or you're playing competatively, it's a whole differant situation...
In terms of the Pantheon speedrun, the ProjectCTM thread specifies in the rules: "Do not leave the boundaries of the map and go into normally generated Minecraftterrain." To me, this means going on the map ceiling is totally okay. I don't think item duplication is ever okay.
Rollback Post to RevisionRollBack
Mapmaker and LPer of Complete The Monument (CTM) maps.
Creator/owner of the CTM Community Mapping Server - ask about it on the CTM Community thread!
Current projects:
Thanatos - a subterranean semi-open-world urban CTM
Titan's Revolt - a collaborative project run by ProjectCTM; sequel to Pantheon
Pinnacle - a "sketch" mini-CTM intended for newer players (nearing completion!)
So, I might be the only one thinking about it this way, but why don't just ask the mapmaker if something is a valid strategy, whenever there is doubt. I think most mapmakers will probably react to the Speedrunner Community...
Yup Made this using Thatsnomoon_v5 (well, the outer glowstone rings. The middle obsidian thing is just a large brush stroke).
Lol at me for being dumb and thinking you did this using McEdit range strokes T___T I was already wondering why you spend so much time on something like that.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/14/2013
Posts:
596
Member Details
Alrighty so remember that giant obsidian sphere thing? I gave it some patterns and I need help deciding which color palette looks best. Feedback please?
Please ignore all background objects.
And why not add a Community Question? Seems like the thread is dying, so this (and me accusing it of dying) should bring it back to life
Community Question:
What do you think are some downsides of the newer versions in comparison to the older versions?
Firstly, there's all the new command block stuff, which as great as they may be, they do create a very obvious rift between newer and older types of CTM's. Also, there's the Skeetonians that'll have a hard time finding a map that they like.
Secondly, the removal or bad changing of certain features. Personally, I somewhat despise how they fixed villager trading by damage ID and not by checking for names or even just creating an NBT tag for whether or not the villager will check for the damage ID or not. I dislike this change because for one thing it really doesn't fix trading properly, and secondly, because it full-on breaks MH because you need to have the same damage ID as the villager to trade something, and hey, whaddya know, monsters always drop it (weapons, tools, etc.) damaged!
And lastly, the way it takes way longer to make maps. It is for the better of course with all these new features and possibilities, it's just that as the more things get added the longer it'll take to make maps, until there's a tipping point where it actually becomes so easy to make them (because of a ton of features and block choices and all that) that it'll start getting shorter.
Alrighty so remember that giant obsidian sphere thing? I gave it some patterns and I need help deciding which color palette looks best. Feedback please?
Please ignore all background objects.
And why not add a Community Question? Seems like the thread is dying, so this (and me accusing it of dying) should bring it back to life
Community Question:
What do you think are some downsides of the newer versions in comparison to the older versions?
Firstly, there's all the new command block stuff, which as great as they may be, they do create a very obvious rift between newer and older types of CTM's. Also, there's the Skeetonians that'll have a hard time finding a map that they like.
Secondly, the removal or bad changing of certain features. Personally, I somewhat despise how they fixed villager trading by damage ID and not by checking for names or even just creating an NBT tag for whether or not the villager will check for the damage ID or not. I dislike this change because for one thing it really doesn't fix trading properly, and secondly, because it full-on breaks MH because you need to have the same damage ID as the villager to trade something, and hey, whaddya know, monsters always drop it (weapons, tools, etc.) damaged!
And lastly, the way it takes way longer to make maps. It is for the better of course with all these new features and possibilities, it's just that as the more things get added the longer it'll take to make maps, until there's a tipping point where it actually becomes so easy to make them (because of a ton of features and block choices and all that) that it'll start getting shorter.
Hi dead thread. I need to comment again to keep the thread alive now T___T
So... Newer versions are always great. Being able to do more is never a bad thing, at least in my opinion. I'm still a fan of design using less resources, but having better resources isn't a bad thing. I love how Pong can still engage people, and that a lot of people will still have fun playing old arcade games. However, the new games are fun too. Take a look at some old shooters (watching Vex play Half Life really helped me to see it this way). See how they work around their technical difficulties back in the time. Then see how we do it now. Are the new games worse? Is it, because we have more resources, that games get worse? I don't think so. I would never say that new stuff is bad. New stuff is always good. Having access to newer features is always great.
The thing with "skeetonians", at least for me, isn't that command blocks can't be used. But the thing with command blocks is that there's usually only the solution the mapmaker came up with. You run into some sort of invisble wall, being unable to get rid of the potion effect if you do this, or to melee the skeleton if you come up with a clever strategie. Using these gimmicks is dangerous, since there's a great chance that players will try an alternate strategie to find out that you didn't design it, so it doesn't work. That's a design failure, and happens mostly in CMD block maps.
Btw, if you remove the damage tag from both the villager and the item, it should still work. Maybe it even works if the item in the villager trade has no damage tag (use NBT-editor for that, summon might set it to 0 instead of nan).
@CQ: As I was reading Rubisk's reply, I thought of something. While all these new features can make maps much more interesting, new features are not a substitute for good design. My biggest worry about CTM as a genre is that mapmakers, in trying to fit in all of these features, will lose sight of what CTM really is. Don't neglect the soul of your map just to put in all of these fancy command block gimmicks. Of course, it's best if you can add cool gimmicks to already-good design, but these new features are mostly just icing on the cake, and if the cake itself tastes bad then nobody will eat it.
Rollback Post to RevisionRollBack
Mapmaker and LPer of Complete The Monument (CTM) maps.
Creator/owner of the CTM Community Mapping Server - ask about it on the CTM Community thread!
Current projects:
Thanatos - a subterranean semi-open-world urban CTM
Titan's Revolt - a collaborative project run by ProjectCTM; sequel to Pantheon
Pinnacle - a "sketch" mini-CTM intended for newer players (nearing completion!)
It's going well but slowly... I have chosen complicated stuff and concept so It's a pain in the ass to build this and with my "ocd-details", it's not helping either but I have made some really good progress.
I suppose I can post a few screens of the desert city, still not finished though, it misses some adjustments on the big buildings :/
So I've finished the exterior of dis castle thingy. I think I'm addicted to new blocks... Does it look too funky? feedback plewks, the background/environment is getting block variation/tweaks later so don't worry about the plain sandstone walls for now.
A bit of WIP interior screeny here I guess, haven't done much interior building so not much yet.
Yup, seems to not work either. Created an issue for the Fireball since I couldn't find it, if you want to vote go here:
https://bugs.mojang.com/browse/MC-68740
https://bugs.mojang.com/browse/MC-68740
I don't know about duplication glitches, and didn't know there was a metadata changer in any version, but...
You need to get the objectives from the wool chests. If you modify the items in the wool chests, they are no longer the rightful objective, right?
Both duping and changing meta-data is equivalent to item spawning though, which is very much against the rules. If you do not have a Green Wool, and you use a bug to change a Brown Wool to Green, you've basically spawned one in. If you have one Brown Wool and you use a glitch to get two, you've also basically spawned one in.
This is your problem what you not understand it
Well, I got a rule that says "don't cheat", to prevent all stuff like this. That way mapmakers can just later on decide if a glitch/bug/update/mod is fine or not :-)
Basically. I think the player should be able to play the map however they like. If they feel they will get more fun out of the map by 'cheating', let them. Of course, if you're playing to get on a highscore board (such as speedrunning) or you're playing competatively, it's a whole differant situation...
If I had void fog turned off in an LP then it was not intentional.
Special thanks to Axl Rosie for the sig.
I really love it, although the center sphere needs to be more interesting instead of just solid obby
Yup
How is the map going Sekh?
Lol at me for being dumb and thinking you did this using McEdit range strokes T___T I was already wondering why you spend so much time on something like that.
Please ignore all background objects.
And why not add a Community Question? Seems like the thread is dying, so this (and me accusing it of dying) should bring it back to life
Community Question:
What do you think are some downsides of the newer versions in comparison to the older versions?
Firstly, there's all the new command block stuff, which as great as they may be, they do create a very obvious rift between newer and older types of CTM's. Also, there's the Skeetonians that'll have a hard time finding a map that they like.
Secondly, the removal or bad changing of certain features. Personally, I somewhat despise how they fixed villager trading by damage ID and not by checking for names or even just creating an NBT tag for whether or not the villager will check for the damage ID or not. I dislike this change because for one thing it really doesn't fix trading properly, and secondly, because it full-on breaks MH because you need to have the same damage ID as the villager to trade something, and hey, whaddya know, monsters always drop it (weapons, tools, etc.) damaged!
And lastly, the way it takes way longer to make maps. It is for the better of course with all these new features and possibilities, it's just that as the more things get added the longer it'll take to make maps, until there's a tipping point where it actually becomes so easy to make them (because of a ton of features and block choices and all that) that it'll start getting shorter.
Hi dead thread. I need to comment again to keep the thread alive now T___T
So... Newer versions are always great. Being able to do more is never a bad thing, at least in my opinion. I'm still a fan of design using less resources, but having better resources isn't a bad thing. I love how Pong can still engage people, and that a lot of people will still have fun playing old arcade games. However, the new games are fun too. Take a look at some old shooters (watching Vex play Half Life really helped me to see it this way). See how they work around their technical difficulties back in the time. Then see how we do it now. Are the new games worse? Is it, because we have more resources, that games get worse? I don't think so. I would never say that new stuff is bad. New stuff is always good. Having access to newer features is always great.
The thing with "skeetonians", at least for me, isn't that command blocks can't be used. But the thing with command blocks is that there's usually only the solution the mapmaker came up with. You run into some sort of invisble wall, being unable to get rid of the potion effect if you do this, or to melee the skeleton if you come up with a clever strategie. Using these gimmicks is dangerous, since there's a great chance that players will try an alternate strategie to find out that you didn't design it, so it doesn't work. That's a design failure, and happens mostly in CMD block maps.
Btw, if you remove the damage tag from both the villager and the item, it should still work. Maybe it even works if the item in the villager trade has no damage tag (use NBT-editor for that, summon might set it to 0 instead of nan).
Looks great! Excited for map.