Because of the new Command Block, this has given me the idea for a new challenge map.
THE 100 ROOM CHALLENGE
As the title suggests, 100 rooms.
The premise is that each room has an objective, it has its own little adventure/challenge/game that you need to complete. Once you complete the objective, you get teleported to the next room.
The objective could be whatever. "Survive for X minutes" "Obtain object Y" "Go to place Z", you know, normal adventure stuff. And once those are done, you get sent to the next room thanks to the command block.
100 rooms is a lot to make, and I probably won't be able to make all of them by myself.
And that's where you come in.
Please make, the best and hardest adventure, challenge, puzzle, game, whatever, and we will make the epicest challenge map ever!
Don't worry about setting up the control block at the end of the room, I'll do that.
Alright then, so let's see what the best we can make is!
Actually, what would you guys think of the rooms being any size? People were right, "100x100" is a bit big for people being forced into. It also stops them from making a really awesome idea if that idea is too small for the space.
Well, I'll remove the "100x100" bit from the OP.
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Theevilpplz is so fabulous, hetrosexual men turn bi when he passes by.
a big room full of spider webs and those wooden support beams found in mineshafts. but this is a room, not a tunnel. in the center of the room is a wide, deep hole with a lever next to it. the lever activates a water source that floods the bottom of the hole making the fall survivable (it would kill you otherwise)
but here's the thing... the bottom of the hole is full of creepers. you can't jump down until they are all dead, but you don't have any weapons... or anything with you at all, for that matter. how do you kill them?
the answer:
use the wood from the mine supports to make a crafting table, then with some spider webs and sticks make a fishing pole. reel the creepers up to the top of the hole (with the water off) and drop them so they die. then simply flood the hole and jump in.
The problem with that is, the map will probably be in Adventure Mode, so they wouldn't be able to break the fences. I could switch them between Survival Mode and Adventure Mode depending on the room, but that would lead to confusion as to when they could break blocks or not.
I like the unconventional thinking though!
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Theevilpplz is so fabulous, hetrosexual men turn bi when he passes by.
Alright then, so let's see what the best we can make is!
People who said they might do something:
Well, I'll remove the "100x100" bit from the OP.
a big room full of spider webs and those wooden support beams found in mineshafts. but this is a room, not a tunnel. in the center of the room is a wide, deep hole with a lever next to it. the lever activates a water source that floods the bottom of the hole making the fall survivable (it would kill you otherwise)
but here's the thing... the bottom of the hole is full of creepers. you can't jump down until they are all dead, but you don't have any weapons... or anything with you at all, for that matter. how do you kill them?
the answer:
I like the unconventional thinking though!