I find it really funny...CTM maps...usually nowadays are in the medium-hard, ROMhack-esque, or plain easy maps.
Half of the 4 maps I have beaten are difficult/challenging maps.
I have beaten Inferno Mines, The Fire Beneath, Infernal Sky II, and the old Sunburn Islands.
How the heck have I been able to beat maps like The Fire Beneath and Inferno Mines, yet I struggled like a mofo on Infernal Sky II and Sunburn Islands? It is like I have to do an easy map before I do a hard map, anyone else have this feeling?
Ummmm What? Great job is a very broad statement, please be more specific, posts like this are considered spam especially since this isn't 100% Drago's thread.
Though yeah, like orchard said, this isn't really my thread (I created it, but that's a technicality,) so it doesn't really belong here. I can extrapolate and assume you were referring to the picture I posted, but still...
So MCF unsubbed me and I don't know what happened for the last...little while. Can I have a quick plot summary? I don't even know what page to start, so yeah...
I dunno, I had no trouble figuring out where the white wool was likely to be.
I mean, as long as you assume it's not over the giant lake, it pretty much HAS to be in the big mausoleum-type thing up on the hill. The other objectives are similarly located: one at the top/center of a fortress; one across a swamp, up a hill and through a tunnel; and one across a lake, involving a bit of island-hopping. What I DO find a bit arbitrarily placed are the emeralds. Apart from the first one, which I could just tell was going to be an emerald, I had no idea there was even a chest where most of them were until I was right up on them.
With regards to spawners, though... If I may make a comparison to Vigilis Oculos, I find I like RC2's spawner placement more. At least I know where the spawners are, even if there are a lot of them. I can't find half the spawners in VO, despite trying my best. I remember that in the first area, there are cave spiders literally dropping from the middle of the ceiling with no spawner in sight. It's really frustrating. Consider this my first bit of critique of Vigilis Oculos. If I ever finish the map, I'll give more. I do really like it so far though, just a little irritating in places. (For example: Do you think you could offer some signal when you put all 4 of those signets in those droppers? I had no idea I had done it right until I traced the redstone for quite a ways.)
Yeah, both of those are actually on my to-do list. I'm going to use specific blocks to mark spawners for each Dungeon area, if they're not in the open, firstly, and I just added a command block to let you know a path has opened up!
This is true. The knockback resistance attribute isn't that you'll get a certain amount of less knockback, but that you have a certain percentage of not getting knockback. Because of this items with negative knockback resistance don't make you get knocked around more, but they cancel out items with knockback resistance (not fully, just a certain percentage).
I also noticed something else.
Okay, so let's say a Zombie has a Knockback Resistance value of 1.0. Already, this guy is immune to average knockback. If one were to strike that zombie with either the Knockback or Punch enchantment, the zombie will actually take knockback, just not full knockback. I tested this with a melee weapon that has Knockback I, and sure enough, the attribute on the zombie does reduce knockback if it's 1.0(haven't tested with higher numbers like 2.0). It was obvious when I used a Knockback X weapon.
Okay, so let's say a Zombie has a Knockback Resistance value of 1.0. Already, this guy is immune to average knockback. If one were to strike that zombie with either the Knockback or Punch enchantment, the zombie will actually take knockback, just not full knockback. I tested this with a melee weapon that has Knockback I, and sure enough, the attribute on the zombie does reduce knockback if it's 1.0(haven't tested with higher numbers like 2.0). It was obvious when I used a Knockback X weapon.
I made this a while ago, but I'm fairly certain its accurate.
And Vigilis Oculos updated to 1.1! You can check it, and it's slew of books out via my thread linked in my signature!
And speaking of Signatures, would anyone be able to make a fancy Signature for the Vigilis Oculos map? My signature's a bit... not relevant to current releases!
b caus u suk.
I don't really have this feeling.
Furries are cool.
AMG LE WIGGLES <3
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Ummmm What? Great job is a very broad statement, please be more specific, posts like this are considered spam especially since this isn't 100% Drago's thread.
Though yeah, like orchard said, this isn't really my thread (I created it, but that's a technicality,) so it doesn't really belong here. I can extrapolate and assume you were referring to the picture I posted, but still...
My mini-CTM map! It's a fun map, so play it!
Yeah, both of those are actually on my to-do list. I'm going to use specific blocks to mark spawners for each Dungeon area, if they're not in the open, firstly, and I just added a command block to let you know a path has opened up!
I also noticed something else.
Okay, so let's say a Zombie has a Knockback Resistance value of 1.0. Already, this guy is immune to average knockback. If one were to strike that zombie with either the Knockback or Punch enchantment, the zombie will actually take knockback, just not full knockback. I tested this with a melee weapon that has Knockback I, and sure enough, the attribute on the zombie does reduce knockback if it's 1.0(haven't tested with higher numbers like 2.0). It was obvious when I used a Knockback X weapon.
I made this a while ago, but I'm fairly certain its accurate.
I may have gone a bit overboard.
Dang. I've got a lot of reading to do.
Yes...yes you might have
And speaking of Signatures, would anyone be able to make a fancy Signature for the Vigilis Oculos map? My signature's a bit... not relevant to current releases!
1. The Painter--
Good gosh...this map just looks....wow....
2. Septum Immoriel(And other minimap story series)
This is by far the map that has taken the longest time, as I remember back when Fangride released it, so far it looks godly.
3. Dreadsky Depths
So far it looks amazing, keep going Draco
Edit: Even though this map is cancelled, I hope Xekaj will release the remnants of...
4. Syncquential
This map was made for ROMhack impossible mode...but it was ill stated, as the map was cancelled :c
What is your wishlist for upcoming maps?
Furries are cool.
What you wish for.
I'll have to PM Xek and see if he'd like me to take I1 and Synq and get it prepped for a release for him...
btw, how far was Sync along before it was inevitably scrapped? Because I know it was probably half way done...hopefully.
Furries are cool.
Who here likes Discworld? Cus' I sure do and be sure to await many references in my map!!