'Hybran, known for his legendary skills in speed, is worshipped by a number of villagers in the land of Argonia. They were so inspired, that the villagers attempted to perfect the humble speed potion. A statue of the speed king was also built by the worshippers at the centre of their humble town.'
Traveller: It is said that the Hybran statue is holding one of the 20 elements required for the Elemental Shrine. However, I'm not so sure that entering this village is a good idea.
I got some serious Paper Mario 2 vibes from those last couple sentences. Not sure why. Like the idea, though
One of the features of the area I'm working on is a fully working Redstone-based Custom Potion creator. By tossing in two ingredients to two cauldrons, the system outputs a specific custom potion for you to use!
I'm not going to go into the details of the system until later (like map release or something - protect the ideas!) but here's a little screenie with exposed redstone:
I think I used one of Sethbling's filters for this, it's called forester, and I think you should try using other block combinations, maybe leaves of ice, cause glass for leaves fits the bak story of that area perfectly, FYI, it's called glasslands.
Edit: So, does the CTM account people want this avatar? The original one was just bugging me with that white background.
Edit2: I'm stuck with this avatar for the next twelve hours so, I can't change it anytime soon.
Darn, I was having an area called Shimmering Sanctuary(Monument area), and these would have worked perfectly :/
Every bloody CTM map series boasts that it's bigger, longer, and harder than other CTM series. It's almost as if it's a **** measuring contest. (bigger, longer, harder...)
One of the features of the area I'm working on is a fully working Redstone-based Custom Potion creator. By tossing in two ingredients to two cauldrons, the system outputs a specific custom potion for you to use!
I'm not going to go into the details of the system until later (like map release or something - protect the ideas!) but here's a little screenie with exposed redstone:
Wow I wish i had that type of patience with redstone :/.
All I was gonna use was the glass leaves, The branches were gonna be glowstone or something different, the glass leaves just look amazing.
You can use it, if only tinted glass was actually in minecraft, I could make tiberium, or green glass leaves or highly frosted glass or crystals.
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Every bloody CTM map series boasts that it's bigger, longer, and harder than other CTM series. It's almost as if it's a **** measuring contest. (bigger, longer, harder...)
What a good idea.. I now wish I had thought of that!
Because it's horribly long-winded and makes me want to cry... It works really well though! It gives great incentive to have the player return to that area!
Hey I'm having aesthetic problems and I need help!
and from another angle...
I don't like how plain the walls look but when I add different blocks around they just tend to make the area look more cluttered then it already is. I was thinking of adding a bunch of bushes and alien like plants around the sides but I don't want it to look too green either. Ideas?
P.S. sorry. I forgot to hide the HUD when I took the screenies.
Hey I'm having aesthetic problems and I need help!
and from another angle...
I don't like how plain the walls look but when I add different blocks around they just tend to make the area look more cluttered then it already is. I was thinking of adding a bunch of bushes and alien like plants around the sides but I don't want it to look too green either. Ideas?
P.S. sorry. I forgot to hide the HUD when I took the screenies.
I like your bush idea, I think it'd look really cool! I'd suggest lighting the walls up. Having different light levels can look very cool (especially with the bushes, I suspect).
@Orange How? Sorry, I haven't bothered derping around with the hoppers much.
Ah. Off topic, but one thing I disliked about the 1.5 update was that Mojang just explained everything in the snapshot features. It kind of took all of the fun out of derping with redstone, unless you got into really detailed stuff, which I never really have. Just some thoughts.
Doesn't look like he's done it that way. It is possible to encase it in bedrock if he used a different design.
The part where the potions come out is encased in bedrock. There's a dropper attached to a command block and when the command block is set off, a single potion is spit out into a Minecart Hopper through a piece of bedrock. From there, it goes into the Potion Stand as if you brewed it
I've not encased the actual structure in bedrock though, so it is technically possible to cheat. I might bother to close it off, but if the player WANTS to cheat, I won't stop them, I suppose.
Another thought is sticking you in adventure mode when you enter, and back to survival when you leave
Hey I was hoping to save time and use someone eles's random loot .txt file . Im not really a big fan of vech's one so I was curious if any of you guys had any for me to use. Thanks!
Hey I was hoping to save time and use someone eles's random loot .txt file . Im not really a big fan of vech's one so I was curious if any of you guys had any for me to use. Thanks!
I know right! This thread is barely 3 weeks old!
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That looks awesome! It doesn't look that threatening, though.
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I got some serious Paper Mario 2 vibes from those last couple sentences. Not sure why. Like the idea, though
Uh, just a fair warning, an area in The Fire Beneath is called "Stairwell to Hell". You might want to change your name.
http://www.youtube.com/user/halfpixel274
I'm not going to go into the details of the system until later (like map release or something - protect the ideas!) but here's a little screenie with exposed redstone:
Furries are cool.
Maybe just use change the pillars to blocks of quartz
Furries are cool.
You can use it, if only tinted glass was actually in minecraft, I could make tiberium, or green glass leaves or highly frosted glass or crystals.
Because it's horribly long-winded and makes me want to cry... It works really well though! It gives great incentive to have the player return to that area!
P.S. sorry. I forgot to hide the HUD when I took the screenies.
I like your bush idea, I think it'd look really cool! I'd suggest lighting the walls up. Having different light levels can look very cool (especially with the bushes, I suspect).
@Orange How? Sorry, I haven't bothered derping around with the hoppers much.
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Ah. Off topic, but one thing I disliked about the 1.5 update was that Mojang just explained everything in the snapshot features. It kind of took all of the fun out of derping with redstone, unless you got into really detailed stuff, which I never really have. Just some thoughts.
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Inkstar has some balance issues, and it's really a pain to play. I wouldn't suggest it :/
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The part where the potions come out is encased in bedrock. There's a dropper attached to a command block and when the command block is set off, a single potion is spit out into a Minecart Hopper through a piece of bedrock. From there, it goes into the Potion Stand as if you brewed it
I've not encased the actual structure in bedrock though, so it is technically possible to cheat. I might bother to close it off, but if the player WANTS to cheat, I won't stop them, I suppose.
Another thought is sticking you in adventure mode when you enter, and back to survival when you leave
Don't do it!
Random Loot kills maps!