Right now, though, I'm a bit less concerned about actually fixing it and more concerned about finding out whether it's on my end or if there's actually something wrong with my map that needs to be fixed/changed. Right now, just from what I've seen, it seems to be on my end (or, at least, it's not something that's happening to everyone). That's preferable to having it be something wrong with the map, but I don't know if that's the case for sure. Even if it is I'll have to finish and playtest my map in 1.7.2 if I don't find a fix.
If I do end up having to make people play it in 1.7.2, it's not the end of the world, as everything in the map would still work fine, but it would just be more convenient for people to be able to play in the current version of MC because of those extra little things that came with the 1.7.5 update (chicken jockeys, the damage attribute on weapons taking account for sharpness, etc).
Hmm... Is the "Use VSync" option enabled? I remember getting some serious lag issues just when I was starting my map. I happen to find a bug report that was similar to my problem. I just had to disable it and it fixed my issue.
Well, I sure hope that your major problem will be fixed soon.
I got stuck at the download page. I couldn't get past the captcha thing. This is spiraling downhill...
I can't even get on to the super hostile thread.
================================
Also, favorite SH maps?
BD2! BD2 ALL THE WAY'!!!!!!!!
No but seriously...
#3 Sunburn Islands (Second CTM I've ever played. (First one is VFII. Rage quitted right at spawn :P) And I actually really love beaches so the environment really felt relaxing to me.)
#2 Infernal Sky II (I like my CTM to not being too hard most of the times. And actually being on a floating island with a lot of spiraling clouds kinda felt good to me.)
#1 Spellbound caves (Of course... But really, the difficulty is not too easy nor too hard, and the loots are pretty well spread unlike Inferno Mines. And I like how some of the areas are fast paced. (Or it's just my play style, idk))
Hmm... Is the "Use VSync" option enabled? I remember getting some serious lag issues just when I was starting my map. I happen to find a bug report that was similar to my problem. I just had to disable it and it fixed my issue.
Well, I sure hope that your major problem will be fixed soon.
No, it isn't. I disabled it because I was getting the same problems you were in the 1.8 snapshots. So at least my 1.8 doesn't lag me to oblivion now.
--------------------
Edit: I did a bit more research and testing, and I've found out that I don't experience any problems if my render distance is at 7 chunks or below. It's a bit confusing to me, though; it's only a problem with singleplayer and not multiplayer, and my computer has pretty good specs, normally being able to run MC at 12 chunks render distance with smooth lighting and fancy graphics with no lag and a high framerate. And when I change to 8 chunks, I go from having no problems at all to having everything go wrong. There's no gradual increase in the lag; instead, it just jumps up when it reaches that point.
One thing I did find was a bug that existed in 1.7.2 that was fixed in 1.7.4. That bug made it so the maximum render distance was 8 chunks, even when it was set higher than that in the video settings.
So I think that's what my problem is. Since 1.7.4, my Minecraft has been rendering further than it did earlier, and that's probably what's causing the lag. I'm definitely going to have to look into that, though, as my computer's capable enough that it shouldn't be happening like that.
I wouldn't label it as a super docile until you know where the dyes are obtained. Some dyes might be hellishly hard to find.
Rollback Post to RevisionRollBack
A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.
After working for so much time on an area, when you finally finish.. Ahh. Feels so goooood! C:
Final Screenshot from the first area!
It's pretty high!
Also, is "The Arcane Grounds" a fitting name?
Looks amazing, but "the Arcane Grounds" doesn't seem like a good name imho. How about "Caverns of Terra"/"Ruins of the Roots"/"Overgrowth"/Overgrowth Caves"/"Caverns of Nature"/"Nature's Falls" (because of all the waterfalls and the nature theme)?
What would you guys say to like a hub map with all of Xekaj's advent maps in the one place?
This is one of those things which on paper (or screen) sounds cool, but it just won't work out. Certain maps of his are unsuited for such a thing. Also, no offense, but why would there be a need for such a thing? (although if you could manage to do it in the manner that I'm thinking that you're planning, this could be pretty cool)....
I'm not sure. Efficiency C makes the most sense to me, but I'd get people not knowing C is roman for 100. 100 would be easier to understand, but not fit MC's format. I don't want enchantment.level.100, and with HideFlags I can hide that
Also, as of 14w07a iirc we can now give the player spawners they can place down and actually spawn stuff that is not a pig. Would you like to find a few spawners in a chest that you can use to make a mob grinder?
Also, as of 14w07a iirc we can now give the player spawners they can place down and actually spawn stuff that is not a pig. Would you like to find a few spawners in a chest that you can use to make a mob grinder?
I once beta tested a map that gave you a pig spawner in I4, and the spawner would be an unlimited block, AKA if you got even one you'd have an unlimited amount of spawners, so technically you could just continuously place it and break it. Also as for the numbers thing, efficiency 100 would be better because except for the basic numerals I don't think many people know roman numerals that well, and even for those that do it probably won't be obvious and it'll mostly just be very confusing. At most, you can use the hide flags to make it look neater but that's such a small detail that players don't really care about so I don't see why you'd want to do that.
I once beta tested a map that gave you a pig spawner in I4, and the spawner would be an unlimited block, AKA if you got even one you'd have an unlimited amount of spawners, so technically you could just continuously place it and break it. Also as for the numbers thing, efficiency 100 would be better because except for the basic numerals I don't think many people know roman numerals that well, and even for those that do it probably won't be obvious and it'll mostly just be very confusing. At most, you can use the hide flags to make it look neater but that's such a small detail that players don't really care about so I don't see why you'd want to do that.
afaik breaking these spawners doesn't give you back the spawners, it's a 1-time-place thingy.
Why I use hideflags? It's a mob drop, so why not make it look neater if I have to give it lore anyway. Doesn't cost that much more time.
I'm not sure. Efficiency C makes the most sense to me, but I'd get people not knowing C is roman for 100. 100 would be easier to understand, but not fit MC's format. I don't want enchantment.level.100, and with HideFlags I can hide that
Also, as of 14w07a iirc we can now give the player spawners they can place down and actually spawn stuff that is not a pig. Would you like to find a few spawners in a chest that you can use to make a mob grinder?
1. Maybe 'Instant break', although i think efficiency 100 is good enough.
afaik breaking these spawners doesn't give you back the spawners, it's a 1-time-place thingy.
Why I use hideflags? It's a mob drop, so why not make it look neater if I have to give it lore anyway. Doesn't cost that much more time.
I don't mean that it gives you back the spawner, I mean that it doesn't use it up so you can just place it, break it for xp, and repeat until you get enough levels. Try it out yourself, give yourself a spawner, go into survival mode, and place it. You'll see that if for example you had 10 spawners you'll still have 10 spawners, and the amount of spawner blocks in your invent won't go down even if you place a bazillion of them.
I don't mean that it gives you back the spawner, I mean that it doesn't use it up so you can just place it, break it for xp, and repeat until you get enough levels. Try it out yourself, give yourself a spawner, go into survival mode, and place it. You'll see that if for example you had 10 spawners you'll still have 10 spawners, and the amount of spawner blocks in your invent won't go down even if you place a bazillion of them.
Try opening the task manager while the map is open (Ctrl+Alt+Del) and finding java.exe in the processes window. There should be 2 javaw.exe there. Select the one with lower CPU usage and press end process.
The second javaw.exe is only for the launcher and can be ended without affecting the game. It makes a big difference for me.
Thanks for that tip. It doesn't fix it completely, but it does help a lot.
Thanks for that tip. It doesn't fix it completely, but it does help a lot.
Try restarting your game everytime you open/close a world. I do that as well, if I don't minecraft "stutters", giving me a good rate for a sec, then freezing for a second.
Basically, I'm getting a strange type of lag in multiple maps belonging to me and to other people.
Get rid of redstone clocks. Or wait for a snapshot which will fix the lag outcoming of them. Unless that's just me who has ultimate lags while working with command blocks (especially the fill clock).
Looks amazing, but "the Arcane Grounds" doesn't seem like a good name imho. How about "Caverns of Terra"/"Ruins of the Roots"/"Overgrowth"/Overgrowth Caves"/"Caverns of Nature"/"Nature's Falls" (because of all the waterfalls and the nature theme)?
Most of your names are worse than his original one, and the original is best of them all.. tbh.
Yes.
Right now, though, I'm a bit less concerned about actually fixing it and more concerned about finding out whether it's on my end or if there's actually something wrong with my map that needs to be fixed/changed. Right now, just from what I've seen, it seems to be on my end (or, at least, it's not something that's happening to everyone). That's preferable to having it be something wrong with the map, but I don't know if that's the case for sure. Even if it is I'll have to finish and playtest my map in 1.7.2 if I don't find a fix.
If I do end up having to make people play it in 1.7.2, it's not the end of the world, as everything in the map would still work fine, but it would just be more convenient for people to be able to play in the current version of MC because of those extra little things that came with the 1.7.5 update (chicken jockeys, the damage attribute on weapons taking account for sharpness, etc).
Hmm... Is the "Use VSync" option enabled? I remember getting some serious lag issues just when I was starting my map. I happen to find a bug report that was similar to my problem. I just had to disable it and it fixed my issue.
Well, I sure hope that your major problem will be fixed soon.
I can't even get on to the super hostile thread.
================================
Also, favorite SH maps?
BD2! BD2 ALL THE WAY'!!!!!!!!
No but seriously...
#3 Sunburn Islands (Second CTM I've ever played. (First one is VFII. Rage quitted right at spawn :P) And I actually really love beaches so the environment really felt relaxing to me.)
#2 Infernal Sky II (I like my CTM to not being too hard most of the times. And actually being on a floating island with a lot of spiraling clouds kinda felt good to me.)
#1 Spellbound caves (Of course... But really, the difficulty is not too easy nor too hard, and the loots are pretty well spread unlike Inferno Mines. And I like how some of the areas are fast paced. (Or it's just my play style, idk))
No, it isn't. I disabled it because I was getting the same problems you were in the 1.8 snapshots. So at least my 1.8 doesn't lag me to oblivion now.
--------------------
Edit: I did a bit more research and testing, and I've found out that I don't experience any problems if my render distance is at 7 chunks or below. It's a bit confusing to me, though; it's only a problem with singleplayer and not multiplayer, and my computer has pretty good specs, normally being able to run MC at 12 chunks render distance with smooth lighting and fancy graphics with no lag and a high framerate. And when I change to 8 chunks, I go from having no problems at all to having everything go wrong. There's no gradual increase in the lag; instead, it just jumps up when it reaches that point.
One thing I did find was a bug that existed in 1.7.2 that was fixed in 1.7.4. That bug made it so the maximum render distance was 8 chunks, even when it was set higher than that in the video settings.
So I think that's what my problem is. Since 1.7.4, my Minecraft has been rendering further than it did earlier, and that's probably what's causing the lag. I'm definitely going to have to look into that, though, as my computer's capable enough that it shouldn't be happening like that.
#420BLAZEITl33tH4x0r
^Doesn't see obvious sarcasm. Noob.
A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.
Looks amazing, but "the Arcane Grounds" doesn't seem like a good name imho. How about "Caverns of Terra"/"Ruins of the Roots"/"Overgrowth"/Overgrowth Caves"/"Caverns of Nature"/"Nature's Falls" (because of all the waterfalls and the nature theme)?
This is one of those things which on paper (or screen) sounds cool, but it just won't work out. Certain maps of his are unsuited for such a thing. Also, no offense, but why would there be a need for such a thing? (although if you could manage to do it in the manner that I'm thinking that you're planning, this could be pretty cool)....
Efficiency 100
Efficiency C
I'm not sure. Efficiency C makes the most sense to me, but I'd get people not knowing C is roman for 100. 100 would be easier to understand, but not fit MC's format. I don't want enchantment.level.100, and with HideFlags I can hide that
Also, as of 14w07a iirc we can now give the player spawners they can place down and actually spawn stuff that is not a pig. Would you like to find a few spawners in a chest that you can use to make a mob grinder?
I once beta tested a map that gave you a pig spawner in I4, and the spawner would be an unlimited block, AKA if you got even one you'd have an unlimited amount of spawners, so technically you could just continuously place it and break it. Also as for the numbers thing, efficiency 100 would be better because except for the basic numerals I don't think many people know roman numerals that well, and even for those that do it probably won't be obvious and it'll mostly just be very confusing. At most, you can use the hide flags to make it look neater but that's such a small detail that players don't really care about so I don't see why you'd want to do that.
afaik breaking these spawners doesn't give you back the spawners, it's a 1-time-place thingy.
Why I use hideflags? It's a mob drop, so why not make it look neater if I have to give it lore anyway. Doesn't cost that much more time.
1. Maybe 'Instant break', although i think efficiency 100 is good enough.
2. Oh hell yeah!
I don't mean that it gives you back the spawner, I mean that it doesn't use it up so you can just place it, break it for xp, and repeat until you get enough levels. Try it out yourself, give yourself a spawner, go into survival mode, and place it. You'll see that if for example you had 10 spawners you'll still have 10 spawners, and the amount of spawner blocks in your invent won't go down even if you place a bazillion of them.
It doesn't. At least not in 14w11b.
Thanks for that tip. It doesn't fix it completely, but it does help a lot.
Try restarting your game everytime you open/close a world. I do that as well, if I don't minecraft "stutters", giving me a good rate for a sec, then freezing for a second.
Get rid of redstone clocks. Or wait for a snapshot which will fix the lag outcoming of them. Unless that's just me who has ultimate lags while working with command blocks (especially the fill clock).
Most of your names are worse than his original one, and the original is best of them all.. tbh.
Everyone with his own opinion
Page has been obtained. I repeat sir, page has been obtained.