The Meaning of Life, the Universe, and Everything.
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Okay guys so I have a very serious and important question:
Which of these choices would you prefer to be my next map (you can vote for more than one):
Cryptic Caverns- a giant open world cave themed CTM with multiple different area themes (like Legendary), containing very unique gameplay aspects and a lot of very RPG-ish gameplay aspects using 1.8 features.
Undecided name (for now refer to it as "Land of the Fallen Ashes")- a normal sized open world CTM, based off "From Flames" and "From Ashes" as it'll be a post-apocalyptic themed CTM. I'm planning on making this be similar in general to those maps, but using 1.8 features.
Eternal Twilight- a linear branching arcane themed CTM, which will focus on potions and enchantments (custom ones included). Basically a 1.8 version of spellbound caves (not necessarily with the caves part). This map is also planned to have above average aesthetics (AKA ones that take 3 years to make and not 2).
Mythril Vortex- a void/cave themed CTM (I haven't decided if it's open world or linear branching yet). Will include a large amount of custom stuff.
All of these maps are planned to be also monster hunter themed (with the exception of Eternal Twilight). Things may change with these maps so this description won't perfectly fit them when I start making them, but in general this is how they'll be. If you wish to make one of these yourself (for your own map series of course), please PM me first. Thanks for voting!
Sincerely, Infinity (and nothing beyond)
P.S. I would really appreciate if a poll on this was made on this thread, as I haven't made my own thread yet.....
It'll be the Land of the Fallen Ashes for me, the plans sound good. Would probably not mind the Cryptic Caverns either, but I'm not a fan of huge distances unless they're 'warpable'
There will be pre-built minecart tracks for Cryptic Caverns(because I've noticed that teleporters sometimes momentarily unload spawn chunks, which would ruin this particular map). Also a part of the RPG thing is empty maps (aka scrolls of teleportation) which would teleport you to the monument once right clicked, and certain armor sets will give you speed buffs as full set bonuses (and other buffs of course, only at most 3 armor sets will have a speed buff as a full set bonus).
Okay guys so I have a very serious and important question:
Which of these choices would you prefer to be my next map (you can vote for more than one):
Cryptic Caverns- a giant open world cave themed CTM with multiple different area themes (like Legendary), containing very unique gameplay aspects and a lot of very RPG-ish gameplay aspects using 1.8 features.
I think for all this time nobody still has made open world cave map, so I say go for it.
I think for all this time nobody still has made open world cave map, so I say go for it.
You are one of the reasons I thought of this map originally actually. About ~50 pages ago I asked a few community questions about open world maps, and you said something about open world cave maps and how they're rare...
Like Kacper, I'd go with Cryptic Caverns. Open world cave maps are just so rare. I believe Fangride's second full map will be an open world cave, but that probably won't be released until 2017.
Okay guys so I have a very serious and important question:
Which of these choices would you prefer to be my next map (you can vote for more than one):
Cryptic Caverns- a giant open world cave themed CTM with multiple different area themes (like Legendary), containing very unique gameplay aspects and a lot of very RPG-ish gameplay aspects using 1.8 features.
Undecided name (for now refer to it as "Land of the Fallen Ashes")- a normal sized open world CTM, based off "From Flames" and "From Ashes" as it'll be a post-apocalyptic themed CTM. I'm planning on making this be similar in general to those maps, but using 1.8 features.
Eternal Twilight- a linear branching arcane themed CTM, which will focus on potions and enchantments (custom ones included). Basically a 1.8 version of spellbound caves (not necessarily with the caves part). This map is also planned to have above average aesthetics (AKA ones that take 3 years to make and not 2).
Mythril Vortex- a void/cave themed CTM (I haven't decided if it's open world or linear branching yet). Will include a large amount of custom stuff.
All of these maps are planned to be also monster hunter themed (with the exception of Eternal Twilight). Things may change with these maps so this description won't perfectly fit them when I start making them, but in general this is how they'll be. If you wish to make one of these yourself (for your own map series of course), please PM me first. Thanks for voting!
Sincerely, Infinity (and nothing beyond)
P.S. I would really appreciate if a poll on this was made on this thread, as I haven't made my own thread yet.....
What do you mean with custom potions? Brewing new ones out of ingredients, using command-block based brewing stands, that aren't portable? Or just the standard edited ones?
I don't know which one I'd prefer. I just feel like RPG and CTM dont go well together. It either involves a ton of text, removes the survival aspect, or limits the player (in all I've seen so far). Eternal Twilight sounds the best to me.
And please don't make a "uber-hard" map. We have many of those, and the not-so-good players suffer from it. It's way easier to kill the player then to make a balanced map.
You are one of the reasons I thought of this map originally actually. About ~50 pages ago I asked a few community questions about open world maps, and you said something about open world cave maps and how they're rare...
What do you mean with custom potions? Brewing new ones out of ingredients, using command-block based brewing stands, that aren't portable? Or just the standard edited ones?
I don't know which one I'd prefer. I just feel like RPG and CTM dont go well together. It either involves a ton of text, removes the survival aspect, or limits the player (in all I've seen so far). Eternal Twilight sounds the best to me.
And please don't make a "uber-hard" map. We have many of those, and the not-so-good players suffer from it. It's way easier to kill the player then to make a balanced map.
How exactly the custom potions will be I haven't decided entirely yet, but it'll probably be the standard custom ones, trade-able ones, and possibly the others you said. As for the RPG and CTM thing, with how I have it planned it includes moderate amounts of text, keeps the survival aspect (mostly, I'm trying to plan it so that's still there). Also in what way do you mean that it limits the player? As for difficulty, here's the planned difficulty for them: Land of Ashes-normal-->hard Cryptic Caverns- easy-->normal Eternal twilight-normal Mythril Vortex-Undecided (probably just normal hard, not uber hard).
@Infinity exactly as I said. Because it's RPG, mappers usually don't allow you to break and place blocks everywhere you want, but maybe that's my mind doing weird.
A big question i've been struggling with the entire day now.
So, i got a big, water and opensky area. What is the best way to fit this in a map generated as 256xdirt, without using teleporters. I don't really feel like painting walls around a 40x40 chunks ocean.
If I remember I'll do that or give you a reference. I talked about Cryptic Caverns actually about 2-4 pages ago, and nobody read that post because it was a pretty large post so those of you who are interested in Cryptic Caverns I highly reccomend you read that post even though it's huge (it's in spoilers, so don't just skip a post of mine with spoilers if you're looking for it).
EDIT: I decided to save you the search and just copy paste the main part of that post:
Because I liked the way Arachnapocalypse by Rockenroll4life used the monster hunter theme (mobs drop resources which you can trade for armor and weapons) I'll be using that for the entire map. Resources will be trade able with villagers that are scattered around the area's for multiple things. Here's how I intend for this to work (and some aspects that the map will have):
Armor- mobs will drop resources, and you can use these either for normal stuff or trade them with villagers. Example: Terra spiders will drop Ancient Roots, which you can either use as normal wood or by trading it you can get Root armor, which by using 1.8 testfor commands will make it be so that if you're wearing an entire suit of this armor, every minute you're wearing it you'll "grow regenerative roots" AKA get slowness, negative jump boost, regen, resistance, and strength for about 10 seconds. Also you can use these to trade for a bow called Roothorn/ a enchanted wooden pickaxe called "Terra pickaxe". There'll also be modifiers that can be obtained by loot chests, trading, or rare mob drops, which you can use to give an armor set more abilities (every armor set will have only 1 modifier which can be applied to it). Example: 1 infinity gem+ 1 Shade helm = EverShade Helm, which is an unbreakable Shade helm (you can't have a normal armor piece and a modified one give you the full suit bonus. Example: 1 Shade helm, chestplate, and boots + 1 Evershade leggings won't give you the full set bonus, but a full suit of Evershade will give you the same bonus that a full suit of Shade armor would). Also all armor pieces will have lore saying what the full set bonus is.
Potions/Enchanting- brewing will be presented in the map, but nether wart and lapis will be rare mobs drops and trade able items (no soul sand. Also 1 nether wart will equal 1 lapis and vice versa). The main way to get potions will be from mobs, normal brewing, and trading. Example: 15 Dark ash = emergency smoke bomb, which is a splash potion that gives you blindness (5 sec), invisibility (1 min), instant health 3, jump boost 2 (1 min), and speed 4 (1 min). Enchanting will be accessible, but lapis will be a currency of sorts, where you can choose if you want to enchant or brew a potion (because as I said earlier, lapis= nether wart via trading).
Currency- mobs will also drop different tiered coins, when the tier depends on what stage of the map you're at and how hard the mob is to defeat. With coins you can't buy custom stuff, but vanilla resources. Example: 1 bronze coin= 1 wheat, whereas 1 platinum coin= 64 steak.
Traders- there will be about 3 different types of traders, which are:
Coin traders- they'll trade coins for all kinds of vanilla resources, and the higher tier ones (the ones which trade gold and platinum coins, I might add diamond coins) can trade for custom stuff. You'll find these traders mostly in structures and they'll be semi-rare.
Armor/tool traders- they'll trade for custom armor, tools, weapons, potions, and sometimes modifiers. These will mostly be very common, except for possibly the ones that trade the high tier armor sets which will be Special traders. You can find these traders anywhere, but mostly roaming around in the "natural" terrain (the map will be open world).
Special traders- they'll trade high tier coins, armor, custom items, and basically most of the extremely valuable and special stuff. These traders will be extremely rare, and there's only one of each type of them. You can find them mostly in abnormal structures or hard to reach obvious places. Currently the only one of these that I thought of is the "Crimson Mage", which will be found in the "Crimson Forest". Yes that's a reference to you Crimson_Kid, are you happy that you're getting an area and a Special trader named after you?
Events- I got this idea from Terraria's frost/pumpkin moon. In certain area's there'll be labeled buttons that if you have a certain item in your invent and you click them, they'll teleport you into an arena and start the event. In the event you need to survive for a certain period of time until the boss appears. When the boss appears it means you have about 1 minute left until the event ends and to kill the boss (the boss will drop epic loot of course, and the normal mobs will have low drop rates of all kinds of loot). When there's 10 seconds left a countdown will start, and when the countdown ends you'll be teleported to the button that triggers the event. The neccessary item that triggers the event will probably be a rare mob drop, and it'll have lore saying what event it triggers. The only event I've thought of so far is "The Black Moon", which will be triggered by a "Pearl of the Black Moon", and the event will be trigger-able in "The Den of Shadows". There'll probably only be about 3 events.
So any feedback questions and such, just send as a reply to this post, and thanks for reading all this
@Infinity exactly as I said. Because it's RPG, mappers usually don't allow you to break and place blocks everywhere you want, but maybe that's my mind doing weird.
Except for maybe the monument (and I'm not even sure about doing that yet) the player will be able to do survival stuff everywhere.
A big question i've been struggling with the entire day now.
So, i got a big, water and opensky area. What is the best way to fit this in a map generated as 256xdirt, without using teleporters. I don't really feel like painting walls around a 40x40 chunks ocean.
Just have a cliff that leads into water or the void or something.
I'm happy to report that the Memory Well is done, aesthetically!
It looks good, but.... the walls are very plain, and the corners really contrast weird with the shape of the "tree" at the end (i guess it's a tree). I like the waterfalls and the way you did the lightning, but the carpet is a bit too messy imho...
Oh God thats horrible xD
Which of these choices would you prefer to be my next map (you can vote for more than one):
Cryptic Caverns- a giant open world cave themed CTM with multiple different area themes (like Legendary), containing very unique gameplay aspects and a lot of very RPG-ish gameplay aspects using 1.8 features.
Undecided name (for now refer to it as "Land of the Fallen Ashes")- a normal sized open world CTM, based off "From Flames" and "From Ashes" as it'll be a post-apocalyptic themed CTM. I'm planning on making this be similar in general to those maps, but using 1.8 features.
Eternal Twilight- a linear branching arcane themed CTM, which will focus on potions and enchantments (custom ones included). Basically a 1.8 version of spellbound caves (not necessarily with the caves part). This map is also planned to have above average aesthetics (AKA ones that take 3 years to make and not 2).
Mythril Vortex- a void/cave themed CTM (I haven't decided if it's open world or linear branching yet). Will include a large amount of custom stuff.
All of these maps are planned to be also monster hunter themed (with the exception of Eternal Twilight). Things may change with these maps so this description won't perfectly fit them when I start making them, but in general this is how they'll be. If you wish to make one of these yourself (for your own map series of course), please PM me first. Thanks for voting!
Sincerely, Infinity (and nothing beyond)
P.S. I would really appreciate if a poll on this was made on this thread, as I haven't made my own thread yet.....
There will be pre-built minecart tracks for Cryptic Caverns(because I've noticed that teleporters sometimes momentarily unload spawn chunks, which would ruin this particular map). Also a part of the RPG thing is empty maps (aka scrolls of teleportation) which would teleport you to the monument once right clicked, and certain armor sets will give you speed buffs as full set bonuses (and other buffs of course, only at most 3 armor sets will have a speed buff as a full set bonus).
I think for all this time nobody still has made open world cave map, so I say go for it.
You are one of the reasons I thought of this map originally actually. About ~50 pages ago I asked a few community questions about open world maps, and you said something about open world cave maps and how they're rare...
Like Kacper, I'd go with Cryptic Caverns. Open world cave maps are just so rare. I believe Fangride's second full map will be an open world cave, but that probably won't be released until 2017.
What do you mean with custom potions? Brewing new ones out of ingredients, using command-block based brewing stands, that aren't portable? Or just the standard edited ones?
I don't know which one I'd prefer. I just feel like RPG and CTM dont go well together. It either involves a ton of text, removes the survival aspect, or limits the player (in all I've seen so far). Eternal Twilight sounds the best to me.
And please don't make a "uber-hard" map. We have many of those, and the not-so-good players suffer from it. It's way easier to kill the player then to make a balanced map.
Better put me into credits then.
How exactly the custom potions will be I haven't decided entirely yet, but it'll probably be the standard custom ones, trade-able ones, and possibly the others you said. As for the RPG and CTM thing, with how I have it planned it includes moderate amounts of text, keeps the survival aspect (mostly, I'm trying to plan it so that's still there). Also in what way do you mean that it limits the player? As for difficulty, here's the planned difficulty for them:
Land of Ashes-normal-->hard
Cryptic Caverns- easy-->normal
Eternal twilight-normal
Mythril Vortex-Undecided (probably just normal hard, not uber hard).
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@Infinity exactly as I said. Because it's RPG, mappers usually don't allow you to break and place blocks everywhere you want, but maybe that's my mind doing weird.
A big question i've been struggling with the entire day now.
So, i got a big, water and opensky area. What is the best way to fit this in a map generated as 256xdirt, without using teleporters. I don't really feel like painting walls around a 40x40 chunks ocean.
If I remember I'll do that or give you a reference. I talked about Cryptic Caverns actually about 2-4 pages ago, and nobody read that post because it was a pretty large post so those of you who are interested in Cryptic Caverns I highly reccomend you read that post even though it's huge (it's in spoilers, so don't just skip a post of mine with spoilers if you're looking for it).
EDIT: I decided to save you the search and just copy paste the main part of that post:
Because I liked the way Arachnapocalypse by Rockenroll4life used the monster hunter theme (mobs drop resources which you can trade for armor and weapons) I'll be using that for the entire map. Resources will be trade able with villagers that are scattered around the area's for multiple things. Here's how I intend for this to work (and some aspects that the map will have):
Armor- mobs will drop resources, and you can use these either for normal stuff or trade them with villagers. Example: Terra spiders will drop Ancient Roots, which you can either use as normal wood or by trading it you can get Root armor, which by using 1.8 testfor commands will make it be so that if you're wearing an entire suit of this armor, every minute you're wearing it you'll "grow regenerative roots" AKA get slowness, negative jump boost, regen, resistance, and strength for about 10 seconds. Also you can use these to trade for a bow called Roothorn/ a enchanted wooden pickaxe called "Terra pickaxe". There'll also be modifiers that can be obtained by loot chests, trading, or rare mob drops, which you can use to give an armor set more abilities (every armor set will have only 1 modifier which can be applied to it). Example: 1 infinity gem+ 1 Shade helm = EverShade Helm, which is an unbreakable Shade helm (you can't have a normal armor piece and a modified one give you the full suit bonus. Example: 1 Shade helm, chestplate, and boots + 1 Evershade leggings won't give you the full set bonus, but a full suit of Evershade will give you the same bonus that a full suit of Shade armor would). Also all armor pieces will have lore saying what the full set bonus is.
Potions/Enchanting- brewing will be presented in the map, but nether wart and lapis will be rare mobs drops and trade able items (no soul sand. Also 1 nether wart will equal 1 lapis and vice versa). The main way to get potions will be from mobs, normal brewing, and trading. Example: 15 Dark ash = emergency smoke bomb, which is a splash potion that gives you blindness (5 sec), invisibility (1 min), instant health 3, jump boost 2 (1 min), and speed 4 (1 min). Enchanting will be accessible, but lapis will be a currency of sorts, where you can choose if you want to enchant or brew a potion (because as I said earlier, lapis= nether wart via trading).
Currency- mobs will also drop different tiered coins, when the tier depends on what stage of the map you're at and how hard the mob is to defeat. With coins you can't buy custom stuff, but vanilla resources. Example: 1 bronze coin= 1 wheat, whereas 1 platinum coin= 64 steak.
Traders- there will be about 3 different types of traders, which are:
Coin traders- they'll trade coins for all kinds of vanilla resources, and the higher tier ones (the ones which trade gold and platinum coins, I might add diamond coins) can trade for custom stuff. You'll find these traders mostly in structures and they'll be semi-rare.
Armor/tool traders- they'll trade for custom armor, tools, weapons, potions, and sometimes modifiers. These will mostly be very common, except for possibly the ones that trade the high tier armor sets which will be Special traders. You can find these traders anywhere, but mostly roaming around in the "natural" terrain (the map will be open world).
Special traders- they'll trade high tier coins, armor, custom items, and basically most of the extremely valuable and special stuff. These traders will be extremely rare, and there's only one of each type of them. You can find them mostly in abnormal structures or hard to reach obvious places. Currently the only one of these that I thought of is the "Crimson Mage", which will be found in the "Crimson Forest". Yes that's a reference to you Crimson_Kid, are you happy that you're getting an area and a Special trader named after you?
Events- I got this idea from Terraria's frost/pumpkin moon. In certain area's there'll be labeled buttons that if you have a certain item in your invent and you click them, they'll teleport you into an arena and start the event. In the event you need to survive for a certain period of time until the boss appears. When the boss appears it means you have about 1 minute left until the event ends and to kill the boss (the boss will drop epic loot of course, and the normal mobs will have low drop rates of all kinds of loot). When there's 10 seconds left a countdown will start, and when the countdown ends you'll be teleported to the button that triggers the event. The neccessary item that triggers the event will probably be a rare mob drop, and it'll have lore saying what event it triggers. The only event I've thought of so far is "The Black Moon", which will be triggered by a "Pearl of the Black Moon", and the event will be trigger-able in "The Den of Shadows". There'll probably only be about 3 events.
So any feedback questions and such, just send as a reply to this post, and thanks for reading all this
Except for maybe the monument (and I'm not even sure about doing that yet) the player will be able to do survival stuff everywhere.
Just have a cliff that leads into water or the void or something.
Ummm..... can you be more specific please? As in what part of the text you're referring to?
Good memories...of spiders and feesh and other badness...
The part that he didn't quote and existed out of my post before
It looks good, but.... the walls are very plain, and the corners really contrast weird with the shape of the "tree" at the end (i guess it's a tree). I like the waterfalls and the way you did the lightning, but the carpet is a bit too messy imho...
Hmm, I feel like you could do a bit more with the ceiling and maybe the upper walls. Some Rafters maybe? Could drape the tree over it and everything.