Yeah, it makes sense and it's a valid argument. However, I still feel like it'd be nice for new players to have more options to start from. I mean, what bad could come from it, at least? It'd be nice to have more maps like Monstrosity that serve as gateways between the easy stuff and the hard stuff. Anyway, Orchard, when's your map coming? I've been waiting xD
Linear Branching > Open World/Linear > Hub > Minimaps
Yeah, it makes sense and it's a valid argument. However, I still feel like it'd be nice for new players to have more options to start from. I mean, what bad could come from it, at least? It'd be nice to have more maps like Monstrosity that serve as gateways between the easy stuff and the hard stuff. Anyway, Orchard, when's your map coming? I've been waiting xD
Linear Branching > Open World/Linear > Hub > Minimaps
Honestly in my opinion, it seems with the addition of custom mobs and such, some mapmakers are becoming less focused on balance issues and more focused on new ways to kill the player and custom stuff. I'm not saying focusing on custom mobs is a bad thing, but I kinda don't want a repeat of IM with it's OP mobs(speed witches, zistykins, boomers) and balancing issues...
Have you been marketing DsI as an easy map? I can't remember Yes, I have. It was supposed to be an Easy to Easy-Medium map, but ended up mostly Easy-Medium. but yeah, the fact i've completed both DsI and LoDII makes me agree with you that they are suitable for newcomers. Monstrosity, however... that starting area, to me, doesn't introduce such an easy map, and I don't feel would be suitable for pure beginners. It takes a lot of tactic and concentration, and knowing what the custom mobs are going to throw at you and preparing for it (in my opinion). That's not to say the rest of the map isn't easy (I haven't played it) but I think newbie maps should have easy beginnings and a steady difficulty curve to allow for the player to settle down, rather than have them be thrown straight in to the action. That's my opinion though That does make sense. I haven't played Monstrosity either, so I just threw it in there based off what I had heard from the CTM podcast.
What do you mean with the clay? I meant you could replace each color of wool with the corresponding color of hardened clay. Fairy Land is supposed to be made out of wool for the destructability, and changing it to clay would ruin this entirely. Oh. :/
Also, what did you mean by making it easier for speedrunners? The clay thing specifically would mean we wouldn't have to worry about clearing our inventory of excess wool and accidentally throw away a legit one, but I realized that doesn't really matter if the player takes a full route to all the wool locations so meh.
Replies in bold.
Also, just wondering, but who here would be interested in seeing some pictures of the map I've been working on for Project Ares recently?
Honestly in my opinion, it seems with the addition of custom mobs and such, some mapmakers are becoming less focused on balance issues and more focused on new ways to kill the player and custom stuff. I'm not saying focusing on custom mobs is a bad thing, but I kinda don't want a repeat of IM with it's OP mobs(speed witches, zistykins, boomers) and balancing issues...
IM was really well balanced. The only unbalanced mob was the thornguard with it's extreme punch at the end. Zistykins are way to easy, just punch a hole in the ground and done. Boomers, you can snipe them easily. Witches are fine as long as you don't get close and use a bow. The invisible cave spiders gave me WAY more trouble.
Still looking for another tester btw (see post previous page). Found one, would like two in total so i can compare with my own pretest run.
BTW am i the only one that completed IM with a deathcount like 22, and got 2 wools in monstrosity with a deathcount of 5?!
IM was really well balanced. The only unbalanced mob was the thornguard with it's extreme punch at the end. Zistykins are way to easy, just punch a hole in the ground and done. Boomers, you can snipe them easily. Witches are fine as long as you don't get close and use a bow. The invisible cave spiders gave me WAY more trouble.
IM was really well balanced. The only unbalanced mob was the thornguard with it's extreme punch at the end. Zistykins are way to easy, just punch a hole in the ground and done. Boomers, you can snipe them easily. Witches are fine as long as you don't get close and use a bow. The invisible cave spiders gave me WAY more trouble.
Still looking for another tester btw (see post previous page). Found one, would like two in total so i can compare with my own pretest run.
BTW am i the only one that completed IM with a deathcount like 22, and got 2 wools in monstrosity with a deathcount of 5?!
I'll test and I got 6 deaths in IM, all of them in lower mines ):
I swear I'm like the only person who didn't die 50 times to the first area of Monstrosity. I died once to Smouldering Ruins, twice to Decaying Laboratory and then pretty much trolled my way to dying 3 times in Evertick (Mostly cause I got lagspikes and fell for the ladder trap)
It only gets tougher later on, tbh. I'm having a bit of trouble with the Arcane Terrorium, but I also haven't played in a while, so we'll see.
Also, just wondering, but who here would be interested in seeing some pictures of the map I've been working on for Project Ares recently?
ooh ooh me!
Also, I'm finding the first intersection of monstrosity kinda hard (not difficult neccesarily just not easy)... am I just being a derp or is that the general consensus
Rollback Post to RevisionRollBack
This guy is pretty cool: Hey! I like, run this... or something:
Kind-of but i got rid of 3. I wanted the map to be big not in the sence of big areas though. Most area take 20 minutes at most even if your bridging or tunneling.
Anyone have any tips for me about quick erosion tactics before I start this up (the largest erode brush I can handle without causing major lag at the moment is a 10) or do I just have to suck it up and spend a few hours on this...
Rollback Post to RevisionRollBack
This guy is pretty cool: Hey! I like, run this... or something:
Anyone have any tips for me about quick erosion tactics before I start this up (the largest erode brush I can handle without causing major lag at the moment is a 10) or do I just have to suck it up and spend a few hours on this...
you'll get prettier results if you take the few hours, but if you want you can just spam erosion in mcedit. (you can do multiple brush strokes in one go by holding down left click and draging around the area you want the erosion in)
It's a Rage/Blitz map, so it's going to be small. That picture is of the focal point of the map, a large factory located in sight of both teams' spawns. I'm gonna put a sneak peek thread up on the oc.tc forums soon. :3
Kind-of but i got rid of 3. I wanted the map to be big not in the sence of big areas though. Most area take 20 minutes at most even if your bridging or tunneling.
So you posted pictures from Intersection 8 of your 10 Intersection map that you got rid of 3 Intersections in...
Linear Branching > Open World/Linear > Hub > Minimaps
Next payg gyet
#pleasedontspam
1.Open World
2.Linear Branching
3.Mini Maps
4.Hub
5.Linear
Hey! I like, run this... or something:
Also, just wondering, but who here would be interested in seeing some pictures of the map I've been working on for Project Ares recently?
IM was really well balanced. The only unbalanced mob was the thornguard with it's extreme punch at the end. Zistykins are way to easy, just punch a hole in the ground and done. Boomers, you can snipe them easily. Witches are fine as long as you don't get close and use a bow. The invisible cave spiders gave me WAY more trouble.
Still looking for another tester btw (see post previous page). Found one, would like two in total so i can compare with my own pretest run.
BTW am i the only one that completed IM with a deathcount like 22, and got 2 wools in monstrosity with a deathcount of 5?!
Explore Epic Dungeons
Obtain Powerful Potions
And Gain Control of the Black Wool
The Arcane Asylum
I'll test and I got 6 deaths in IM, all of them in lower mines ):
It only gets tougher later on, tbh. I'm having a bit of trouble with the Arcane Terrorium, but I also haven't played in a while, so we'll see.
Also, I'd love to test, Rubisk.
Check it out here.
Not going to over-advertise this here, but I thought I might as well spread the word! I'm just really excited to see this finally finished!
Pics:
*raises hand*
EDIT: on a side note, boy am i glad im not releasing my map today or anything, because there's WAAAAY to many maps already >.> (/sarcasm)
*cringes*
ooh ooh me!
Also, I'm finding the first intersection of monstrosity kinda hard (not difficult neccesarily just not easy)... am I just being a derp or is that the general consensus
Hey! I like, run this... or something:
Kind-of but i got rid of 3. I wanted the map to be big not in the sence of big areas though. Most area take 20 minutes at most even if your bridging or tunneling.
Anyone have any tips for me about quick erosion tactics before I start this up (the largest erode brush I can handle without causing major lag at the moment is a 10) or do I just have to suck it up and spend a few hours on this...
Hey! I like, run this... or something:
you'll get prettier results if you take the few hours, but if you want you can just spam erosion in mcedit. (you can do multiple brush strokes in one go by holding down left click and draging around the area you want the erosion in)
It's a Rage/Blitz map, so it's going to be small. That picture is of the focal point of the map, a large factory located in sight of both teams' spawns. I'm gonna put a sneak peek thread up on the oc.tc forums soon. :3
So you posted pictures from Intersection 8 of your 10 Intersection map that you got rid of 3 Intersections in...
10 - 3 = 8, sure.