dafuq. I'm really ed of now. Minecraft decided to download the 1.6.2 full release, and now i can't get any modded profiles to work??!
E: maybe to offtopic, srry
Well not exactly. While this could be considered offtopic, we know you're a mapper, and if you want to map, you need all your things to work.
I'd recommend downloading Magic Launcher. It's a great way to have certain mod setups, and easy version switches. If you can get your hands on a 1.5.2 jar, then you are pretty much set.
Well, if you hadn't noticed, he's going in order of block ID (more or less - I think there are some parts that are out of order), so those are the ID's that don't have corresponding blocks. If you mean the "go" part, I think that's something regarding Sporcle.
Okay because my beta testers are tired and procrastinating and have exploding computers... Tell me if you want to Beta test Wowsies mini map made by none other than me!
Okay because my beta testers are tired and procrastinating and have exploding computers... Tell me if you want to Beta test Wowsies mini map made by none other than me!
Got it fixed. Deleted all versions out of the one i was using, and i have SPC/TMI back again
The sketch. poke poke. I got it working!
Put your js.jar in the following place (create the new folders.
C:\Users\Yourname\AppData\Roaming\.minecraft\libraries\com\js\js\1.0\
Then name it js1.0.jar
Go to your .json file in your version.
Edit it with a notepad program.
At line eight, add the following.
{
"name": "com.rhino.js:js:1.0"
},
After that, put your craftscripts where you would normally put them.
That worked for me
It works! But I think you messed up the instructions a bit. (Either that or my installation process was a bit different.)
- I had to name it "js-1.0" with a dash instead of "js 1.0" with a space
- I had to put the jar inside the rhino folder, which wasn't in the instructions.
It works! But I think you messed up the instructions a bit. (Either that or my installation process was a bit different.)
- I had to name it "js-1.0" with a dash instead of "js 1.0" with a space
- I had to put the jar inside the rhino folder, which wasn't in the instructions.
Either way, it works now, so thanks a ton!
inside the rhino folder? that's weird. But at least you got it working
Inb4 95% of the space is left unused. Walk along the bottom of the dungeon. Linear path, great area.
I'm alright with space not being used. Having a large open area for aesthetics is alright, as long as it's clear where to go so you don't end up exploring the worthless parts. Pulling this off is pretty tough, however, so sometimes it's best to keep size low.
Rollback Post to RevisionRollBack
There ain't much left of the world these days. The gods have forsaken us, there's no denying that. But still you press on. For what? A chance to sift through the ashes one last time? The hope to one day be called a hero? Whatever your reason, you've got a lot of work to do. The corruption won't leave without a fight, so you better get started.
Well not exactly. While this could be considered offtopic, we know you're a mapper, and if you want to map, you need all your things to work.
I'd recommend downloading Magic Launcher. It's a great way to have certain mod setups, and easy version switches. If you can get your hands on a 1.5.2 jar, then you are pretty much set.
The sketch. poke poke. I got it working!
Put your js.jar in the following place (create the new folders.
C:\Users\Yourname\AppData\Roaming\.minecraft\libraries\com\rhino\js\js\1.0\
Then name it js-1.0.jar
Go to your .json file in your version.
Edit it with a notepad program.
At line eight, add the following.
{
"name": "com.rhino.js:js:1.0"
},
After that, put your craftscripts where you would normally put them.
That worked for me
Well, if you hadn't noticed, he's going in order of block ID (more or less - I think there are some parts that are out of order), so those are the ID's that don't have corresponding blocks. If you mean the "go" part, I think that's something regarding Sporcle.
I'd love to test
Dat canyon broski! #yolocircles
Hey! I like, run this... or something:
No it's fine, if you can't beta test I need others to though, I completely understand if your computer explodes.
Gameplay (and most of the paths) has to be done yet. But you'll find some nasty surprises down there.
It works! But I think you messed up the instructions a bit. (Either that or my installation process was a bit different.)
- I had to name it "js-1.0" with a dash instead of "js 1.0" with a space
- I had to put the jar inside the rhino folder, which wasn't in the instructions.
Either way, it works now, so thanks a ton!
inside the rhino folder? that's weird. But at least you got it working
Oh nvm. I messed up typing
I'm alright with space not being used. Having a large open area for aesthetics is alright, as long as it's clear where to go so you don't end up exploring the worthless parts. Pulling this off is pretty tough, however, so sometimes it's best to keep size low.
Pig spawners because I don't wanna reveal the real mobs... heh heh.
EDITED
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I hate you -_ -
Not really but seriously man? U srs dude?
Edit: No I won't make you less derpy with a re-quote
Marker, because I don't build with it
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There we go. Got the image working. Note that this is a WIP.
Make the chains go all the way down
Looks awesome