Haha. How lame. A review-writing machine? We don't need machines for that, reviewing is the fun job. Debugging a map is what I want a machine for.
:tongue.gif: Yeah, a de-bugger would be fantastic. But definently, reviewing is the best part. I've been doing it for months, and I find the most fun to be helping others fix their maps through descriptive reviews.
:tongue.gif: Yeah, a de-bugger would be fantastic. But definently, reviewing is the best part. I've been doing it for months, and I find the most fun to be helping others fix their maps through descriptive reviews.
... I just like playing maps and the rest flows naturally from my arrogance and general self-importance. Lol.
Actually, I think my favorite thing about reviewing is that it gives the extra incentive to finish a map. Before I started giving feedback regularly (which I admittedly started doing just to plaster the "Top Ramen" banner through the forums) I had a bad habit of quitting custom maps halfway through. I can't do that if I intend to give feedback or advice. I find playing maps to be a significantly more positive experience for me when I finish the experiences...
I can say outright that my least favorite thing about giving feedback is that I think I have some adventure map Midas touch-type curse. (I preface this by clarifying I am not taking any credit for the successes of others; I am only jealous of the attention they've gotten.) I commented in the thread for Emperor of Minopia and a few weeks later Sparklez was playing it. The guy who made The Tourist started chatting with us, I go comment in that thread, and a week or so later he's got the Yogscast playing that. Then a week or so ago I comment in the thread for The Island of Dr. Gireaux, and that gets the Minecraftforums community spotlight. All while poor little Deja Vu sits in the corner with most of its downloads from France. Everything I touch turns to gold at my own detriment! How did I bring this curse upon myself!? :tongue.gif:
(To clarify, I commented in those threads as "dasbuttocks" as that is the profile my friend and I made to post our maps. tstorm823 is the profile I have because I don't speak for him in everything I do, including map reviews.)
... I just like playing maps and the rest flows naturally from my arrogance and general self-importance. Lol.
Actually, I think my favorite thing about reviewing is that it gives the extra incentive to finish a map. Before I started giving feedback regularly (which I admittedly started doing just to plaster the "Top Ramen" banner through the forums) I had a bad habit of quitting custom maps halfway through. I can't do that if I intend to give feedback or advice. I find playing maps to be a significantly more positive experience for me when I finish the experiences...
I can say outright that my least favorite thing about giving feedback is that I think I have some adventure map Midas touch-type curse. (I preface this by clarifying I am not taking any credit for the successes of others; I am only jealous of the attention they've gotten.) I commented in the thread for Emperor of Minopia and a few weeks later Sparklez was playing it. The guy who made The Tourist started chatting with us, I go comment in that thread, and a week or so later he's got the Yogscast playing that. Then a week or so ago I comment in the thread for The Island of Dr. Gireaux, and that gets the Minecraftforums community spotlight. All while poor little Deja Vu sits in the corner with most of its downloads from France. Everything I touch turns to gold at my own detriment! How did I bring this curse upon myself!? :tongue.gif:
(To clarify, I commented in those threads as "dasbuttocks" as that is the profile my friend and I made to post our maps. tstorm823 is the profile I have because I don't speak for him in everything I do, including map reviews.)
Yeah, I'm on the Noxcrew team, who is making the Paladin's Quest series, which is so far being recieved as a pretty damn good series. As such, I can simply feel all high and mighty, even when I'm likely not :tongue.gif: I try to be nice in my reviews though, as I dislike people disliking me!
And yeah (ohai Dasbuttocks - now I know you :tongue.gif:), I've seen similar happen. I post mounds of feedback, and then BOOM - things gets popular, while my poor little map was largely ignored. *starts chuckling wildly* but NOT ANYMORE!!! *collapses in the corner*
On another note, I believe I've mostly played through Deja Vu, as you may have noticed. (Not sure if it was you or the friend or recommended it to me). Not sure if I've encounted a bug though or if I just suck, as the map never seems to end, even though I believe I've found all the rooms/levers >.>
On another note, I believe I've mostly played through Deja Vu, as you may have noticed. (Not sure if it was you or the friend or recommended it to me). Not sure if I've encounted a bug though or if I just suck, as the map never seems to end, even though I believe I've found all the rooms/levers >.>
It was both of us! (Don't you LOVE the ambiguity?)
The map does end, but it's not just finding all the rooms and levers (the levers are actually a big side mission we don't tell you about until the end), it's what you do in the rooms that makes the difference! Like you need to help your friends escape the prison while avoiding the guards (pressure plates) or you need to call the cops on the thief in the factory. If you never do everything right in one run, you do get caught in an eternal loop of the same few places.
What is the current queue?
I'm really excited to see what you think of the overhaul of my map :wink.gif:
It'd be a lot easier to see it if the first post wasn't messed up...does it look weird to you?
Anyway:
The World of Axacav
Abstergo-The Last Subject
Glacier Island Survival
Green Hill
The King of Hrothgaria
The Forest of Silence
Paladin's Quest--Episode 1
Hold the House
Levels (OMG UBERCOOL UPDATED EDITION)
Waterworld 2070
So assuming I get out a review every day, expect yours in about a week and a half.
Also, thanks in advance to Beltir for moving this to the appropriate section and maybe figuring what is up with the first page of the thread. Maybe it's just my computer, I dunno.
and now 2 mods are looking at this thread. for some reason, I feel scared. :c
and beltir, can't forget beltir, but I know why he's here..I hope
It was both of us! (Don't you LOVE the ambiguity?)
The map does end, but it's not just finding all the rooms and levers (the levers are actually a big side mission we don't tell you about until the end), it's what you do in the rooms that makes the difference! Like you need to help your friends escape the prison while avoiding the guards (pressure plates) or you need to call the cops on the thief in the factory. If you never do everything right in one run, you do get caught in an eternal loop of the same few places.
Aha :tongue.gif:
Yeah, I thought I was making all the right Moral choices, but I seem to be missing something in the Desert, the Jungle (w/spiders), and the original Office... And it's killing me that I can't work out what it is.
It'd be a lot easier to see it if the first post wasn't messed up...does it look weird to you?
Anyway:
The World of Axacav
Abstergo-The Last Subject
Glacier Island Survival
Green Hill
The King of Hrothgaria
The Forest of Silence
Paladin's Quest--Episode 1
Hold the House
Levels (OMG UBERCOOL UPDATED EDITION)
Waterworld 2070
So assuming I get out a review every day, expect yours in about a week and a half.
Also, thanks in advance to Beltir for moving this to the appropriate section and maybe figuring what is up with the first page of the thread. Maybe it's just my computer, I dunno.
and now 2 mods are looking at this thread. for some reason, I feel scared. :c
and beltir, can't forget beltir, but I know why he's here..I hope
Could you swap Paladin and Forest for me please? I'd prefer feedback on Pala first :smile.gif:
And yeah, my first-pages were really wonky up until yesterday for some reason.
Yeah, I thought I was making all the right Moral choices, but I seem to be missing something in the Desert, the Jungle (w/spiders), and the original Office... And it's killing me that I can't work out what it is.
Could you swap Paladin and Forest for me please? I'd prefer feedback on Pala first :smile.gif:
And yeah, my first-pages were really wonky up until yesterday for some reason.
This map reminded me why I'm not fond of RPGs: side quests. I just don't like them. The World of Axacav is a really confusing map, and although it is WIP, it could've been done a lot better.
1) Story: The story isn't revealed to you until the very end of the first part of the map. Once it is revealed to you, it's completely overused: "You are the chosen one." Yup. That's it. There isn't even backstory. 1/15
2) Visuals: Literally almost all of the map is square boxes. The only thing that's really different is the City Wall of the Desert...Town...thing, which, while being a nice change-up from wooden and cobble boxes, wasn't all that splendorous. 4/15
3) Challenge/Difficulty: I took damage ONCE in this entire map. And it was because of that lava door. Put in some dungeons or hard parkour or puzzles in, man! This was just much, much too easy. 2/10
4) Length: Despite being advertised as a hugely long adventure map, I beat this map in 10 minutes. It makes sense, though, because it is a WIP. An early WIP, to boot. 3/10
Total Score: 10/50
Percentage Score: 20%
Score out of 10: 2/10
Overall, while still being a WIP, this map leaves a lot to be desired. With lacking visuals, horribly cliche stories, and a huge boring factor, stay away from this map for a while. Y'know, until it's finished.
Bugs/tips:
Get rid of the old story and make a new, original one. I have no ideas, but I'm sure you can come up with something.
Make the buildings more varied! I got sick and tired of square boxes.
Has the king ever heard of a roof? Seems rather odd that he sleeps without one...
In the Old Wizard's tower, we're given a lever to open the iron door downstairs. However, there's already one there.
Pump up the difficulty! Put that Enderman spawner in the ground (like, 2 blocks underneath. It can still spawn then.) I didn't even have to light it up to get the ender pearl and go. Maybe make the chest at the end of a dungeon with various mob spawners.
Bob's House is terribly unrealistic: No door, open roof, and no furniture. Spice it up a little bit.
There seems to be an issue with the use of [ spoiler] tags - if there are too many of them, or spoilers embedded within spoilers - the forum page renderer seems to get confused and combine parts of the page that shouldn't be combined. I've been experiencing it quite a bit, also.
There seems to be an issue with the use of [ spoiler] tags - if there are too many of them, or spoilers embedded within spoilers - the forum page renderer seems to get confused and combine parts of the page that shouldn't be combined. I've been experiencing it quite a bit, also.
Hrrrmmm... What happened to the Bloodycross review? It seems kinda like someone who sucked at it hacked your account and edited it so it was really... different...
Hrrrmmm... What happened to the Bloodycross review? It seems kinda like someone who sucked at it hacked your account and edited it so it was really... different...
Creator(s): Skully068
Map Name: The Syndicate
Genre: Adventure/ Parkour
Mods/Texture Packs Needed: None
Link: In signature
Estimated Completion Time: ~40-50 minutes, depending on your parkour skillz :wink.gif:
Anything Extra: Hope you're still up for reviewing maps, all the other popular ones, the authors are completely inactive.
Creator(s): Skully068
Map Name: The Syndicate
Genre: Adventure/ Parkour
Mods/Texture Packs Needed: None
Link: In signature
Estimated Completion Time: ~40-50 minutes, depending on your parkour skillz :wink.gif:
Anything Extra: Hope you're still up for reviewing maps, all the other popular ones, the authors are completely inactive.
I'm still up to the challenge! No matter how many times MCforum screws up.
Now that my map is next, I've got to mention you will be stucked if you play with the previous version when I posted here, the link was still wrong, so now it has the link with the fixed version.
Haha. How lame. A review-writing machine? We don't need machines for that, reviewing is the fun job. Debugging a map is what I want a machine for.
:tongue.gif: Yeah, a de-bugger would be fantastic. But definently, reviewing is the best part. I've been doing it for months, and I find the most fun to be helping others fix their maps through descriptive reviews.
... I just like playing maps and the rest flows naturally from my arrogance and general self-importance. Lol.
Actually, I think my favorite thing about reviewing is that it gives the extra incentive to finish a map. Before I started giving feedback regularly (which I admittedly started doing just to plaster the "Top Ramen" banner through the forums) I had a bad habit of quitting custom maps halfway through. I can't do that if I intend to give feedback or advice. I find playing maps to be a significantly more positive experience for me when I finish the experiences...
I can say outright that my least favorite thing about giving feedback is that I think I have some adventure map Midas touch-type curse. (I preface this by clarifying I am not taking any credit for the successes of others; I am only jealous of the attention they've gotten.) I commented in the thread for Emperor of Minopia and a few weeks later Sparklez was playing it. The guy who made The Tourist started chatting with us, I go comment in that thread, and a week or so later he's got the Yogscast playing that. Then a week or so ago I comment in the thread for The Island of Dr. Gireaux, and that gets the Minecraftforums community spotlight. All while poor little Deja Vu sits in the corner with most of its downloads from France. Everything I touch turns to gold at my own detriment! How did I bring this curse upon myself!? :tongue.gif:
(To clarify, I commented in those threads as "dasbuttocks" as that is the profile my friend and I made to post our maps. tstorm823 is the profile I have because I don't speak for him in everything I do, including map reviews.)
Yeah, I'm on the Noxcrew team, who is making the Paladin's Quest series, which is so far being recieved as a pretty damn good series. As such, I can simply feel all high and mighty, even when I'm likely not :tongue.gif: I try to be nice in my reviews though, as I dislike people disliking me!
And yeah (ohai Dasbuttocks - now I know you :tongue.gif:), I've seen similar happen. I post mounds of feedback, and then BOOM - things gets popular, while my poor little map was largely ignored. *starts chuckling wildly* but NOT ANYMORE!!! *collapses in the corner*
On another note, I believe I've mostly played through Deja Vu, as you may have noticed. (Not sure if it was you or the friend or recommended it to me). Not sure if I've encounted a bug though or if I just suck, as the map never seems to end, even though I believe I've found all the rooms/levers >.>
It was both of us! (Don't you LOVE the ambiguity?)
The map does end, but it's not just finding all the rooms and levers (the levers are actually a big side mission we don't tell you about until the end), it's what you do in the rooms that makes the difference! Like you need to help your friends escape the prison while avoiding the guards (pressure plates) or you need to call the cops on the thief in the factory. If you never do everything right in one run, you do get caught in an eternal loop of the same few places.
and yes, real life is in there somewhere, cold and alone
Getting Gzuz's map right now.
It'd be a lot easier to see it if the first post wasn't messed up...does it look weird to you?
Anyway:
The World of Axacav
Abstergo-The Last Subject
Glacier Island Survival
Green Hill
The King of Hrothgaria
The Forest of Silence
Paladin's Quest--Episode 1
Hold the House
Levels (OMG UBERCOOL UPDATED EDITION)
Waterworld 2070
So assuming I get out a review every day, expect yours in about a week and a half.
Also, thanks in advance to Beltir for moving this to the appropriate section and maybe figuring what is up with the first page of the thread. Maybe it's just my computer, I dunno.
and now 2 mods are looking at this thread. for some reason, I feel scared. :c
and beltir, can't forget beltir, but I know why he's here..I hope
Aha :tongue.gif:
Yeah, I thought I was making all the right Moral choices, but I seem to be missing something in the Desert, the Jungle (w/spiders), and the original Office... And it's killing me that I can't work out what it is.
Could you swap Paladin and Forest for me please? I'd prefer feedback on Pala first :smile.gif:
And yeah, my first-pages were really wonky up until yesterday for some reason.
they're watching us now...
Will do.
D:
And now the first post is fixed! :biggrin.gif:
Playing your map right now, Gzuz.
This map reminded me why I'm not fond of RPGs: side quests. I just don't like them. The World of Axacav is a really confusing map, and although it is WIP, it could've been done a lot better.
1) Story: The story isn't revealed to you until the very end of the first part of the map. Once it is revealed to you, it's completely overused: "You are the chosen one." Yup. That's it. There isn't even backstory. 1/15
2) Visuals: Literally almost all of the map is square boxes. The only thing that's really different is the City Wall of the Desert...Town...thing, which, while being a nice change-up from wooden and cobble boxes, wasn't all that splendorous. 4/15
3) Challenge/Difficulty: I took damage ONCE in this entire map. And it was because of that lava door. Put in some dungeons or hard parkour or puzzles in, man! This was just much, much too easy. 2/10
4) Length: Despite being advertised as a hugely long adventure map, I beat this map in 10 minutes. It makes sense, though, because it is a WIP. An early WIP, to boot. 3/10
Total Score: 10/50
Percentage Score: 20%
Score out of 10: 2/10
Overall, while still being a WIP, this map leaves a lot to be desired. With lacking visuals, horribly cliche stories, and a huge boring factor, stay away from this map for a while. Y'know, until it's finished.
Bugs/tips:
Get rid of the old story and make a new, original one. I have no ideas, but I'm sure you can come up with something.
Make the buildings more varied! I got sick and tired of square boxes.
Has the king ever heard of a roof? Seems rather odd that he sleeps without one...
In the Old Wizard's tower, we're given a lever to open the iron door downstairs. However, there's already one there.
Pump up the difficulty! Put that Enderman spawner in the ground (like, 2 blocks underneath. It can still spawn then.) I didn't even have to light it up to get the ender pearl and go. Maybe make the chest at the end of a dungeon with various mob spawners.
Bob's House is terribly unrealistic: No door, open roof, and no furniture. Spice it up a little bit.
Abstergo is up next.
Time to install a mod... .-.
There seems to be an issue with the use of [ spoiler] tags - if there are too many of them, or spoilers embedded within spoilers - the forum page renderer seems to get confused and combine parts of the page that shouldn't be combined. I've been experiencing it quite a bit, also.
Remove the tags, and it'll be corrected :/.
Ah, thank you.
Yeah, worked with that by encasing my whole thing in spoilers. It's annoying, and I dunno when it popped up either.
It's most likely the forum messing up.
Map Name: The Syndicate
Genre: Adventure/ Parkour
Mods/Texture Packs Needed: None
Link: In signature
Estimated Completion Time: ~40-50 minutes, depending on your parkour skillz :wink.gif:
Anything Extra: Hope you're still up for reviewing maps, all the other popular ones, the authors are completely inactive.
I'm still up to the challenge! No matter how many times MCforum screws up.
Accepted.