Feedback? I'm not very good with structure-based areas
The big issue i'm seeing is the walls have no depth. On top of that, more colorful or at least other types of gray blocks mixed in to the stonebrick could really help, as its just really bland right now. As for the shape of the buildings though, you pretty much nailed it, maybe just a bit of work to make the roofs less flat
Before you post anything else watch out: The people in this thread will tear newcomers to shreds... if you don't want to be shunned and hated do not:
Make any spelling mistakes at all, it's like spilling blood in shark-infested water.
Do not express your own opinion, they will pounce on you like hungry tigers.
Do not express your opinion on:
-CTM maps
-minecraft
-custom maps
-new snapshots
-changes to minecraft
And most of all...
Never...
EVER...
EVER...
double post.
Actually its not that bad, this is a great community, and I doubt they can tear you to shreds. It has only happened once before
Hi! I'm new to the forum and i just started mapmaking. Hope to have fun with you guys!
Also: Since everyone here is know for his map, I might as well share some informations about mine! My map is called "The Chasm" and.. I just started it. Have some Screenshots!
What do you think of the idea that making custom maps for Minecraft like CTM maps is essentially creating our own video games?
I agree to an extent. The biggest difference between us and professional game designers (besides the fact that they're professional) is that we don't have the ability to add something completely new into what we're making (counting out mods of course, since CTMs are almost always vanilla.) Where game designers start with a game engine and build their game from there, adding features and resources as needed, we take an established game (engine) and twist/misuse it to our needs. Notch probably didn't intend for skeletons to be riding blazes when he made the game, and yet Wraithshadows are a thing. We have to stay in the constraints of the Minecraft engine and game, and while we are demonstrating a lot of aspects of game design like you mentioned, we don't have the same freedom that people in the games industry do.
Feedback? I'm not very good with structure-based areas
I'll echo what Apollo said, in that it needs more detail and depth. I know you probably didn't have this in mind, but I think those buildings would look really good and be fun to play on if you detail them to be old, rundown, and overgrown with plant life. Chunks of them fallen out, towers collapsed on each other, it would look pretty nice. Obviously it's above lava so that's not quite an option, but if you were willing to make a change of scenery to a greener area, or even just changing the lava to water and having it lead to void, I think it would work out very well.
Community Question!
What do you think of the idea that making custom maps for Minecraft like CTM maps is essentially creating our own video games?
Absolutely not. As somebody who's made himself some really ty games, the control is much more limited. The thing I love about programming stuff is that I have complete control of the world-that element is lacking while building in minecraft-I'm very limited.
That doesn't mean concepts don't roll over, either.
Also I happen to be pretty good myself with Aesthetics, so if you ever need help just send me a PM. Also Drago, Fangride, and ExamineKid are pretty good at aesthetics too and they probably won't mind helping out.
Hi! I'm new to the forum and i just started mapmaking. Hope to have fun with you guys!
Also: Since everyone here is know for his map, I might as well share some informations about mine! My map is called "The Chasm" and.. I just started it. Have some Screenshots!
Hope to see your opinions! Ps: English is not my mother tongue, so forgive me if i make stupid mistakes...
Woot! As a first area ever it looks cool! I just looked at my own first try. Man, what a difference.
I do not have much to offer, except for a lot of knowledge on NBT-tags and command blocks. If you're stuck, ask for help?
Try look some Extra Credits too if you're starting on gameplay. It helps a lot.
Maybe you want some tips on the area...
It looks a little bland atm. Needs a little variety, maybe some cobblestone, or some clay? And try not to overspam vines. They look cool, but well, yeah, they're overused.
Btw, i'm working out a way to tell a good story without boring the player with text. Any tips?
And this down here is going to get a rework. Screenies coming tomorrow...
@CC
I think we make our own videogames, but with some limits. We do the same thing as game designers do, we don't have as much freedom though. That allows us to 1, make it easier, but 2, makes it harder to stand out as well... We create content, but within certain perks. We try to work around those, and get better at it (and MOJANG helps us in that too).
I would say that, if you love making those maps, you probably could have a look at working in the game industry. Not as a programmer maybe, but there's more.
We are indies though. We got to do our own art, gameplay, coding (redstone+NBT) and balance ourselves. Specialisation is pretty though...
If you really want your map to be an experience, instead of just content, you're a game designer. If not, youre just a lvl builder having fun. Both is fine
Here's a sneak peak of the Monument Arena in my WIP Monster Hunter map.
Bombs away!
-snip
This will be included in the next 'snapshot' of the map I release, which will include the White Wool dungeon (updated), the Orange Wool dungeon (half way done), the Hub (no spoilers for that hehehe) and, as said, the Monument Arena.
I'm having so much fun making this CTM map and I'm excited to work on it. I love Monster Hunter and you will too! I'm determined to convince others of its superioriteh!
What's that bedrock thing above the monument? The area itsself looks awesome, you never disappoint us
Hi! I'm new to the forum and i just started mapmaking. Hope to have fun with you guys!
Also: Since everyone here is know for his map, I might as well share some informations about mine! My map is called "The Chasm" and.. I just started it. Have some Screenshots!
I always think mapmaking in minecraft is creating our own game. You make your "game", people play your "game".
And people always ask me "Why do you play minecraft? Minecraft is pointless and boring and really stupid graphics. There are better game than that piece of crap hurr durr hurr durr..." (Well, probably not all of them said that) And I always told them "I like minecraft because you could basically create your own game and people can play your game and blah blah blah..."
And i always refer custom maps as "games" since most non-minecraft players will think that a map is like a treasure map or something.
Yes, I do think we're sort of making our own game. It's still Minecraft, and we're not actually coding anything, but it's still a ton of work and it takes a lot of gusto. Basically, we're making a game in a game that is its own game seperate from other games (maps). Minecraft is the engine, and we're the developers.
Hey there, all. I stream CTMs as well as other indie games, Minecraft servers and probably that's it. I'm your supreme overlord too so I command you to CHECK ME OUT: www.twitch.tv/techniclepanther
Whatever you were going for, you nailed it. Don't change a thing. (Only thing I would say is that the section in the last picture looks a bit squarish, but that's not really a big deal.)
Community question:
What do you consider to be an appropriate amount of time to make aesthetics for an area, and how many hours do you put into an area's aesthetics?
For me, I personally think that as long as you aren't spending a monstrous amount of time on the aesthetics (25+ hours more or less) it doesn't matter. As for hours, it highly depends on what area it is for me although I think that now I'm able to create an area way faster and in a better form than how I could when I started making Ender Darkness (my first map, currently in beta).
Community question:
What do you consider to be an appropriate amount of time to make aesthetics for an area, and how many hours do you put into an area's aesthetics?
For me, I personally think that as long as you aren't spending a monstrous amount of time on the aesthetics (25+ hours more or less) it doesn't matter. As for hours, it highly depends on what area it is for me although I think that now I'm able to create an area way faster and in a better form than how I could when I started making Ender Darkness (my first map, currently in beta).
2-3 hours or something. Depends on size. I spend 1 hour on my last area, and 10 hours on an intersection. The area was bigger, but way easier for some reason.
Community question:
What do you consider to be an appropriate amount of time to make aesthetics for an area, and how many hours do you put into an area's aesthetics?
For me, I personally think that as long as you aren't spending a monstrous amount of time on the aesthetics (25+ hours more or less) it doesn't matter. As for hours, it highly depends on what area it is for me although I think that now I'm able to create an area way faster and in a better form than how I could when I started making Ender Darkness (my first map, currently in beta).
um...well...you see.........
...........
..................
2 months...
But that was only one time! Ok usually i spend something like a week on the aesthetics of an area .3.
Maybe I should get my ass in motion and post a few screencaps myself... It's my first time making a custom map on my own though, and the general map-layout was made in WorldPainter, since I don't understand how to use neither MCEdit, WorldEdit or VoxelSniper -.-; Don't be too harsh, yeah? I'll post the caps as soon as I get home to my own computer :-)
Rollback Post to RevisionRollBack
My Youtube Channel - http://www.youtube.com/user/EndlessMystify (currently out of commission)
Currently Played CTMs - Sunburn Islands, Ragecraft 1, Ragecraft 2, Waking Up, Inferno Mines, Uncharted Territories 2
Imo it was worst area in the map, really boring and maxspawnish.
Favorite intersection.. I guess I'll still go with I3 of UT3 (let's assume LYM wasn't there).
The big issue i'm seeing is the walls have no depth. On top of that, more colorful or at least other types of gray blocks mixed in to the stonebrick could really help, as its just really bland right now. As for the shape of the buildings though, you pretty much nailed it, maybe just a bit of work to make the roofs less flat
Good luck
I'll echo what Apollo said, in that it needs more detail and depth. I know you probably didn't have this in mind, but I think those buildings would look really good and be fun to play on if you detail them to be old, rundown, and overgrown with plant life. Chunks of them fallen out, towers collapsed on each other, it would look pretty nice. Obviously it's above lava so that's not quite an option, but if you were willing to make a change of scenery to a greener area, or even just changing the lava to water and having it lead to void, I think it would work out very well.
Absolutely not. As somebody who's made himself some really ty games, the control is much more limited. The thing I love about programming stuff is that I have complete control of the world-that element is lacking while building in minecraft-I'm very limited.
That doesn't mean concepts don't roll over, either.
My mini-CTM map! It's a fun map, so play it!
Yup. The old area was totally different, and he rapidly created it before release and had Hybran and I test it. Worked out great!
And of course! Always around for feedback!
>suggests spoilers to him
>in a post twice as long
>wat
boring and obviously ut3 hack
[YOUR AD HERE FOR JUST $69.69]
Woot! As a first area ever it looks cool! I just looked at my own first try. Man, what a difference.
I do not have much to offer, except for a lot of knowledge on NBT-tags and command blocks. If you're stuck, ask for help?
Try look some Extra Credits too if you're starting on gameplay. It helps a lot.
Maybe you want some tips on the area...
It looks a little bland atm. Needs a little variety, maybe some cobblestone, or some clay? And try not to overspam vines. They look cool, but well, yeah, they're overused.
Btw, i'm working out a way to tell a good story without boring the player with text. Any tips?
And this down here is going to get a rework. Screenies coming tomorrow...
@CC
I think we make our own videogames, but with some limits. We do the same thing as game designers do, we don't have as much freedom though. That allows us to 1, make it easier, but 2, makes it harder to stand out as well... We create content, but within certain perks. We try to work around those, and get better at it (and MOJANG helps us in that too).
I would say that, if you love making those maps, you probably could have a look at working in the game industry. Not as a programmer maybe, but there's more.
We are indies though. We got to do our own art, gameplay, coding (redstone+NBT) and balance ourselves. Specialisation is pretty though...
If you really want your map to be an experience, instead of just content, you're a game designer. If not, youre just a lvl builder having fun. Both is fine
Welcome
I always think mapmaking in minecraft is creating our own game. You make your "game", people play your "game".
And people always ask me "Why do you play minecraft? Minecraft is pointless and boring and really stupid graphics. There are better game than that piece of crap hurr durr hurr durr..." (Well, probably not all of them said that) And I always told them "I like minecraft because you could basically create your own game and people can play your game and blah blah blah..."
And i always refer custom maps as "games" since most non-minecraft players will think that a map is like a treasure map or something.
Yes, I do think we're sort of making our own game. It's still Minecraft, and we're not actually coding anything, but it's still a ton of work and it takes a lot of gusto. Basically, we're making a game in a game that is its own game seperate from other games (maps). Minecraft is the engine, and we're the developers.
Hey there, all. I stream CTMs as well as other indie games, Minecraft servers and probably that's it. I'm your supreme overlord too so I command you to CHECK ME OUT: www.twitch.tv/techniclepanther
Oh snap! Looks great
Mah map has been updated. Want picks? Click down below!
Community question:
What do you consider to be an appropriate amount of time to make aesthetics for an area, and how many hours do you put into an area's aesthetics?
For me, I personally think that as long as you aren't spending a monstrous amount of time on the aesthetics (25+ hours more or less) it doesn't matter. As for hours, it highly depends on what area it is for me although I think that now I'm able to create an area way faster and in a better form than how I could when I started making Ender Darkness (my first map, currently in beta).
2-3 hours or something. Depends on size. I spend 1 hour on my last area, and 10 hours on an intersection. The area was bigger, but way easier for some reason.
um...well...you see.........
...........
..................
2 months...
But that was only one time! Ok usually i spend something like a week on the aesthetics of an area .3.
This made me laugh more than it should've.
My Youtube Channel - http://www.youtube.com/user/EndlessMystify (currently out of commission)
Currently Played CTMs - Sunburn Islands, Ragecraft 1, Ragecraft 2, Waking Up, Inferno Mines, Uncharted Territories 2