So I realize my first area was kind of a bust and looked really bad so I've made some changes and explained things more. I also made some lore so stuff makes sense. Here is the video:
My eyesight is pretty great, and I do keep my lighting at Bright. Never has caused me a problem yet!
Cool, I can never stay a long time concentrated in "total darkness" even on bright :/ Maybe it's my screen (at 100% though) but it ends up hurting me^^
So I realize my first area was kind of a bust and looked really bad so I've made some changes and explained things more. I also made some lore so stuff makes sense. Here is the video:
You may want to lower Minecraft volume a bit and boost your microphone volume when editing your video
Do you work on your maps with a night vision potion or do you (like me) change the gamma to 10.0 in the options file?
All these particles just make me go crazy
You do know that in 1.8 they added a feature to the /effect command so that it wouldn't give off particles?
If you just do
/effect Crazy_Clamp night_vision 1000000 0 true
then it won't give off particles and you'll have the night vision effect.
I have a chest called Toolkit. It contains: Boots with 50% bonus speed and all enchants (respiration for working underwater and such), Night vision splash potion(for 10000s) that also gives you 150% speed when holding it (this one is always on my hotbar), potion that allows you to see better in lava, potion that removes any potion effect and all the blocks that you can't get without commands (smooth double stone and sandstone slabs, command block, forever burning furnace...). When I work normally I use the Night Vision, when I work on lighting I clear it off.
Can you put something in a enderchest for everyone (Like anyone who opens it will have something in it.) or you can do it just for specific people?
I saw in some CTM's that there was loot in the enderchest.
1. Thanks for the feedback, having a chest is not a bad idea I keep all these useful items in my TMI favorites.
2. I have no idea :/ couldn't help here
You do know that in 1.8 they added a feature to the /effect command so that it wouldn't give off particles? If you just do /effect Crazy_Clamp night_vision 1000000 0 true then it won't give off particles and you'll have the night vision effect.
I do know about it Thanks for the reminder though. But thing is I'm building in 1.7.10 before switching to 1.8 where I'll finish with new blocks, redstone, mobs and loots.
Thus so far I have several buildings/area looking funny with inappropriate blocks
Can you put something in a enderchest for everyone (Like anyone who opens it will have something in it.) or you can do it just for specific people?
I saw in some CTM's that there was loot in the enderchest.
There's 2 options:
In singleplayer, the players data is stored under the "Player" Compound tag in the level.dat file. For example, if you play in your singleplayer world, and send it to someone else, that player will start at your location, with your inventory, and so with your ender chest.
On servers (specifically, in Multiplayer, since SP runs both a server/client as well, wtf mojang), the players data is stored in the "Name.dat" file in players (iirc). Anyway, in there, each player has it's own enderchest and it's own position, inventory etc. However, with /replacitem enderchest.slot.<number> we can now replace items in enderchest, with you could do upon pressing a "start map" button.
I don't use mods. I know that MCedit isn't the best mapmaker tool but I like it and it served me good.
Void Fog, removed technical blocks, stuff like that. I don't like the new enchanting system. I don't like AI changes.
Sometimes the performance is better than in 1.7, some stuff is faster (for example chunk loading) but the game is 10x more choppy for me. And the mob lag, oh the mob lag...
There is not that much stuff I would use anyway. The only thing I would really love is the fill command.
How is there mob lag in 1.8 that does't exist in 1.7?
Seriously, if Minecraft was windows:
- Why is your program optifined for Windows XP instead of Windows 7?
- Because the Start menu of Windows XP is better.
All technical blocks are still in the game, except that there is a difference between "items" and "blocks" nowadays. Is it such a big deal to not have fire blocks in your inventory, that you release content for outdated software?
I don't mean lag caused by mobs but lagged mobs. Go hit a zombie in 1.7 and 1.8 and compare it. Or how the mobs sometimes just stand and stare or how they move and attack slower.
Ok if I forget about anything I said here, give me one good reason why I should use 1.8.
I didn't plan to use any of them in my map, even when I wanted to update it to 1.8 with the exception of fill command but that was just to prevent player to place blocks in the boss room and that is not that big of a deal. There is a sign saying that you shouldn't do that, whether the player wants to follow it or not is his choice. (And maybe some Andesite).
I personally couldn't exist withouth spectator mode, @e or andesite but I undestand you. Though there is the question of what you are going to do once MC gets updated to 1.9? People won't even consider playing your maps simply because they're made for outdated versions.
I don't mean lag caused by mobs but lagged mobs. Go hit a zombie in 1.7 and 1.8 and compare it. Or how the mobs sometimes just stand and stare or how they move and attack slower.
Ok if I forget about anything I said here, give me one good reason why I should use 1.8.
Mobs detection AI has changed, bnut that has nothing to do with lag.
I'd use 1.8 because 1) You get more features, 2) it's not outdated, but biggest factor:
People are more likely to play your map.
See, people want new stuff. Cool stuff. They don't want a Vaks-klone#1298736123. They want something better. It doesn't need very much redstone, but using an outdated version of Minecraft will not make your map very popular. 1.8 is there to get mapmaking to the next level, make use of that opportunity.
I don't know. I think the more 'actual CTM players' will take the time to play the maps in the intended versions.
I don't really plan to make maps for living so I don't care if they don't get so much attention. Not everybody can be the best.
Also because games in general take too much time from my life, I sadly probably won't be doing any more mapmaking after I finish my second and third map and my minimap, which I plan on managing before the summer holiday.
[edit - reply to Rubisk]: I'm not really a VeksKlone type guy, I was never inspired by him. I found about CTMs trough 3_2.
I can do some programming but command blocks are just such a mess, I don't have the patience to work with them. I don't like the overcomplicated stuff in 1.8 anyways (I really don't like the type of features Krose did in SR), I like maps like Simulation Protocol, Depths of Irkalla and the Painter and that's the general direction I'm trying to take my maps. And you don't need any of those fancy 1.8 features to do that. I feel like those are more for Adventure maps and minigames than CTMs.
Speaking from experience that exists out of my mailbox, the "actual CTM players" usually don't care about the version. The guys that talk here in this forum make up for about <1% of average CTM players, I think. Don't make the mistake of seeing mapmakers as your target audience, unless you really do this with the intent of enjoying yourself and (practically) never releasing to an actual audience.
I actually love to go back and play older maps with their intended versions. Such as Legendary in Beta 1.6/1.7. I recently started playing Vinyl Fantasy I. I have to play this in MC 1.1. I love to go back to older versions and have a nostalgic feeling to old memories.
(On a side note, I actually can't find the 2.0 version of which 3_2 was talking about, so I'm playing version 1.1.2)
Also, I got a new title!
Where's the nostalgia if it's a map you've never seen before?
That's your opinion, I think the perfect CTM does not exist. O yes, every mapmaker with its series of CTM and through their imagination and creativity shows his perfect version of CTM. In my opinion I played a few perfect CTM. (The Painter, All in a Nutshell, Remote District III, SP II: Overload, RC II: Insommnia, Laingral... VF I & II...)
Hate to interrupt this wonderful Black Desert II talk, but I just released my first mini-map; Minimalist! Inspired by that discussion about if CtMs were getting too big and hard to make a few months ago, I started a map where every single dungeon was inside a 24x24x24 cube, which of course took forever anyway. It's in open beta right now, medium difficulty, and you should all go play it!
My eyesight is pretty great, and I do keep my lighting at Bright. Never has caused me a problem yet!
So I realize my first area was kind of a bust and looked really bad so I've made some changes and explained things more. I also made some lore so stuff makes sense. Here is the video:
Cool, I can never stay a long time concentrated in "total darkness" even on bright :/ Maybe it's my screen (at 100% though) but it ends up hurting me^^
You may want to lower Minecraft volume a bit and boost your microphone volume when editing your video
Some updates on my WIP CTM Map
Dev. Update 5. :
New Screenshots (comments expected )
I haven't been able to work a lot this past week so I could only finish a 2 level underground labyrinth in the sewers (Argalion's Maze) :
Main alley:
One among numerous small passage of 2nd level:
Extra room of the area giving access to an extra "final" objective (yes, you may want to come back here after completing the main monument):
That's it for now folks !
You do know that in 1.8 they added a feature to the /effect command so that it wouldn't give off particles?
If you just do
/effect Crazy_Clamp night_vision 1000000 0 true
then it won't give off particles and you'll have the night vision effect.
1. Thanks for the feedback, having a chest is not a bad idea I keep all these useful items in my TMI favorites.
2. I have no idea :/ couldn't help here
I do know about it Thanks for the reminder though. But thing is I'm building in 1.7.10 before switching to 1.8 where I'll finish with new blocks, redstone, mobs and loots.
Thus so far I have several buildings/area looking funny with inappropriate blocks
There's 2 options:
In singleplayer, the players data is stored under the "Player" Compound tag in the level.dat file. For example, if you play in your singleplayer world, and send it to someone else, that player will start at your location, with your inventory, and so with your ender chest.
On servers (specifically, in Multiplayer, since SP runs both a server/client as well, wtf mojang), the players data is stored in the "Name.dat" file in players (iirc). Anyway, in there, each player has it's own enderchest and it's own position, inventory etc. However, with /replacitem enderchest.slot.<number> we can now replace items in enderchest, with you could do upon pressing a "start map" button.
Yup.
Upgrade to 1.8? what s the point of using an outdated version?
I think he's using 1.7 because he's used to mods which haven't been updated to 1.8.
Removed features? What exactly?
How is there mob lag in 1.8 that does't exist in 1.7?
Seriously, if Minecraft was windows:
- Why is your program optifined for Windows XP instead of Windows 7?
- Because the Start menu of Windows XP is better.
All technical blocks are still in the game, except that there is a difference between "items" and "blocks" nowadays. Is it such a big deal to not have fire blocks in your inventory, that you release content for outdated software?
Andesite, granite, diorite, @e, spectator mode, depth strider, /execute, /fill, red sandstone, prismarine, slime blocks, guardians. Enough reason?
I personally couldn't exist withouth spectator mode, @e or andesite but I undestand you. Though there is the question of what you are going to do once MC gets updated to 1.9? People won't even consider playing your maps simply because they're made for outdated versions.
Mobs detection AI has changed, bnut that has nothing to do with lag.
I'd use 1.8 because 1) You get more features, 2) it's not outdated, but biggest factor:
People are more likely to play your map.
See, people want new stuff. Cool stuff. They don't want a Vaks-klone#1298736123. They want something better. It doesn't need very much redstone, but using an outdated version of Minecraft will not make your map very popular. 1.8 is there to get mapmaking to the next level, make use of that opportunity.
Speaking from experience that exists out of my mailbox, the "actual CTM players" usually don't care about the version. The guys that talk here in this forum make up for about <1% of average CTM players, I think. Don't make the mistake of seeing mapmakers as your target audience, unless you really do this with the intent of enjoying yourself and (practically) never releasing to an actual audience.
Where's the nostalgia if it's a map you've never seen before?
This has to be a joke, right?
I've got nothing. You're very clearly seeing the map through rose-tinted glasses.
Isn't this a bit contradictory ?
Hate to interrupt this wonderful Black Desert II talk, but I just released my first mini-map; Minimalist! Inspired by that discussion about if CtMs were getting too big and hard to make a few months ago, I started a map where every single dungeon was inside a 24x24x24 cube, which of course took forever anyway. It's in open beta right now, medium difficulty, and you should all go play it!
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2389762-ctm-1-8-minimalist-a-mini-mega-ctm-by-kaladun
If the concept wasn't enough to sway you, here's some screenshots of Intersection III and Killer Karst, one of my personal favorite areas