I second this. While I do believe that vines are a great aesthetic tool (seriously, what would I do without them?), I think they should be used in moderation so they don't block the player's view. Just making the vines less dense can easily fix that.
1. Date joined.
2. Around X Map release time.
3. Number of maps completed.
4. Number of maps completed with below X number of deaths.
5. Popularity and participation in the CTM Community.
6. Speed in which you complete maps.
The term veteran is subjective unless we create a codified "achievement" system whereby one unlocks the term "veteran." Because no one could ever agree on the criteria for veteran status, the term has remained wholly subjective.
4 and 6 are really kinda invalid. I consider ZombieCleo a veteran even though she dies a ton and takes a long time to complete maps. And Zisteau...well he's Zisteau, it took him like a year to beat legendary?
also to be clear i realize you were only stating examples, not an actual criteria. I just wanted to add my two cents. Carry on.
I agree with those points of course it depends on how you spend your time if it takes a long time because you like durping around building things and having fun. I would call that fine but if you just take a long time because of other reasons that is not good. Also about the deaths if someone dies a lot that means either A) they try a lot of low percentage of working ideas or B ) They are bad
both are kinda the same thing.
P.S Veteran is a word and thus has a definition."a person who has had long experience in a particular field."If we are just going off of that almost every one here is a Veteran.
500 post.. wow.. really.
My 500 post is.. this? FML.
But really, I am the only one here who thinks vines are really overused in maps? They really not make the map look better (mostly they do but they are still overused, UT3)
Vines are a good and useful thing the only thing that makes them bad is that they are uncontrollable even the map maker has very little control over them. If they could make them not spreed than they would be good every where. or at least be able to control where they spread.
Hey, I don't know if anyone here's that good with Python, but I'm getting this error whenever I try to stack entities. They're for my jam map, so this is fairly urgent :/
Creating options for <module 'stackentities' from 'C:\Users\Infamy\Desktop\MCEdit\appdata\MCEdit-0.1.7.1.win-amd64\filters\stackentities.pyo'>
Traceback (most recent call last):
File "editortools\filter.pyo", line 32, in _func
File "editortools\filter.pyo", line 407, in confirm
File "leveleditor.pyo", line 3374, in addOperation
File "leveleditor.pyo", line 3380, in performWithRetry
File "editortools\filter.pyo", line 317, in perform
File "C:\Users\Infamy\Desktop\MCEdit\appdata\MCEdit-0.1.7.1.win-amd64\filters\stackentities.py", line 44, in perform
File "_abcoll.pyo", line 595, in remove
File "_abcoll.pyo", line 552, in index
if that doesn't work, you want to use nbt-editor, select both the top and the bottom one, the copy the whole compound tag of the bottom into the top-entity-compound-tag and call it "Riding". That should work