Hey guys! I've been playing vechs super hostile. I want to play some other ctm maps too. I don't care how hard they are, how new they are, or what version of mc they use. What are some must play maps?
Must plays eh? Well, these are my favorite off the top of my head.
Both Rage Craft I and II are very good. If your computer can handle it, I would also suggest playing Rage Craft III. All by Heliceo.
Hey guys! I've been playing vechs super hostile. I want to play some other ctm maps too. I don't care how hard they are, how new they are, or what version of mc they use. What are some must play maps?
Caec had a good list but I also enjoyed...
The Painter by TheSketch Depths of Irkalla by moldybread
and if you're looking for one that highlights the capabilities with command blocks...
Either Ragecraft III by Heliceo or Terra Restore by Mithey
Hey guys! I've been playing vechs super hostile. I want to play some other ctm maps too. I don't care how hard they are, how new they are, or what version of mc they use. What are some must play maps?
I really liked Inspired Gallery by Chiefwiggy and Mysterious Caves by orioncoko. Cool and Caecillus have a good list too.
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I don't care about the Xs. You can call me Navarog. Or Nava if you really want to be a hipster. It's fine.
Hey guys! I've been playing vechs super hostile. I want to play some other ctm maps too. I don't care how hard they are, how new they are, or what version of mc they use. What are some must play maps?
Really surprised nobody has mentioned Amlup's Uncharted Territories yet. The third one is probably the best. If you're used to Vechs, Amlup will feel more similar than something like Ragecraft.
Thanks for all the suggestions. I've already played terra restore. I started ragecraft 2. It is an amazing map so far. It's a lot more adventurey, and not as survival focused as super hostile, but the combat is awesome! Also, unlike vechs he can actually build :P. After this i think i will try uncharted territory
Hey all. So....I have my computer back! Yay-with a TB hard drive too, so also yay!
But I don't have saves. I'm starting older maps from scratch, and that inculdes RC3. But I am planning on streaming this week, because I'm game after such a long time apart. I'll have to apologize to Heliceo as well while I'm getting all this stuff together again...sigh, such are the issues of things that get so easily messed up, yeah?
But yeah, I'm back in the saddle.
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Hey there all. I stream CTMs as well as other indiegames, RPGs and more. Check me out: www.twitch.tv/aurabolt
Hey all. So, I was thinking: While I need to do more tests of my computer, and see how good streaming will be-I could do something Minecrafty. Ragecraft, I want to start again on the weekend, so I'll get that then. Instead, I was thinking of trying to stream Minecraft:Story Mode, which I just recently attained. I'm setting that up now, so feel free to join me!
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Hey there all. I stream CTMs as well as other indiegames, RPGs and more. Check me out: www.twitch.tv/aurabolt
hello frens :] i got back into making maps, made a short lil minimap with some fun (imo) mechanics. here are some screenies:
because mazes make for great gameplay, right?
so basically what i wanted to do was create a map based around one short little concept and see what it played out like; in this case the concept was a maze where you could tell where you'd already been in order to keep from walking in circles. hope you frens enjoy it and feel free to tell me it sucks, i just built it for fun and figured i'd share it with you guys because why not :]
Gave it a play, and I decided to share my thoughts.
First of all I'd like to say that this idea is really interesting. But I got upset wandering around in the maze and eventually gave up.
- The map has a LOT of pressure plates. So many that the game will lag really bad. Like, the first version of Savage Realm bad. I turned my render distance down to 4 and the game managed to catch up. So maybe put a note about that in the spawn area?
- My wooden sword broke about 10 minutes in, and I wasn't able to find any weapons before then. Maybe plop an unbreakable tag on that?
- The set up of the spawners kinda forced me to be fast and never quit moving. Which made it harder to navigate and place myself. I just wish there was some way to kill/deactivate the spawners. Maybe not a bad thing, just a thought.
- When it comes to mazes, especially big ones, I think it is very important to give the player some way of finding themselves in the maze. Instead of just wandering aimlessly. Even with the current system of paths getting darker behind you, I found it incredibly hard to place myself. Perhaps if you copied the entire map and mirrored it above the current maze that would cut back on the irritating meandering that you have to do. Players could look up and say, "Hey there is a big box right there, I'll see if I can go that way." You don't even need to be very revealing with the ceiling map, I just want to know where the big boxes are so I can head in their direction with at least some clarity.
- The lighting helps players to place themselves, but its difficult to tell because the pressure plates activate the lamps beneath you. Making the hallways lit again. The darkness made by you walking is for the most part unnoticeable. Perhaps if you made a redstone contraption that got rid of the pressure plates you touch, it would be easier to tell? Maybe a better way to do it would be like, redstone torches that are cleared when you walk over them, getting rid of the lamps altogether replacing them with a light source that is far duller and wont bleed onto paths that should be dark quite as much.
- It is possible to find a lot of stone in one of the chests. They could use this to pillar up and leave the maze. Idk if all player would consider this as leaving the map boundaries, but just in case I recommend barrier blocks on the top.
hello frens :] i got back into making maps, made a short lil minimap with some fun (imo) mechanics. here are some screenies:
I agree with what Caecilleus said, but I just wanted to add some things to what he said:
The maze was almost excessively large which made it rather dull and uneventful. It was just walking around in circles over and over until I decided to collect the redstone lamps and just pillar up to view the entire maze from above. (Go ahead and call me a cheater, but I grew bored of walking in the maze)
The zombie spawner rooms were actually pretty easy to secure since all I had to do was break the lamps on the ground that lead to the spawner room. And maybe my brightness was too high or something, but the lights didn't really do anything. Everything was pretty much the same brightness for me. It was a good map for your "first try", but I'd expect more of you later.
Whoops didn't press f1. #blamety
EDIT: For some reason the forums glitched up and the quote didn't work. This is for Infamy.
I agree with what Caecilleus said, but I just wanted to add some things to what he said:
The maze was almost excessively large which made it rather dull and uneventful. It was just walking around in circles over and over until I decided to collect the redstone lamps and just pillar up to view the entire maze from above. (Go ahead and call me a cheater, but I grew bored of walking in the maze)
The zombie spawner rooms were actually pretty easy to secure since all I had to do was break the lamps on the ground that lead to the spawner room. And maybe my brightness was too high or something, but the lights didn't really do anything. Everything was pretty much the same brightness for me. It was a good map for your "first try", but I'd expect more of you later.
Whoops didn't press f1. #blamety
EDIT: For some reason the forums glitched up and the quote didn't work. This is for Infamy.
Oh and page get I guess.
thanks (and you too caecilleus), I'll make sure to take those into consideration if I ever implement the mechanic in an actual map. It was basically just something I built out of boredom and I'm not really planning on updating it because it wasn't really a very professional work in the first place.
Well i was carting stuff to the secound intersection in legendary (replaying old maps) And i failed making my track. A full minecart with chest into the lava. The salt is real right now.
Pinnacle Cavern - The Painter by Sketch Zepharin Sands - Ragecraft III by heliceo
Honorable Mentions: The Tale of Demise from Simulation Protocol 02 (if only this area was bigger...), Reeking River from Ragecraft III, Trinity Caves from Ragecraft II
Hey all. My plan is to start streaming RC3 pretty much as soon as I finish typing up this, making a jump to Twitter and posting there, and getting on Teamspeak. I'll be starting the map over again, but as I mentioned, Hard Drive failure...but its simply time to get back in the saddle.
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Hey there all. I stream CTMs as well as other indiegames, RPGs and more. Check me out: www.twitch.tv/aurabolt
The Meaning of Life, the Universe, and Everything.
Join Date:
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Location:
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Minecraft:
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Xbox:
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Member Details
Hi CTM people. I have played many CTM maps, and I'm planning on making my own Mini-CTM : "Hailstorm." The basic concept of the map is that you will need to use projectiles as your main way of damaging enemies. Melee weapons will be few and far between. Also, I'll be using snowballs, eggs, and command blocks to add some spice ;). Any advice on:
1. Area Ideas/Themes
2. Tips for MCEdit that could speed up the process.
Must plays eh? Well, these are my favorite off the top of my head.
Both Rage Craft I and II are very good. If your computer can handle it, I would also suggest playing Rage Craft III. All by Heliceo.
Monstrosity by ColdFusionGaming is a good one.
Simulation Protocol I and II by TikaroHD
Caec had a good list but I also enjoyed...
The Painter by TheSketch
Depths of Irkalla by moldybread
and if you're looking for one that highlights the capabilities with command blocks...
Either Ragecraft III by Heliceo or Terra Restore by Mithey
I really liked Inspired Gallery by Chiefwiggy and Mysterious Caves by orioncoko. Cool and Caecillus have a good list too.
I don't care about the Xs. You can call me Navarog. Or Nava if you really want to be a hipster. It's fine.
Really surprised nobody has mentioned Amlup's Uncharted Territories yet. The third one is probably the best. If you're used to Vechs, Amlup will feel more similar than something like Ragecraft.
Thanks for all the suggestions. I've already played terra restore. I started ragecraft 2. It is an amazing map so far. It's a lot more adventurey, and not as survival focused as super hostile, but the combat is awesome! Also, unlike vechs he can actually build :P. After this i think i will try uncharted territory
[[/b]url=http://www.minecraftforum.net/forums/mapping-and-modding/maps/maps-discussion/1564860-ctm-the-ultimate-ctm-community-thread][[/b]img][/b]http://i.imgur.com/zxb18Te.png[[/b]/img][[/b]/url][/b]
• yes
• no
• yes - Regional difficulty is determined in each chunk by a long tag called InhabitedTime shown here: http://i.imgur.com/qDghnpa.png - InhabitedTime measures from 0-3,600,000. At 3.6 million, the regional difficulty is maxed. More info here: http://minecraft.gamepedia.com/Alpha_Level_Format/Chunk_File_Format#NBT_structure and here: http://minecraft.gamepedia.com/Difficulty#Regional_difficulty
TL;DR here's a filter :/ https://github.com/jedediah/mcedit_filters/blob/master/SetInhabitedTime.py
Hey all. So....I have my computer back! Yay-with a TB hard drive too, so also yay!
But I don't have saves. I'm starting older maps from scratch, and that inculdes RC3. But I am planning on streaming this week, because I'm game after such a long time apart. I'll have to apologize to Heliceo as well while I'm getting all this stuff together again...sigh, such are the issues of things that get so easily messed up, yeah?
But yeah, I'm back in the saddle.
If you like what you see, follow me on Twitter to know when I stream:
https://twitter.com/Aurabolt1
SoonTM
Furries are cool.
Hey all. So, I was thinking: While I need to do more tests of my computer, and see how good streaming will be-I could do something Minecrafty. Ragecraft, I want to start again on the weekend, so I'll get that then. Instead, I was thinking of trying to stream Minecraft:Story Mode, which I just recently attained. I'm setting that up now, so feel free to join me!
If you like what you see, follow me on Twitter to know when I stream:
https://twitter.com/Aurabolt1
hello frens :] i got back into making maps, made a short lil minimap with some fun (imo) mechanics. here are some screenies:
because mazes make for great gameplay, right?
so basically what i wanted to do was create a map based around one short little concept and see what it played out like; in this case the concept was a maze where you could tell where you'd already been in order to keep from walking in circles. hope you frens enjoy it and feel free to tell me it sucks, i just built it for fun and figured i'd share it with you guys because why not :]
download
[YOUR AD HERE FOR JUST $69.69]
@Infamy
Gave it a play, and I decided to share my thoughts.
First of all I'd like to say that this idea is really interesting. But I got upset wandering around in the maze and eventually gave up.
- The map has a LOT of pressure plates. So many that the game will lag really bad. Like, the first version of Savage Realm bad. I turned my render distance down to 4 and the game managed to catch up. So maybe put a note about that in the spawn area?
- My wooden sword broke about 10 minutes in, and I wasn't able to find any weapons before then. Maybe plop an unbreakable tag on that?
- The set up of the spawners kinda forced me to be fast and never quit moving. Which made it harder to navigate and place myself. I just wish there was some way to kill/deactivate the spawners. Maybe not a bad thing, just a thought.
- When it comes to mazes, especially big ones, I think it is very important to give the player some way of finding themselves in the maze. Instead of just wandering aimlessly. Even with the current system of paths getting darker behind you, I found it incredibly hard to place myself. Perhaps if you copied the entire map and mirrored it above the current maze that would cut back on the irritating meandering that you have to do. Players could look up and say, "Hey there is a big box right there, I'll see if I can go that way." You don't even need to be very revealing with the ceiling map, I just want to know where the big boxes are so I can head in their direction with at least some clarity.
- The lighting helps players to place themselves, but its difficult to tell because the pressure plates activate the lamps beneath you. Making the hallways lit again. The darkness made by you walking is for the most part unnoticeable. Perhaps if you made a redstone contraption that got rid of the pressure plates you touch, it would be easier to tell? Maybe a better way to do it would be like, redstone torches that are cleared when you walk over them, getting rid of the lamps altogether replacing them with a light source that is far duller and wont bleed onto paths that should be dark quite as much.
- It is possible to find a lot of stone in one of the chests. They could use this to pillar up and leave the maze. Idk if all player would consider this as leaving the map boundaries, but just in case I recommend barrier blocks on the top.
Good job on the map, it was a cool idea.
I agree with what Caecilleus said, but I just wanted to add some things to what he said:
The maze was almost excessively large which made it rather dull and uneventful. It was just walking around in circles over and over until I decided to collect the redstone lamps and just pillar up to view the entire maze from above. (Go ahead and call me a cheater, but I grew bored of walking in the maze)
The zombie spawner rooms were actually pretty easy to secure since all I had to do was break the lamps on the ground that lead to the spawner room. And maybe my brightness was too high or something, but the lights didn't really do anything. Everything was pretty much the same brightness for me. It was a good map for your "first try", but I'd expect more of you later.
Whoops didn't press f1. #blamety
EDIT: For some reason the forums glitched up and the quote didn't work. This is for Infamy.
Oh and page get I guess.
Hello CTM Community. <3
thanks (and you too caecilleus), I'll make sure to take those into consideration if I ever implement the mechanic in an actual map. It was basically just something I built out of boredom and I'm not really planning on updating it because it wasn't really a very professional work in the first place.
[YOUR AD HERE FOR JUST $69.69]
Well i was carting stuff to the secound intersection in legendary (replaying old maps) And i failed making my track. A full minecart with chest into the lava. The salt is real right now.
[[/b]url=http://www.minecraftforum.net/forums/mapping-and-modding/maps/maps-discussion/1564860-ctm-the-ultimate-ctm-community-thread][[/b]img][/b]http://i.imgur.com/zxb18Te.png[[/b]/img][[/b]/url][/b]
I need inspiration...I have no ideas for my map.
Hmm I think it definitely needs some sort of structures because it looks quite bland right now. Besides that I think the area looks fine
Community Question: What's your 2 favorite areas in any CTM?
Me:
Helician Labs (Ragecraft III: The Prophecy / Heliceo)
Desolated Breakdown (Simulation Protocol 02: Overload / TikaroHD)
Pinnacle Cavern - The Painter by Sketch
Zepharin Sands - Ragecraft III by heliceo
Honorable Mentions: The Tale of Demise from Simulation Protocol 02 (if only this area was bigger...), Reeking River from Ragecraft III, Trinity Caves from Ragecraft II
Hey all. My plan is to start streaming RC3 pretty much as soon as I finish typing up this, making a jump to Twitter and posting there, and getting on Teamspeak. I'll be starting the map over again, but as I mentioned, Hard Drive failure...but its simply time to get back in the saddle.
If you like what you see, follow me on Twitter to know when I stream:
https://twitter.com/Aurabolt1
Hi CTM people. I have played many CTM maps, and I'm planning on making my own Mini-CTM : "Hailstorm." The basic concept of the map is that you will need to use projectiles as your main way of damaging enemies. Melee weapons will be few and far between. Also, I'll be using snowballs, eggs, and command blocks to add some spice ;). Any advice on:
1. Area Ideas/Themes
2. Tips for MCEdit that could speed up the process.
would be greatly appreciated.