Yes, it's been 11-ish months. Yes, most of you are sick out of your mind of waiting. And that's understandable. I blame people. I blame people for everything.
We are having 2 sets of betas for this map, a rough-cut one we slapped together that we need to know the major bugs/balancing in, and then a cleaner beta for fully playing. If you want to LP the map, don't apply. Wait until full release for that.
We are also accepting applications for making trailers and fancy screenshots. If you are one of those delightful people, step up too.
Beta applications are running from the 7th of January to the 13th. Wait until further notice to get your betas then.
We're not accepting everyone. Probably only like 5.
Preferably, we'd like...
- Experience in CTM maps
- A love for doing random stuff that breaks the game
- Harsh criticism
- Quick feedback
- People with lots of goddamn time,
- ...and people who like riding pigs.
(you'll actually need to describe yourself with this, shouldn't be too hard. 2-3 sentences at least)
You'll have to sorta describe yourself with the stuffs above, however that hard that may be. It's flexible.
Fine. :3
I have loads of experience in CTM maps, and am in the process of making one right now. I can give quick feedback, and have a history of criticizing most of my friends. This lead me to having lots of goddamn time, in which I have developed a love of riding pigs.
Thank you for taking the time out of your day to read this application.
I have/can give all of the listed traits..
I can play CTM maps pretty quick yet spot out flaws, things that can be improved and compliment on things that were really good inside the map.
Fine.
Okay, I've played most of Vechs' maps, Amlup's first CTM map, and afew other CTM maps. (Can't remember them all, )
Depending on "Game Breaking" do you mean, breaking rules, or crashing the game? Because I've just dicked around in minecraft before and after afew hours of seeing how big I could make a TNT wall, I went to blow it up, my game crashed. Also, I have too much free time if anything.
-I've played four of Vechs' maps (SI, SC, ISII, and Waking Up, half-way through Kaizo run that I'll one day finish), finished Amlup's UT1, and I'm making my own map, the process of which has probably been more time-consuming than playing all of the maps mentioned combined.
-Being a mapmaker, I tend to think like a mapmaker, meaning I'm more likely to pick out things that are off/run into mistakes.
-It's my belief that constructive criticism is much better than harsh critcism, take that however you will.
-If needed, I can get things done quickly. However, I prefer to go at a slightly slower than normal pace, so whichever beta group isn't so reliant on speed is probably the better fit for me.
-I may not be the free-est person around the forums what with my map project in full-swing, but I can make time for this.
-Pigs are delectable creatures suited only for consumption.
Pantheon has been long awaited for me. Honestly, I kinda don't want to be a beta tester, just because I'd rather play a version of the map that has all the problems fixed, so I can get the full experience. Just sayin to all you people who are like, "OOHHHH! PICK ME! PICK ME!"
If it's not hard, then it's no fun. If it has challenge, I will go for. Explain the difficulty level on this map and how will it destroy me in any way like Vechs maps would.
Pantheon has been long awaited for me. Honestly, I kinda don't want to be a beta tester, just because I'd rather play a version of the map that has all the problems fixed, so I can get the full experience. Just sayin to all you people who are like, "OOHHHH! PICK ME! PICK ME!"
lol, 2 other posts came up as I posted this
Was going to put this in the original post but I decided to let people choose for themselves through this agony.
In no way did I emphasize that Vechs map we're hard, only that they can destroy me. And if you consider your map hard, I would love to destroy and prove you wrong.
Excuse me while i suffer from a grammar induced heart attack.
In no way did I emphasize that Vechs map we're hard, only that they can destroy me. And if you consider your map hard, I would love to destroy and prove you wrong.
That's three mass invasions within the same bloody month! I mean, seriously! The UDTU is attacking now, Blue has a sleeper attack coming soon, and now an invasion by space pirates? What is this, Russia if every american-made FPS happened at once?! - MagicallyDwarven
We know minimal boundries. If the map is too easy, make it harder. If the map is too hard, tone it down a touch and add a cave spider spawner as compensation.
We are having 2 sets of betas for this map, a rough-cut one we slapped together that we need to know the major bugs/balancing in, and then a cleaner beta for fully playing. If you want to LP the map, don't apply. Wait until full release for that.
We are also accepting applications for making trailers and fancy screenshots. If you are one of those delightful people, step up too.
Beta applications are running from the 7th of January to the 13th. Wait until further notice to get your betas then.
We're not accepting everyone. Probably only like 5.
Preferably, we'd like...
- Experience in CTM maps
- A love for doing random stuff that breaks the game
- Harsh criticism
- Quick feedback
- People with lots of goddamn time,
- ...and people who like riding pigs.
(you'll actually need to describe yourself with this, shouldn't be too hard. 2-3 sentences at least)
EDIT: Oh also first.
Maps done:1 Maps raged at: 5 Map rage quit: Waking Up
I'd love to beta test.
I can make pretty screenies too.
Edit:
Fine. :3
I have loads of experience in CTM maps, and am in the process of making one right now. I can give quick feedback, and have a history of criticizing most of my friends. This lead me to having lots of goddamn time, in which I have developed a love of riding pigs.
Thank you for taking the time out of your day to read this application.
You'll have to sorta describe yourself with the stuffs above, however that hard that may be. It's flexible.
I can play CTM maps pretty quick yet spot out flaws, things that can be improved and compliment on things that were really good inside the map.
Okay, I've played most of Vechs' maps, Amlup's first CTM map, and afew other CTM maps. (Can't remember them all, )
Depending on "Game Breaking" do you mean, breaking rules, or crashing the game? Because I've just dicked around in minecraft before and after afew hours of seeing how big I could make a TNT wall, I went to blow it up, my game crashed. Also, I have too much free time if anything.
Maps done:1 Maps raged at: 5 Map rage quit: Waking Up
-I've played four of Vechs' maps (SI, SC, ISII, and Waking Up, half-way through Kaizo run that I'll one day finish), finished Amlup's UT1, and I'm making my own map, the process of which has probably been more time-consuming than playing all of the maps mentioned combined.
-Being a mapmaker, I tend to think like a mapmaker, meaning I'm more likely to pick out things that are off/run into mistakes.
-It's my belief that constructive criticism is much better than harsh critcism, take that however you will.
-If needed, I can get things done quickly. However, I prefer to go at a slightly slower than normal pace, so whichever beta group isn't so reliant on speed is probably the better fit for me.
-I may not be the free-est person around the forums what with my map project in full-swing, but I can make time for this.
-Pigs are delectable creatures suited only for consumption.
Maps done:1 Maps raged at: 5 Map rage quit: Waking Up
Some areas are heavily bedrocked, some aren't. Depends on the mapmaker's style.
http://www.youtube.com/user/halfpixel274
lol, 2 other posts came up as I posted this
-.-
If that's hard then you won't want to play this.
Was going to put this in the original post but I decided to let people choose for themselves through this agony.
Excuse me while i suffer from a grammar induced heart attack.
*Disappears back into the mist of beta testing*
This, and
This.
We know minimal boundries. If the map is too easy, make it harder. If the map is too hard, tone it down a touch and add a cave spider spawner as compensation.