Creator(s):SlySlasher
Map Name:SlySlasher's Parkour Facility
Genre:Parkour
Mods/Texture Packs Needed:None :wink.gif:
Link: http://www.minecraftforum.net/topic/895113-park-slyslashers-parkour-facility-v12/#entry11420883
Estimated Completion Time:depends on how good are your parkour skillz.
Anything Extra: Please play the music in the folder while doing the corresponding stages.And, please read the rules and play in the 1.2 snapshot or 1.0
Creator(s):SlySlasher
Map Name:SlySlasher's Parkour Facility
Genre:Parkour
Mods/Texture Packs Needed:None :wink.gif:
Link: http://www.minecraftforum.net/topic/895113-park-slyslashers-parkour-facility-v12/#entry11420883
Estimated Completion Time:depends on how good are your parkour skillz.
Anything Extra: Please play the music in the folder while doing the corresponding stages.And, please read the rules and play in the 1.2 snapshot or 1.0
Sorry, but if it's because of the 1.1 ladder fix, I can't play it; my personal rules are no downgrading and no playing snapshots until they are added into a (real) Minecraft patch.
Yeah, Romin, your review should be coming up later today! Sorry bout that, I have this thread, my entry into the PMC Project Contest, and Punishment:Parkour to budget my time with, and I chose to get P:P's patch out today.
Yeah, Romin, your review should be coming up later today! Sorry bout that, I have this thread, my entry into the PMC Project Contest, and Punishment:Parkour to budget my time with, and I chose to get P:P's patch out today.
Y are u sorry :/
Take ur time :smile.gif: good luck with ur contest entry and ur map :wink.gif:
I could not make heads or tails of this map. It seemed innocent enough at the beginning, with a lot of references. But, as it got on, it didn't go on-it dragged on. It also has tons of cliches within its borders. Although I can say the title is correct; this map was the Beginning of the End...of my sanity.
1) Story: This map was kind of all over the place with its story. It starts out as a cheap clone of Portal--not looking good. About halfway through the map, though, it becomes some kind of crazy family reunion...thing. I don't really even know. It's not empowering, it doesn't make you want to escape your situation...it's just there. 4/15
2) Visuals: The only strong point of this map is its visuals--for the most part. Each locale is actually finely crafted--again, for the most part. The village looks like an eyesore, what with all the lava and everything. Otherwise, most of the part looks pretty visually appealing, again, except for all the glowstone tunnels. 9/15
3) Challenge/Difficulty: Remember that time I vented on Levels about mazes:
MAZES ARE NOT FUN
MAZES ARE NOT FUN
MAZES ARE NOT FUN
Oh boy, they have a grudge against me. Three more mazes-a boring land one, a boring lava one, and a boring and dark water one. It was at this point where I most likely would've taken a gun to my computer and shot the monitor if I had one within 20 feet of me. The only good maze is an enderpearl maze, and even again that's technically parkour. Otherwise, the difficulty goes from ridiculously easy...to eye-poppingly hard...to easy...to...well, easy. For example, I died the first time I went into the creature trials. These were also boring, and the hardest thing I've ever done in my life (Vechs disqualified). Pretty much all else you do in realm of difficulty is either lava parkour or going through a stronghold. That's right. A NATURAL stronghold. That's just lazy. 3/10
4) Length: This map dragged on FOREVER. FOREVER. Let me say that again: FOREVER. And it wasn't even a good forever, one like "oh, I can't wait to finish it!". More like "This is all I've been doing for the past month. AND I HATE IT." 2/10
Total Score: 18/50
Percentage score: 36%
Score out of 10: 3.6/10
Overall, TBOTE is like an unfinished map: improperly fluctuating difficulty, a length that never seems to end, and a horrible, horrible storyline. I wouldn't recommend it.
Bugs/tips:
-Fix your typos, man.
-Tone down the monsters during the creature trials. There are way too many.
-GET RID OF THE F@#$ING MAZES.
-The exploded village is a cluster$%ck. Make the directions clearer on what to do.
I could not make heads or tails of this map. It seemed innocent enough at the beginning, with a lot of references. But, as it got on, it didn't go on-it dragged on. It also has tons of cliches within its borders. Although I can say the title is correct; this map was the Beginning of the End...of my sanity.
1) Story: This map was kind of all over the place with its story. It starts out as a cheap clone of Portal--not looking good. About halfway through the map, though, it becomes some kind of crazy family reunion...thing. I don't really even know. It's not empowering, it doesn't make you want to escape your situation...it's just there. 4/15
2) Visuals: The only strong point of this map is its visuals--for the most part. Each locale is actually finely crafted--again, for the most part. The village looks like an eyesore, what with all the lava and everything. Otherwise, most of the part looks pretty visually appealing, again, except for all the glowstone tunnels. 9/15
3) Challenge/Difficulty: Remember that time I vented on Levels about mazes:
Oh boy, they have a grudge against me. Three more mazes-a boring land one, a boring lava one, and a boring and dark water one. It was at this point where I most likely would've taken a gun to my computer and shot the monitor if I had one within 20 feet of me. The only good maze is an enderpearl maze, and even again that's technically parkour. Otherwise, the difficulty goes from ridiculously easy...to eye-poppingly hard...to easy...to...well, easy. For example, I died the first time I went into the creature trials. These were also boring, and the hardest thing I've ever done in my life (Vechs disqualified). Pretty much all else you do in realm of difficulty is either lava parkour or going through a stronghold. That's right. A NATURAL stronghold. That's just lazy. 3/10
4) Length: This map dragged on FOREVER. FOREVER. Let me say that again: FOREVER. And it wasn't even a good forever, one like "oh, I can't wait to finish it!". More like "This is all I've been doing for the past month. AND I HATE IT." 2/10
Total Score: 18/50
Percentage score: 36%
Score out of 10: 3.6/10
Overall, TBOTE is like an unfinished map: improperly fluctuating difficulty, a length that never seems to end, and a horrible, horrible storyline. I wouldn't recommend it.
Bugs/tips:
-Fix your typos, man.
-Tone down the monsters during the creature trials. There are way too many.
-GET RID OF THE F@#$ING MAZES.
-The exploded village is a cluster$%ck. Make the directions clearer on what to do.
-Brainstorm up a much better story.
thx? Thank you, you gave a clear reason why you didn't like my map (most people that don't like my map just say they hate it like a troll).
Your opinion and advises will help me improve my future maps...
BTW what did you mean going through a NATURAL stronghold?
thx? Thank you, you gave a clear reason why you didn't like my map (most people that don't like my map just say they hate it like a troll).
Your opinion and advises will help me improve my future maps...
BTW what did you mean going through a NATURAL stronghold?
By natural I meant (for the most part) randomly generated.
First things first though - you should request to get this moved over to the Map Reviews and Showcase section :tongue.gif:
Anyway:
Map Name: The Forest of Silence
Genre: Puzzle/Adventure
Mods/Texture Packs Needed: None, though Johnsmith is lovely.
Link: Here
Estimated Completion Time: 2-4 hours
Anything Extra: I'm submitting this for extra feedback. I'm working on re-creating it, and I'm curious what elements to keep and what to discard.
And yes, I know there are mazes. Several. One water one. I know I'll be killed for it; but I haven't updating the damn thing in months. Lucky for you, I already plan to remove both the water one, and the opening tree one; and I have a fun replacement for it. However, please grade it as it is currently, not based on my plans.
Map Name: Paladin's Quest: Episode One: Humble Beginnings
Genre: Adventure
Mods/Texture Packs Needed: Johnsmith 32x32 - included in the DL
Link: Here
Estimated Completion Time: 1 hour
Anything Extra: This isn't just mine, but the whole of the Noxcrew's :smile.gif: It also uses video-created NPCs to drive the story :biggrin.gif:
And finally... Is anyone else seeing the really odd first pages of threads?
Creator(s): Warhawk193
Map Name: Hold the House
Genre: Survival/Adventure (The map involves not only surviving but exploring numerous areas which gives it the Survival/Adventure genre)
Mods/Texture Packs Needed: None, play on whatever your comfortable with
Link: http://www.minecraftforum.net/topic/902478-survadv-hold-the-house-boasting-8000-downloads-looking-for-reviews-v12-released-check-it-out/ or you can click my signature!
Estimated Completion Time: However long you wish to play, but to complete every challenge could take up to a day or two. (I wouldn't recommend every single one, just do as many as you can)
Anything Extra: From looking at some other reviews you posted Im very satisfied with the criteria you grade on but Story. Since it is a survival map. It lacks a central story, its more of a backround story to help the player understand the situation better, but the adventure portion gives an overall final goal (Which you can read on my topic if you decide to play it). So im asking for I guess a pardon or an easier grading on that portion. I saw that you hate mazes... It does contain one but as I said it completely optional, and as ive seen on youtube it isnt super hard to accomplish. Finally the map does come with two different Worlds: One is called No Cloud and other is called Eternal Night. As the titles will tell one has nothing blocking the sun while the other does. If you get around to the review I would perfer for you to review the Eternal Night version (I barley get any comments on it and it follows the story better) But if your not in the mood for a hard challenge then No Clouds the way to go. Anyway any questions feel free to PM me or reply whatever you choose. hope you get to it! :biggrin.gif:
Le Accepto.
Why do I remember the name Kerblahh...?
Hey, EvilMushroom! I remember that guy from the Treehouse thread...thing!
Map Name:SlySlasher's Parkour Facility
Genre:Parkour
Mods/Texture Packs Needed:None :wink.gif:
Link: http://www.minecraftforum.net/topic/895113-park-slyslashers-parkour-facility-v12/#entry11420883
Estimated Completion Time:depends on how good are your parkour skillz.
Anything Extra: Please play the music in the folder while doing the corresponding stages.And, please read the rules and play in the 1.2 snapshot or 1.0
http://www.minecraftforum.net/topic/1104369-125adv-castlevania-blood-moon-v13-adrenalin-pumping-combat-map-2100-downloads/
Sorry, but if it's because of the 1.1 ladder fix, I can't play it; my personal rules are no downgrading and no playing snapshots until they are added into a (real) Minecraft patch.
Hrothgaria? Is that a reference to a certain book series which I may or may not have read? ;3
Accepted.
Oh yay :3
Y are u sorry :/
Take ur time :smile.gif: good luck with ur contest entry and ur map :wink.gif:
Sorry 'bout that. :3
I could not make heads or tails of this map. It seemed innocent enough at the beginning, with a lot of references. But, as it got on, it didn't go on-it dragged on. It also has tons of cliches within its borders. Although I can say the title is correct; this map was the Beginning of the End...of my sanity.
1) Story: This map was kind of all over the place with its story. It starts out as a cheap clone of Portal--not looking good. About halfway through the map, though, it becomes some kind of crazy family reunion...thing. I don't really even know. It's not empowering, it doesn't make you want to escape your situation...it's just there. 4/15
2) Visuals: The only strong point of this map is its visuals--for the most part. Each locale is actually finely crafted--again, for the most part. The village looks like an eyesore, what with all the lava and everything. Otherwise, most of the part looks pretty visually appealing, again, except for all the glowstone tunnels. 9/15
3) Challenge/Difficulty: Remember that time I vented on Levels about mazes:
Oh boy, they have a grudge against me. Three more mazes-a boring land one, a boring lava one, and a boring and dark water one. It was at this point where I most likely would've taken a gun to my computer and shot the monitor if I had one within 20 feet of me. The only good maze is an enderpearl maze, and even again that's technically parkour. Otherwise, the difficulty goes from ridiculously easy...to eye-poppingly hard...to easy...to...well, easy. For example, I died the first time I went into the creature trials. These were also boring, and the hardest thing I've ever done in my life (Vechs disqualified). Pretty much all else you do in realm of difficulty is either lava parkour or going through a stronghold. That's right. A NATURAL stronghold. That's just lazy. 3/10
4) Length: This map dragged on FOREVER. FOREVER. Let me say that again: FOREVER. And it wasn't even a good forever, one like "oh, I can't wait to finish it!". More like "This is all I've been doing for the past month. AND I HATE IT." 2/10
Total Score: 18/50
Percentage score: 36%
Score out of 10: 3.6/10
Overall, TBOTE is like an unfinished map: improperly fluctuating difficulty, a length that never seems to end, and a horrible, horrible storyline. I wouldn't recommend it.
Bugs/tips:
-Fix your typos, man.
-Tone down the monsters during the creature trials. There are way too many.
-GET RID OF THE F@#$ING MAZES.
-The exploded village is a cluster$%ck. Make the directions clearer on what to do.
-Brainstorm up a much better story.
thx? Thank you, you gave a clear reason why you didn't like my map (most people that don't like my map just say they hate it like a troll).
Your opinion and advises will help me improve my future maps...
BTW what did you mean going through a NATURAL stronghold?
By natural I meant (for the most part) randomly generated.
through out the map you do not go through any natural generated things...
also there were no strongholds...
First things first though - you should request to get this moved over to the Map Reviews and Showcase section :tongue.gif:
Anyway:
Map Name: The Forest of Silence
Genre: Puzzle/Adventure
Mods/Texture Packs Needed: None, though Johnsmith is lovely.
Link: Here
Estimated Completion Time: 2-4 hours
Anything Extra: I'm submitting this for extra feedback. I'm working on re-creating it, and I'm curious what elements to keep and what to discard.
And yes, I know there are mazes. Several. One water one. I know I'll be killed for it; but I haven't updating the damn thing in months. Lucky for you, I already plan to remove both the water one, and the opening tree one; and I have a fun replacement for it. However, please grade it as it is currently, not based on my plans.
Map Name: Paladin's Quest: Episode One: Humble Beginnings
Genre: Adventure
Mods/Texture Packs Needed: Johnsmith 32x32 - included in the DL
Link: Here
Estimated Completion Time: 1 hour
Anything Extra: This isn't just mine, but the whole of the Noxcrew's :smile.gif: It also uses video-created NPCs to drive the story :biggrin.gif:
And finally... Is anyone else seeing the really odd first pages of threads?
:biggrin.gif:
Anyway, accepted
Yup :smile.gif: hiding under Map Discussion :biggrin.gif:
And thanks!
Map Name: Hold the House
Genre: Survival/Adventure (The map involves not only surviving but exploring numerous areas which gives it the Survival/Adventure genre)
Mods/Texture Packs Needed: None, play on whatever your comfortable with
Link: http://www.minecraftforum.net/topic/902478-survadv-hold-the-house-boasting-8000-downloads-looking-for-reviews-v12-released-check-it-out/ or you can click my signature!
Estimated Completion Time: However long you wish to play, but to complete every challenge could take up to a day or two. (I wouldn't recommend every single one, just do as many as you can)
Anything Extra: From looking at some other reviews you posted Im very satisfied with the criteria you grade on but Story. Since it is a survival map. It lacks a central story, its more of a backround story to help the player understand the situation better, but the adventure portion gives an overall final goal (Which you can read on my topic if you decide to play it). So im asking for I guess a pardon or an easier grading on that portion. I saw that you hate mazes... It does contain one but as I said it completely optional, and as ive seen on youtube it isnt super hard to accomplish. Finally the map does come with two different Worlds: One is called No Cloud and other is called Eternal Night. As the titles will tell one has nothing blocking the sun while the other does. If you get around to the review I would perfer for you to review the Eternal Night version (I barley get any comments on it and it follows the story better) But if your not in the mood for a hard challenge then No Clouds the way to go. Anyway any questions feel free to PM me or reply whatever you choose. hope you get to it! :biggrin.gif:
Anyway, accepted.
Also note he has to play, consider the map, and then write a long review. It's not as easy as it sounds...
And real life? Please tell me there's real life in their somewhere! :tongue.gif:
What's that? I'm a review-writing machine! I never stop! NEVER! *stactic sparks*