This is another of those "map makers read dis noaw plz" posts. because seriously guys, iteration time...its a thing, that needs to be low.
With this I want to kick in on the topic of Vechs' maps. Vechs is VERY good in this. He ensures you at least have renewable items to finish it, or just hands out a lot of loot. IM was a perfect example of this, without giving too good loot, he gave out enough to die and die over and over again...
With this I want to kick in on the topic of Vechs' maps. Vechs is VERY good in this. He ensures you at least have renewable items to finish it, or just hands out a lot of loot. IM was a perfect example of this, without giving too good loot, he gave out enough to die and die over and over again...
Everytime something about Vechs maps come up on this thread someone has to start an arguement, and arguments are never fun on the forums, or at all. Plus your really not presenting anything besides stating a fact :/ So please dont "kick in" something that has the potential to start an argument
Hey Guys Chiefwiggy here and im here with a review of a map i tried out that i would not recommend playing in its current form, nevertheless i have conjured up a review. Its not very good review, but a review. Lets get started shall we!
Comments: This was was a decent map with some clear balancing issues, there are way too many spawners, and yes having too many spawners is possible. You spammed each area with at least of 10-30 spawners which ussally caused an influx of 15-45 mobs in mere seconds. The starting area was nice, and very generous but i feel as if it could have given out the levels a little bit quicker so you could actually speed run the map like the intent was. Speaking of speed running, yeah this map was not a speed runable map really. Even thought i managed to finish it in under an hour, i think that slow and steady was the best way to take this map on. Now that being said, if your intent was being speed run, then you have to make it easier for the player and avoid the usage of Over time damaging mobs such as the cave spiders (which werent really necessary at the magenta Wool) Wither Skeletons, and Blazes, now you can use those mobs but in moderation. Also another thing, maybe it was just me, but there wasn't a single pickaxe in the whole map, at all, of the chests i looked in. Some areas were alot more unbalanced than the others. My least favorite area was the Blue wool, with the ascending glass due to balancing issues, it got to a point where the map wasn't very fun due to the spam of spawners (which i cannot emphasize enough) Some solid areas were the White wool area... thats really about it. Id reccomending getting rid of a good 90% of the spawners in this map, as constructive critism. The areas didn't look that well either which also detracts from the gameplay slightly. My main overall changes that i think should be made is, adding a pick at the start of the map. Making the xp at the start come out faster, lengthen the potion durations. and please for the love of god get rid of all of those spawners. Difficulty: 9 (Due to balancing Issues) Overall Enjoyment: 1/10
Well I'm sad... I accidently made a corrupted attributed item on my important test world, and my player is holding it in my inv... So everytime I log on to that world it just crashes..... I've tried to remove all my inv items with nbtedit/nbtexplorer and still crashes... *cries in a corner* - I'll post this on a diffrent thread btw :L
From what I know, you should be able to just delete your player.dat file and it should remove all information about your player from the game, including inventory. You'll spawn at the spawn point, but it should work. If it doesn't, try deleting your ExamineKid.dat file from the "players" folder too.
Well I'm sad... I accidently made a corrupted attributed item on my important test world, and my player is holding it in my inv... So everytime I log on to that world it just crashes..... I've tried to remove all my inv items with nbtedit/nbtexplorer and still crashes... *cries in a corner* - I'll post this on a diffrent thread btw :L
Alternatively, you could *not* delete your player.dat, and instead go to the NBT file for that world, and find the attributes section for the player. If you were holding or wearing the item when it got corrupted, delete those and you should be good.
Well I'm sad... I accidently made a corrupted attributed item on my important test world, and my player is holding it in my inv... So everytime I log on to that world it just crashes..... I've tried to remove all my inv items with nbtedit/nbtexplorer and still crashes... *cries in a corner* - I'll post this on a diffrent thread btw :L
Well, while you work on that, heres a bunny: link to bunny
If deleting player data doesn't work, you could always copy the region files into a new save and all the blocks and tileentities will be the same.
I've added a new poll in my thread, asking about how you'd like to participate in testing Dreadsky Depths. If you even have a passing interest in my map, please go fill out the poll, or even write a response in the thread!
Alright, I am still working on Aima Caves 2.0, mostly adding optional stuff to explore now.
My question to you (or at least the people that have completed/played Aima Caves) is:
What areas could do with improvements, and what should be improved?
Even minor improvements like: "I was low on armor at Intersection 2, please add more leather."
To refresh your memories, here's the area list:
Swamp of Malice
-Intersection 1-
Mt. Rainbow
The Infested Farm
Fort Ignis
The Glowing Cavern
-Intersection 2-
Spiral Tower
Tunnels of Terror - Yes I know this area sucks, I am currently remaking it.
Blastfire Cave
-Intersection 3-
The Icy Lands
The Fiery Lands
Hide 'n Seek - Yes, I know this area sucks, I am planning on thowing the concept away and making a brand new area.
Pit of Demons
Also, I still need a few more villager trades, so if you want to be able to get a certain item in Aima Caves, whether it's a cake or a custom item from your own map, please say so. BE SPECIFIC, I need to know the item type, item name, enchantments and lore.
I ragequit the map at Pit of Demons. I can't remember if it was because I ran out of supplies or what, but I just thought that the mobs in it were too much. Weren't most of them invisible, and weren't there lots of charged creepers or something? I think that may have been one of the only places with iron in as well, which was annoying.
That's where I ragequit the map, too. So I agree, that area needs to be a bit easier.
Alright, I am still working on Aima Caves 2.0, mostly adding optional stuff to explore now.
My question to you (or at least the people that have completed/played Aima Caves) is:
What areas could do with improvements, and what should be improved?
Even minor improvements like: "I was low on armor at Intersection 2, please add more leather."
To refresh your memories, here's the area list:
Swamp of Malice
-Intersection 1-
Mt. Rainbow
The Infested Farm
Fort Ignis
The Glowing Cavern
-Intersection 2-
Spiral Tower
Tunnels of Terror - Yes I know this area sucks, I am currently remaking it.
Blastfire Cave
-Intersection 3-
The Icy Lands
The Fiery Lands
Hide 'n Seek - Yes, I know this area sucks, I am planning on thowing the concept away and making a brand new area.
Pit of Demons
Also, I still need a few more villager trades, so if you want to be able to get a certain item in Aima Caves, whether it's a cake or a custom item from your own map, please say so. BE SPECIFIC, I need to know the item type, item name, enchantments and lore.
I thought Tunnel of Terror was great actually. Don't scrap the idea entirely, just improve it. (maybe make cavernous tunnels instead of the uniform 3-by-3? )
Also sorta weird community question thingie. what are the diameters (please specify the unit too) of a proper banner? my current one kinda sucks and i'd like to make a better one that's hopefully the right size
EDIT: ok seriously people? its been like two hours. has everyone died or something? :/
Also sorta weird community question thingie. what are the diameters (please specify the unit too) of a proper banner? my current one kinda sucks and i'd like to make a better one that's hopefully the right size
Alright, I am still working on Aima Caves 2.0, mostly adding optional stuff to explore now.
My question to you (or at least the people that have completed/played Aima Caves) is:
What areas could do with improvements, and what should be improved?
Even minor improvements like: "I was low on armor at Intersection 2, please add more leather."
To refresh your memories, here's the area list:
Swamp of Malice
-Intersection 1-
Mt. Rainbow
The Infested Farm
Fort Ignis
The Glowing Cavern
-Intersection 2-
Spiral Tower
Tunnels of Terror - Yes I know this area sucks, I am currently remaking it.
Blastfire Cave
-Intersection 3-
The Icy Lands
The Fiery Lands
Hide 'n Seek - Yes, I know this area sucks, I am planning on thowing the concept away and making a brand new area.
Pit of Demons
Also, I still need a few more villager trades, so if you want to be able to get a certain item in Aima Caves, whether it's a cake or a custom item from your own map, please say so. BE SPECIFIC, I need to know the item type, item name, enchantments and lore.
I haven't played that far (currently playing and have 3 wool) but I would say that the VM area should be mushroom biome (unless there is some dungeon there I don't know of...) it may be just me but I really don't like having to fight off mobs at the VM. Of all places that one should be saf.
Rollback Post to RevisionRollBack
This guy is pretty cool: Hey! I like, run this... or something:
now for some screenies of mah own, i have a new mob i made.
this is for that sciencey map i may or may not ever make.
The Drone-V.028 is essentially a 'test dummy' used primarily for tests in ApolloCorp's weapons and combat division, among other things. A modified version of the mutants, this simple minded creature will mindlessly attack anything it sees, no matter how far the odds are against it. Despite the armor plating its relatively easy to dispatch. These creatures, along with all other mutants and their variants, were created by the brilliant Dr. Mazno Straud.
now for some screenies of mah own, i have a new mob i made.
this is for that sciencey map i may or may not ever make.
The Drone-V.028 is essentially a 'test dummy' used primarily for tests in ApolloCorp's weapons and combat division, among other things. A modified version of the mutants, this simple minded creature will mindlessly attack anything it sees, no matter how far the odds are against it. Despite the armor plating its relatively easy to dispatch. These creatures, along with all other mutants and their variants, were created by the brilliant Dr. Mazno Straud.
With this I want to kick in on the topic of Vechs' maps. Vechs is VERY good in this. He ensures you at least have renewable items to finish it, or just hands out a lot of loot. IM was a perfect example of this, without giving too good loot, he gave out enough to die and die over and over again...
Everytime something about Vechs maps come up on this thread someone has to start an arguement, and arguments are never fun on the forums, or at all. Plus your really not presenting anything besides stating a fact :/ So please dont "kick in" something that has the potential to start an argument
<3 Chiefwiggy
Irony at its finest, people.
If not here, tracking down his Steam usually works. But here usually works best.
Yeah we dont need another argument Vitto :3 there never fun <3
Map: Wool Rush #01- by mroy008
Thread: http://www.minecraft...sh-wool-rush-1/
Comments: This was was a decent map with some clear balancing issues, there are way too many spawners, and yes having too many spawners is possible. You spammed each area with at least of 10-30 spawners which ussally caused an influx of 15-45 mobs in mere seconds. The starting area was nice, and very generous but i feel as if it could have given out the levels a little bit quicker so you could actually speed run the map like the intent was. Speaking of speed running, yeah this map was not a speed runable map really. Even thought i managed to finish it in under an hour, i think that slow and steady was the best way to take this map on. Now that being said, if your intent was being speed run, then you have to make it easier for the player and avoid the usage of Over time damaging mobs such as the cave spiders (which werent really necessary at the magenta Wool) Wither Skeletons, and Blazes, now you can use those mobs but in moderation. Also another thing, maybe it was just me, but there wasn't a single pickaxe in the whole map, at all, of the chests i looked in. Some areas were alot more unbalanced than the others. My least favorite area was the Blue wool, with the ascending glass due to balancing issues, it got to a point where the map wasn't very fun due to the spam of spawners (which i cannot emphasize enough) Some solid areas were the White wool area... thats really about it. Id reccomending getting rid of a good 90% of the spawners in this map, as constructive critism. The areas didn't look that well either which also detracts from the gameplay slightly. My main overall changes that i think should be made is, adding a pick at the start of the map. Making the xp at the start come out faster, lengthen the potion durations. and please for the love of god get rid of all of those spawners.
Difficulty: 9 (Due to balancing Issues)
Overall Enjoyment: 1/10
SCORE:
Aesthetics: 1/10
Creativity: 2/10
Gameplay: 1/10
Overall: 4/30
Victory Screenie:
<3 Chiefwiggy
From what I know, you should be able to just delete your player.dat file and it should remove all information about your player from the game, including inventory. You'll spawn at the spawn point, but it should work. If it doesn't, try deleting your ExamineKid.dat file from the "players" folder too.
edit: ninja'd?
Well, while you work on that, heres a bunny: link to bunny
If deleting player data doesn't work, you could always copy the region files into a new save and all the blocks and tileentities will be the same.
I've added a new poll in my thread, asking about how you'd like to participate in testing Dreadsky Depths. If you even have a passing interest in my map, please go fill out the poll, or even write a response in the thread!
EDIT: I made the color light grey but it doesn't appear to different from the typical black font. But I did change It <3
<3 Chiefwiggy
This is my Wictory Monument, in case you didn't figure that out.
[YOUR AD HERE FOR JUST $69.69]
3 Nether Stars For a Master Sword pwease :3
That's where I ragequit the map, too. So I agree, that area needs to be a bit easier.
I thought Tunnel of Terror was great actually. Don't scrap the idea entirely, just improve it. (maybe make cavernous tunnels instead of the uniform 3-by-3? )
Also sorta weird community question thingie. what are the diameters (please specify the unit too) of a proper banner? my current one kinda sucks and i'd like to make a better one that's hopefully the right size
EDIT: ok seriously people? its been like two hours. has everyone died or something? :/
728 pixels long x 100 pixels tall
I haven't played that far (currently playing and have 3 wool) but I would say that the VM area should be mushroom biome (unless there is some dungeon there I don't know of...) it may be just me but I really don't like having to fight off mobs at the VM. Of all places that one should be saf.
Hey! I like, run this... or something:
thanke shaymin :3
I thought that might be part of it. More lighting (especially in the house/ around the top of the mountain) would be nice though
Hey! I like, run this... or something:
this is for that sciencey map i may or may not ever make.
The Drone-V.028 is essentially a 'test dummy' used primarily for tests in ApolloCorp's weapons and combat division, among other things. A modified version of the mutants, this simple minded creature will mindlessly attack anything it sees, no matter how far the odds are against it. Despite the armor plating its relatively easy to dispatch. These creatures, along with all other mutants and their variants, were created by the brilliant Dr. Mazno Straud.
Looks nice.
My Thread: http://www.minecraftforum.net/topic/1881805-ctm-wip-lands-of-mystery-by-bnm-new-map-started/#entry23248316